1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. Photobucket has changed its policy concerning hotlinking images and now requires an account with a $399.00 annual fee to allow hotlink. More information is available at: this link.
    Dismiss Notice
  3. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  4. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  5. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  6. Dismiss Notice
  7. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

New NESes, ideas, development, etc

Discussion in 'Never Ending Stories' started by das, Jul 15, 2005.

  1. Lord_Iggy

    Lord_Iggy Tsesk'ihe

    Joined:
    Jun 7, 2005
    Messages:
    24,485
    Location:
    Yukon
    I'd be up for that... though I had lots of fun playing as the personification, or lack thereof, of entropy.
     
  2. Justo

    Justo Chieftain

    Joined:
    Dec 18, 2007
    Messages:
    1,800
    Location:
    Australia
    I had an idea for a PokeNES. Me and Amon have been working on some rules etc for it. Here's a basic concept I have for the Pokemon Trainers.

    Each player can choose to be a trainer and there may be the potential to be something else although that's undecided so far.

    There are potentially 2 maps. One with pokemon population density and another with Pokemon types (lightning, fire etc). Players start out with a certain amount of money and at the start can purchase from a pre determined pool of pokemon (Mostly common low level Pokemon at the start). Pokemon can be purchased throughout the whole game although it's unlikely anything rare/great will be there. Unlike the PG13 versions of the game or the cartoon series Pokemon can die by combat or old age(so don't throw all of your eggs in one basket). Like the game trainers can only hold 6 pokemon at a time although can store an infinite number pokemon which can be switched in and out each turn. Unlike the game each pokemon costs money to maintain (food, healing etc). This would be something generic like $10 a turn. This and Pokemon dieing is to hopefully ensure that trainers not amass huge numbers of low level pokemon.

    Pokemon trainers can earn money in many ways such as selling Pokemon, fighting other trainers(NPC or PC) being hired by trainers and/or maybe some sort of vendor to capture certain types of Pokemon etc. Money is spent on maintaining Pokemon, buying Pokeballs to capture new Pokemon(something like $10-$50 each), buying new Pokemon etc(it may be possible to purchase upgrades for Pokemon like enhanced fire resistance or fire attack but this is only a maybe at this stage. Might get to complicated.) Purchasing is done at the start of each turn and does not take action points.

    Each turn every player has 5 actions he can perform such as training, competing against other trainers, moving(maybe) and capturing pokemon. On the population density map there will be 4 levels. White will imply no Pokemon(mostly around cities), pink small numbers of pokemon, light red moderate numbers of pokemon and dark red large numbers of pokemon. These levels determine the amount of exp gained and likelyhood of capturing pokemon both rare and common. With training players gain 1 exp point in the pink area, 2 exp points in light red and 3 exp points in dark red if they are able to survive in the area. Exp points can then be spent on leveling up Pokemon depending on the type of Pokemon. The different stages of evolution require certain amounts of exp points(E.G the Charmander family. Charmander will require 1 exp point for each level. At level 18 it can be evolved(but it doesn't have to be) to Charmeleon for 1 exp point and the Charmeleon will remain level 18. Charmeleon will then cost 2 exp points per level but since it is stronger also has a better chance at surviving in the more densly populated pokemon areas so earning more exp etc. Charizard would cost 3 exp per turn.) When competing against other trainers exp may be gained as well although not sure yet on the number gained. With 2 PC trainers they will determine the amount being fought for and if possible battles will be run through AIM, MSN or GTalk.

    To allow some sort of goal there might also be the 8 Gyms leaders to compete against as well as an elite four, blue and red as the ultimate competition. The Gym competitions are unlike the game in that the player chooses how many pokemon to compete with so against the Water Gym member the player may choose 4 Pokemon for both competitors. Against trainers rules similar to that can be organized or not. Gym/ Elite Trainer victories provide large sums of money and all 8 badges are required to unlock the elite four.

    Here are the rough sample stats.

    Trainer/Player: Red/Justo
    Money: 1000 (-30)
    Experience Points: 5
    Badges: None
    Rank: Has yet to compete
    Pokemon: Charmander lvl 5
    Ratatta lvl 3
    Spoiler :
    Stored: Pidgey lvl 2


    The (-30) next to money represents maintenance costs.

    Anyway if anyone has any thoughts or ideas let me know. This is still in the rough draft stage. ;)
     
  3. Anonymoose

    Anonymoose KING OF MEESE

    Joined:
    Aug 25, 2009
    Messages:
    1,235
    Location:
    Hall of the Moose King
    Not too complicated, I like it. Will the pokemon become unruly if you don't get badges like in the game, or could I have no badges and a team of charizards?
     
  4. Dreadnought

    Dreadnought Chieftain

    Joined:
    Mar 15, 2004
    Messages:
    6,896
    Location:
    New Jersey, USA
    What has NESing come to?!?
     
  5. Seon

    Seon Not An Evil Liar

    Joined:
    Jan 20, 2009
    Messages:
    7,277
    Location:
    Not Lying through my teeth
    It has come to Paradise.
     
  6. Ninja Dude

    Ninja Dude Sorry, I wasn't listening...

    Joined:
    May 11, 2008
    Messages:
    3,583
    Gender:
    Male
    Location:
    Wisconsin
    Well, if this next one works out well, I might return to the old one and modify the rules to make it a little more manageable and junk. But yeah, who all else is interested in a GodNES? If we have enough interest, I could probably start one up this week.
     
