Information Era Mod - Ideas & Help Needed

Atrius

Chieftain
Joined
Nov 2, 2005
Messages
20
Name: Information Era

Definate Modifications Added
New Era: Information Era
- Triggered by completing the research of Computers
- Currently no graphical changes to cities or units

Hacking Tech
- Requires Computers tech and The Internet Project (Built by anyone)
- Allows training of Hacker unit (see below)
- -1 Commerce to opponent cities
- Leads to Viruses tech

Hacker Unit
A "Super Spy" unit that can
- Steal Gold
- Change City Production (requires Viruses tech)
- Will currently use Spy models and sounds

Viruses Tech
- Requires Hacking tech
- Can view opponents' Research

More to come...

To those who read the original post, I have started from scratch and have decided to start by adding and testing the new Era first. Subsequent posts will display the code as I continue to work on it. Any help is appreciated.
 
Good idea.
What does exactly this tag: <PrereqProjects>PROJECT_THE_INTERNET</PrereqProjects> ?
Does it mean only the civ with this wonder will able to research the techs or every civs will be able to research them once the wonder has been built ?
 
Code for Information Era
CIV4ErasInfos.xml
Code:
		<EraInfo>
			<Type>ERA_FUTURE</Type>
			<Description>TXT_KEY_ERA_FUTURE</Description>
			<Strategy>TXT_KEY_ERA_FUTURE_STRATEGY</Strategy>
			<bNoGoodies>1</bNoGoodies>
			<bNoAnimals>1</bNoAnimals>
			<bNoBarbUnits>1</bNoBarbUnits>
			<bNoBarbCities>1</bNoBarbCities>
			<iStartingUnitMultiplier>3</iStartingUnitMultiplier>
			<iStartingDefenseUnits>3</iStartingDefenseUnits>
			<iStartingWorkerUnits>3</iStartingWorkerUnits>
			<iStartingExploreUnits>2</iStartingExploreUnits>
			<iStartingGold>400</iStartingGold>
			<iFreePopulation>4</iFreePopulation>
			<iStartPercent>60</iStartPercent>
			<iGrowthPercent>60</iGrowthPercent>
			<iTrainPercent>60</iTrainPercent>
			<iConstructPercent>60</iConstructPercent>
			<iCreatePercent>60</iCreatePercent>
			<iResearchPercent>40</iResearchPercent>
			<iBuildPercent>60</iBuildPercent>
			<iImprovementPercent>60</iImprovementPercent>
			<iGreatPeoplePercent>60</iGreatPeoplePercent>
			<iCulturePercent>60</iCulturePercent>
			<iAnarchyPercent>30</iAnarchyPercent>
			<iSoundtrackSpace>40</iSoundtrackSpace>
			<EraInfoSoundtracks>
				<EraInfoSoundtrack>AS2D_ANFORTAS_WOUND</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_CHAIRMAN_DANCES</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_CHCONNE</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_CHRISTIAN_ZEAL</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_COMMON_TONES</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_GRAND_PIANOLA_1</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_GRAND_PIANOLA_2</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_HARMONIELEHRE</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_HYMING_SLEWS</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_LOOPS_AND_VERSES</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MEISTER_ECKHARDT</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SHAKING_AND_TREMBLING</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_THE_PEOPLE_ARE_HEROES</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_TROMBA_LONTANA</EraInfoSoundtrack>
			</EraInfoSoundtracks>
			<CitySoundscapes>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_SMALL</CitySizeType>
			<SoundscapeScript>ASSS_CITY_LATE_SMALL_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_MEDIUM</CitySizeType>
					<SoundscapeScript>ASSS_CITY_LATE_SMALL_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_LARGE</CitySizeType>
		SoundscapeScript>ASSS_CITY_LATE_LARGE_SELECT_AMB</SoundscapeScript>
	      </CitySoundscape>
	</CitySoundscapes>
	<AudioUnitVictoryScript>AS2D_VICTORY_LATE</AudioUnitVictoryScript>
        <AudioUnitDefeatScript>AS2D_LOSS_LATE</AudioUnitDefeatScript>
</EraInfo>
 
Update: Original Post is now more structure and explains what the mod will eventually do.

~ Section Reserved for Hacker Tech Code ~
 
~ Reserved for Hacker Unit Code ~
 
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