New NESes, ideas, development, etc

I agree, this really isn't the place for joining a NES, not to mention its confusing as hell flipping back and forth between your posts to join properly anyway.
 
Space NESeseses? Interested.
 
Sorry a propagandist, Iggy took the last slot in the starting line up. I may open up more later on (Depends how much the world load turns out to be).

To avoid spamming the thread I'll PM Iggy, also we're only Daftpanzers and Iggys society creation away from GO TIME.
 
I'd be willing to donate my spot to a_propagandist for now. :) I'm quite busy right now and suspect that he might be able to add more to your NES in the very beginning. I'll be joining in the first wave, however.
 
And on that theme, this is all I have right now. Feel free to replace me if you want.

The Esani of [to be determined]

Scholarly (+1)
Relaxed (+1)
Natural Warriors (+1)
Ecopoets (+2)
Horrible start (-3)
Extremophilic (+3)

Description: The Founders had many great ideas, but all their projects turned to ashes in the churning of a tumultuous past. All except one. Forgotten, abandoned, a few colonists struggled on and persevered, determined that the ideals of the Founders should be given life in at least one small corner of this universe.

To the Esani, the past no longer matters. Even the semi-mythical Founders are being forgotten. All that matters are the Ideals. Integrity, Awareness, Inner Strength, Personal Choice, Personal Responsibility.

Corruption and weakness have been swept away. Now the Ideals shall bring forth the latent inner power of humanity. Not as some brainwashed cult or some indoctrinated hive-mind, but as an ever-morphing alliance of sovereign individuals, overcoming great difficulties and reaching out for new habitats, using every tool of technology and psychology, all to bring forth that final generation that will be truly free to follow its dreams and passions.
 
friday is start day?

i.
 
Hi everyone. I am going to post some ideas I have for a story.

For me the story-telling process is really pivotal for something like this. I have checked out some other NESes and they are all quite nice and interesting in their own right. So if any of you have played tabletop games, I would expect that sort of role-playing and story-telling. In character writings and personal updates, in addition to what the GM (myself) is supposed to do.

Spoiler :
This may seem like a story set in space, and it is. But it is not involving other star systems or a scale so massive. In that way, since each player is a single planet in a single system, it might seem at times more like a NES set on Earth where each person is a nation, but with obvious changes in dynamics given the setting. There isn't really colonization in this game that I am envisioning. A planet, you, can conquer moons and small settlements or bring them to your side through diplomacy. I am not a scientist, astronomer, or physicist, so a lot of what will happen in this game will be for fun. But we will try to get orbits right for the sake of having some kind of visual aid (map). We aren't going to worry about stuff like gravity pulls effecting storm cycles on planets, though. We will say that if a planet is closer to the sun, it is warmer, and if further away, it is cooler. And the visual aid will cover this.

Now to the meat of the story. There is a single star system in space that is so massive, that several habitable planets exist. It is here that civilization as we know it has thrived and existed for some time. Humans are the dominant species, and there is no knowledge of extraterrestrial life. In fact, any semblance of an interstellar journey that has been taken, has come up with lifeless or inhospitable planets. It seems this star system is the garden of humanity. Just as importantly, the material resources that allow humanity to survive in this system, are simply not present in other systems. Humanity has the technology to travel to other stars. This technology is costly and wasteful, so not many members of the planetary confederation have embarked on such journeys, with the exception of wealthy philanthropists looking for an exotic vacation. Extremely expensive science expeditions explored vast amounts of space and found nothing profitable or habitable. The cost is not worth potential failures.

Humanity did not begin on a single planet. Rather, humans developed on several of the planets at around the same time. There were some planets with less advanced or civilized cultures, and others where humans never developed, but were settled early enough by the first interplanetary travelers. Each planet has a different set of flora and fauna, as well as different climates. Some are slightly closer to the sun, others are further away. Some are completely covered in water, others have very little water.

It will be up to the players to create their own planet profile and everything that goes with that planet. I am thinking that we start out as some sort of loose planetary confederation, that always has a bunch of member-to-member fighting and is on the verge of falling apart because the ethics, personalities, and mentalities of each planet are too dramatically different from the next (with some exceptions, which are alliances or at least peace treaties). Trade will also be a factor in some way but I haven't figured that part out yet. I do know that bringing other stellar bodies to your side is going to be a pivotal part of gameplay. The system is so large and moons do exist. Yet for most planets governments are only on the planet, unless they have maintained control over a moon through force or something. Moons are typically settled by those from the host planet for a variety of reasons, and then become independent of their host. I guess some moons were settled by other planets a long time ago as well. Most moons are also quite habitable and might have been settled a long, long time ago when planets were being settled, and so that moon has resisted being occupied by a planetary force for a long time. Depending on the moon,they have a lot of honor and dignity, even "nationalism". Players create the planets and I'll pretty much be responsible for the moons (as the mod). Some moons will not be single governing bodies but rather independent corporations. One goal will be to get moons to join your governing body, whatever it may be. Moons = money, and since many moons are neutral and not part of the planetary confederation, getting control over a moon can mean a lot. Another goal is to gain territory. Moons can be conquered, but so can other planets. Or you can try to get them to join you in some peaceful way (though the military will play a significant role, because it is a hostile system).

This system is old, and so your civilization might very well be thousands and thousands of years old. I haven't really thought about technology for spacefleets or armies.


This is all I have so far. I'm still thinking it out. I still have those tabletop ways, and they are tough to translate to forum play. When doing wars between players, and if one player tries to conquer another player, how does a NES usually handle it? I'm looking for an easy method, since we can't all sit around a table and roll dice.

Oh and I'm not looking to do anything with this for a while. I am just giving my ideas for discussion. I'd rather get familiar with stuff here and spend some time thinking about it before jumping into anything.
 
Currently the scapegoat for that is fc himself for failing to finish his easily usable TNDM variant. :p
 
This is all I have so far. I'm still thinking it out. I still have those tabletop ways, and they are tough to translate to forum play. When doing wars between players, and if one player tries to conquer another player, how does a NES usually handle it? I'm looking for an easy method, since we can't all sit around a table and roll dice.

Oh and I'm not looking to do anything with this for a while. I am just giving my ideas for discussion. I'd rather get familiar with stuff here and spend some time thinking about it before jumping into anything.

First, you need a concrete economic system.. some way of controlling how much a player can spend each turn.

From this each turn they can produce so many units (an do a multitude of other things)

As regards battles.. well in you as the mod just have to weigh it up. Perhaps throw a few dice to add the random factor.. but essentially its up to you.

Did the defending player, make any plans for defence?
Did the attacker have a really clever plan?
Simply who has more units attacking or defending?

Moding NESing is a lot more involving than tabletop since you are having to make nearly all the descisions and outcomes.
 
I do dice, with modifiers. :):):):) arbitration. It is your NES, I just moderate.
 
:):):):) these smiley faces, too!
 
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