New NESes, ideas, development, etc

So how do the humans end up in this situation? Time travel or somesuch, or is that just the way it is?
The way it is I guess, or at least they would be humanoid if not actual humans.
 
I find social groups as preNESes seem to be lacking more often than not.
 
Whoever mods the Evil Genius game, would have to do it this way:
- Dollars as the money (maybe having a Despicable Me-like Bank of Evil and Swiss Accounts)
- Archetypes for the Evil Genius background - where they come from, how they got the money, how they got into the business, why do they want to conquer the world... helps with making the story.
- Being over-the-top and Large Hams helps (so stories would be very welcome).
- Players would essentially be the Evil Genius. They can only directly control the Evil Genius and any über-minion they manage to hire.
- Players can design their own missions (the Mod may tell them they need to do something else). For example, if the EG wants to steal the Eiffel Tower, they may be asked to find a reductor ray somewhere else... or go and steal the one in Las Vegas. :D
- Kinds of minions: builders, soldiers, researchers, spies. You can only buy builders, the others must be trained up from the builders.
- Secret Lair to be built up from a small one to a very complex lair.
- Intelligence Agencies attempt to head your guys off.
- Buying fronts all over the world for your complex plans.

Doing this with EQ's system for BOTWAWKI would be really good and cool.
 
I'm sure it could work in ways quite a bit less constrained than that.

You think so? Maybe you could try to do it. Anyway, look at the stats.

Name/Player
Money: Lair/Bank/Produced (Money on Lair can be accessed immediately, but be stolen easily; on Bank, it takes some time to get it but is far more secure and accrues interest; and Produced comes from Fronts)
Minions: Current/Max (the Max tells you how many Minions you may have, as for what they do all of them are the same)
Minion Loyalty: The lower it is, the higher the chance they attempt to get out with your money or call to Intelligence Agencies
Heat: How much attention you are getting from Intelligence Agencies
Fearsomeness: How much normal people fear you and your minions
Über-Minions: guys with special abilities (might be even someone else's Evil Genius... after a good brain-washing, of course) that help you in your plans
Fronts: Businesses you possess that may be used to launch missions from.
 
I don't intend to run it myself as I'm already running a project, but I simply thing that you don't 'have' to use that exact ruleset.
 
I don't intend to run it myself as I'm already running a project, but I simply thing that you don't 'have' to use that exact ruleset.

You mean, that I shouldn't do something as complex as it looks like? The map on itself would be easy, I would use something like the Risk map, which has enough territories for players.

Anyway, I just put that before as a possibility. If somebody else wants to mod it, I'll play it. I may offer some suggestions, but I'd rather play it.
 
No, he is saying, whomever takes it upon themselves to run such an NES, is not required (does not have) to use exactly that ruleset.
 
No, he is saying, whomever takes it upon themselves to run such a NES, is not required (does not have) to use exactly that ruleset.

I did not mean that. I just meant that the ruleset should be something easy like the one EQ uses in his NES. For example, each minion gets a salary of $50 per turn (say 1 turn = 1 week) plus rooming, food and anything else. You would build rooms that would increase the max space you have for the guys, labs where you could investigate better things... a bit like what I tried to do in Wegener-2, but simpler.

The goal would be to Take Over The World, of course. To do that? You buy the fronts, you subvert governments...

And all of that, trying to be as funny as possible.
 
Eltain's interpretation of my words is correct, I simply meant to say that, while that ruleset is functional, it is not the only possible ruleset that could be used for such a NES.
 
I'd be willing to run something like that, although not along Milarqui's strict criterion.
 
I'd be willing to run something like that, although not along Milarqui's strict criterion.

In spite of what I have said before, I never intended for anyone to actually have to do it the way I am suggesting. If you are up to it and actually do a good Evil Genius NES with your own ideas instead of mine, I'll play it. Of course, you'd better have a check at the Evil Genius game to know how it is.
 
In spite of what I have said before, I never intended for anyone to actually have to do it the way I am suggesting. If you are up to it and actually do a good Evil Genius NES with your own ideas instead of mine, I'll play it. Of course, you'd better have a check at the Evil Genius game to know how it is.

I've played Evil Genius, so I know how the game works. I'll get to work on an idea.

EDIT: Assuming sufficent interest, but that appears to be there as far as I can tell.
 
CthulhuNES maybe? (:

"At the dawn of mankind, there is still maddening things out there"
 
I suddenly got the urge to host a NES beginning at the start of the American Civil War, and hopefully going through to the Franco-Prussian War. Would there be any interest in this? It would probably start on either Abe Lincolns inauguration day, or the Firing on Fort Sumter.
 
Depends on the setup for me. What scope/nations playable etc.
 
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