Maya - Antiquity Age Civilization Discussion

I am always happy to see the Mayans, especially as a launch civ!

It is also cool to see Chichén Itzá take a seat in favour of a Tikal pyramid wonder for once!
It's high time the Maya be in the base game.
 
Is that 'Civic Trees' being unique a Mayan special ability, or do all civs have unique civic trees?
Didn't see mention of those in the preview.
Just to confirm, every civ has a small unique civics tree, usually seems to contain most of their other uniques also. Also unlocks the 'Associated Wonder' of a civ faster than the regular unlock other civs have to reach.
 
vegetation helping everything.
With the irony that Classical Maya civilization probably collapsed from slash-and-burn farming overtaxing the environment. :lol: Not unlike the Civ5 Iroquois.
 
Submarines in Civ5 are invisible until they attack, I remember that now
All naval raider class units in Civ 6 are invisible unless an enemy unit is adjacent, or if within sight of other naval raider class units.

So, Privateers and Submarines.

I thought Privateers were pretty fun and used them whenever I could, though unfortunately the AI would 9ften ignore pillaged tiles, so they were never as good as they could be.
 
Attributes: Scientific, Diplomatic.

This is a clear design departure from Civ 6 and Civ 5, back to Civ 4, though the attributes were back then attached to leaders.

Going back to simplified abilities likely makes sense in the context of their vision for Civ VII.
I think those may just be "keywords" or short-hand descriptors. Though with leaders I think it ties more specifically to the leader legacy abilities, e.g., perhaps they start with a point in those abilities. (The civ attributes may also tie into that, come to think of it.)
 
Which is kinda wild, since the Mayan Empire outlasted the Aztec Empire by about a century
Arguably by about five centuries; there are still Maya in Central America and they still try to overthrow the government every few decades.
 
And tbf both aren't direct successors as nahuatl and mayan are both culturally and religiously different. They probably influenced each other a lot but nahuatl/aztec is more to the north and mayan to the south of centro-america, but i guess there'll be Maya, Aztec & Mexico for centro-America for the 3 eras (with a Mexican wonder also being shown already). I suppose Mexico could be a suggested successor to Spain at the same time.
 
And tbf both aren't direct successors as nahuatl and mayan are both culturally and religiously different. They probably influenced each other a lot but nahuatl/aztec is more to the north and mayan to the south of centro-america, but i guess there'll be Maya, Aztec & Mexico for centro-America for the 3 eras (with a Mexican wonder also being shown already). I suppose Mexico could be a suggested successor to Spain at the same time.
In a perfect world, we'd have Classical Maya > Mayapan > a modern Maya people (Yucatec, perhaps), but Maya > Aztec > Mexico? isn't nearly as egregious to me as Egypt > Songhai. At least the Maya and Aztec were in contact and part of a common cultural zone and influenced each other.
 
The Maya look so cool, about time they made it to a vanilla release. I'm really liking the 3 era system, it finally allows for very intricate and specific civ designs, which the classical Maya really takes advantage of. The only thing I find really odd is calling the Tikal ceremonial center...."Mundo perdido" it just, conjures this theme park feeling in my head.

Which leads me to...why didn't they use the quintissential Temple of Kukulkan? as their wornder (Chichen Itza), I guess since that's a very recognizable landmark of post classical Maya, maybe they are saving it for later? (fingers crossed for a Mayan civ in exploration age later on).

In a perfect world, we'd have Classical Maya > Mayapan > a modern Maya people (Yucatec, perhaps), but Maya > Aztec > Mexico? isn't nearly as egregious to me as Egypt > Songhai. At least the Maya and Aztec were in contact and part of a common cultural zone and influenced each other.

I think Mexico is a decent follow up for modern considering the era mechanic at release. I guess we'll have to wait until later DLC batches for all the holes to be filled. I agree in that Mayapan/Itza and Yucatan or Guatemala could make for good follow ups.
 
In a perfect world, we'd have Classical Maya > Mayapan > a modern Maya people (Yucatec, perhaps), but Maya > Aztec > Mexico? isn't nearly as egregious to me as Egypt > Songhai. At least the Maya and Aztec were in contact and part of a common cultural zone and influenced each other.
The Egypt to Songhai jump is unforgivable
 
I do like the sound of their abilities. A mix of forests and city should look really nice on the map!
 
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