  7. Luckymoose

    Luckymoose The World is Mine

    Joined:
    Jan 15, 2006
    Messages:
    18,344
    Location:
    Get Back
    I want Naihana back!
     
  8. Lord_Iggy

    Lord_Iggy Tsesk'ihe

    Joined:
    Jun 7, 2005
    Messages:
    24,485
    Location:
    Yukon
    Interested!
     
  9. Seon

    Seon Not An Evil Liar

    Joined:
    Jan 20, 2009
    Messages:
    7,277
    Location:
    Not Lying through my teeth
    Interested. Let the world tremble from the wrath of the gods
     
  10. Milarqui

    Milarqui Chieftain

    Joined:
    Dec 31, 2005
    Messages:
    5,226
    Location:
    Granada, Andalucía, España, Europa
    I might be if the game seems interesting enough.
     
  11. Kentharu

    Kentharu Zebra Commander

    Joined:
    Apr 16, 2005
    Messages:
    5,908
    Location:
    Place with things
    Pokemon nes? Really?
     
  12. nutranurse

    nutranurse Unlikeliest of Slash Fics

    Joined:
    Jan 30, 2009
    Messages:
    2,077
    Yeah, it makes no sense to me. I think it's just a fad Kentharu D:
     
  13. Seon

    Seon Not An Evil Liar

    Joined:
    Jan 20, 2009
    Messages:
    7,277
    Location:
    Not Lying through my teeth
    And when did people start changing their avatar into pokemon/digomon characters?
     
  14. Kyzarc Fotjage

    Kyzarc Fotjage Rise Up

    Joined:
    Apr 16, 2009
    Messages:
    986
    Gender:
    Male
    Location:
    here
    definitely interested in godhood.
     
  15. Ninja Dude

    Ninja Dude Sorry, I wasn't listening...

    Joined:
    May 11, 2008
    Messages:
    3,583
    Gender:
    Male
    Location:
    Wisconsin
    In due time my friend. But first you'll have to endure me doing another NES.
     
  16. Frozen In Ice

    Frozen In Ice Chieftain

    Joined:
    Jun 30, 2007
    Messages:
    1,532
    I'd love for there to be another GodNES, count me in!
     
  17. Heraclius49

    Heraclius49 Emperor

    Joined:
    Feb 14, 2010
    Messages:
    314
    Location:
    New Jersey
    You should tie a God's power to the number of followers that he has. That would prevent people from going wild and killing everyone, as it would eliminate potential converts. Also, people would not worship someone whose first instinct is to kill.

    To reduce God's powers, you should make a sort of statistic for "stamina," They would only be able to cause grand catastrophes very rarely.

    You could also have the God's function in a more hands off fashion where their primary purpose would be supporting their followers instead of wandering around the earth and causing havoc.
     
  18. Omega124

    Omega124 Challenging Fate

    Joined:
    Nov 1, 2008
    Messages:
    6,756
    Gender:
    Female
    Location:
    Albany, New York
    I like this Poké NES idea, but I'd to play as the Pokémon themselves.
     
  19. Ninja Dude

    Ninja Dude Sorry, I wasn't listening...

    Joined:
    May 11, 2008
    Messages:
    3,583
    Gender:
    Male
    Location:
    Wisconsin
    This, among other things, will decide a God's strength. Another factor, which was present in my last God NES, was the concept of balance. While I don't know how much influence I will have it play in this upcoming NES, in my last one it was pretty influential. The universe/existence would naturally balance itself out, or at least try to when things became unbalanced. If one element or aspect of existence gets too strong, it will gradually become harder and harder for it to remain dominant.

    But yeah, there will be an incentive for gods to not go around wiping the floor with puny mortals. But it'll be okay to do it every once and a while ;)

    Yeah, I'm replacing the number based "Effort Point" system with a more vague description of a God's strength and possibly their "health". As a god exerts his or herself, it will be more and more difficult, if not impossible, for them to be able to do large scale miracles or what have you. And if they try to do something large-scale while overexerted things could go horribly wrong.
    I might implement this, or simply have it be a personal choice for each player on how they want to play. Some gods could sit in the clouds and barely exert themselves, leaving most of the work to their followers, while others could be more directly involved in earthly affairs. Both would have their own advantages and disadvantages.
     
  20. Lord_Iggy

    Lord_Iggy Tsesk'ihe

    Joined:
    Jun 7, 2005
    Messages:
    24,485
    Location:
    Yukon
    We could follow my 3-tier system, where there are:

    Primary Gods
    Gods of universal constants, such as time, light, and... say, entropy. ;) These gods often get few worshippers, but their power is the least tied to human worship. They apply a limited influence everywhere, but struggle to apply powerful influence in any single place.

    Secondary Gods
    Gods of superhuman concepts and objects, like fire, death, and nature. These gods will get more worshippers, and have a far greater ability to affect local events, while having less wide-ranging powers than the primary gods.

    Tertiary Gods
    Gods of human concepts, like music, wisdom and war. These gods are far removed from the vast-ranging but thinly spread primary gods, their power stems entirely from their human worshippers. In localized situations, a tertiary god can be massively efficient in converting worship into miraculous powers, but without support they are terribly weakened.


    Basically, it is a continuum between having 'universal' powers and having 'human' powers. Universal gods are more constant, while Human gods can have much wilder fluctuations in terms of their capabilities.
     

Share This Page