New NESes, ideas, development, etc

So Arthas the Knight of the Silver Hand, to Arthas Menethil, the fused soul of the Lich King ?
 
We would need multiple dungeons, most likely, and possibly NPc heros to feed the dk's.

I would love to play this game, if only to get my bad dice luck rolled out by the time I get my new campaign ready.
 
It would have to be only two or three dungeons, to make space for everyone.

Also, I have been thinking about a few things, and among them are these:
Stats: both the Dungeon Keepers and the Heroes have only three stats: Muscle, Mind, Moxie (shameless ripped off from Kingdom of Loathing), representing their physical ability, intelligence and agility/wit.
Objects: Heroes can buy them from shops before starting a dungeon crawl, and can get money or other objects from killing enemies. Dungeon Keepers can get them from dead heroes or made in your workshops. Some objects must be researched in libraries.
Creatures: Creatures can be created in special lairs or obtained by sacrificing other lower beings.
Spells: the Dungeon Keeper can learn of these through books stolen from enemy wizards or researching in the library. The heroes can learn them from books bought or through experience.
Rooms: the Dungeon Keeper needs cash to build these, and the library to invent or discover other possibilities.
 
Mongol-based NES.

Good/bad/crazy idea?
 
Idea still coming together.

Basic premise so far would be the players taking the role of a mongol chieftain/khan, prior to Genghis Khan himself. Goal would most likely be to duplicate or outdo Genghis Khan's historical empire, but it wouldn't be easy. Aside from the obvious problems such as China, I would also throw internal politics and whatnot into the mix.
 
This is an idea I had. An ISOT event (Island in the Sea of Time, SM Stirling) throws a major city and its suburban surroundings (London, New York, Rome, Los Angeles, etc) back in time to around 2000 BC (actual date depends upon city sent). Order in the city breaks down after food begins to run out, and that eventually leads to a major collapse and die-off. After this, the city has a few "villages" in the middle of a mostly-dead zone and refugee communities established in the "virgin" lands outside the ISOTed area.

Players would be the remaining factions. This could mean anything from street-gang turned nation-state to farming community founded by survivors. Maybe even a local tribe affected by the ISOT, if they want a challenge.

It would be mostly story and player-driven, as I don't have time to ride herd on complicated rules, probably with an Orders system like that of Terrance888's TerraNES.

Thoughts?
 
Ahahahah. How I wish for that to be true.

jkjk. In the end, I just want two things from orders: A spending list in list format, and a formatted title. After that, it is ffa for the content. :)
 
It would have to be only two or three dungeons, to make space for everyone.

Also, I have been thinking about a few things, and among them are these:
Stats: both the Dungeon Keepers and the Heroes have only three stats: Muscle, Mind, Moxie (shameless ripped off from Kingdom of Loathing), representing their physical ability, intelligence and agility/wit.
Objects: Heroes can buy them from shops before starting a dungeon crawl, and can get money or other objects from killing enemies. Dungeon Keepers can get them from dead heroes or made in your workshops. Some objects must be researched in libraries.
Creatures: Creatures can be created in special lairs or obtained by sacrificing other lower beings.
Spells: the Dungeon Keeper can learn of these through books stolen from enemy wizards or researching in the library. The heroes can learn them from books bought or through experience.
Rooms: the Dungeon Keeper needs cash to build these, and the library to invent or discover other possibilities.

A few more ideas:
- Map: The only one that knows the full map of the dungeon is the Keeper. Heroes only know what they see, and they can't tell other heroes about it unless they meet.
- Objects: heroes can harvest enemy creatures for things that they can use for potions. Similarly, the dead creatures may be used by the Keeper and his/her (hey, we are not going to discriminate here!) minions to either make new objects or weapons, or aid in the creation of new creatures.
- Rooms: four important rooms are the Keep (where the Dungeon Heart is stored), the Hatchery (produces the food needed to feed the creatures), the Lair (where your creatures live when they are not working) and the Temple (where sacrifices may be done to invoke new creatures). There is also the Treasure Room, where you keep your gold and jewels; the Torture Chamber, where you can torture heroes to make them evil and obey you; the Library, where your wizards will work in researching; the Workshop, where your more hands-on work oriented minions will make weapons and other things; and many more.
- Creatures: some creatures can be gained easily (basic Imps are created for free by the Heart), but others need to be summoned from the Temple, or may be custom created by wizards.
- Spells: Wizards research these. You can either find random spells or get them custom made.
 
While wandering around links, I found this map:

Spoiler large map, courtesy of xkcd :
online_communities_2_large.png


Noting that this was coming off another lament on my horrible map-making skills, it got me thinking... you could totally run a game off of this map.

So, before I go any further with development, who would be interested in either a game where you take over the various sites as nations, or took on the role of characters within the sites? Either way, this would be run as a parody of both the internet and fantasy.
 
Oh, I would.
 
I think a Bartimaeus NES would be fun. Obviously, tons of guess work would be involved, but we'd have Prague, Britain, America, etc. It could be fun.

Looking up the setting on Wikipedia, it seems that Britain also has subjugated France and perhaps Germany and Italy, so they'd be a huge superpower.

I don't know. Just an idea that popped into my head.
 
More NESes with RPG engines would be cool. Sometimes control a single person instead of an entire nation can be interesting, but rule a nation give us more 'Influence over history'.
 
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