New NESes, ideas, development, etc

I'm still holding out for the Ancient and Most Noble Brigade of Trout ****ers
 
Ah yes...

Secret Society: Ancient and Most Noble Brigade of Trout ****ers


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Power: 7/7. Income: 6. Treasury: 6.

No sane man would ever acknowledge that these men exist. They do exist, however... and they are ancient... their name is impronouncible, and any attempt to speak it will fail. Their power structure is completely immune from an attack by a Conventional and Government Group. They also roll a +4 when attemting to control any Weird Group.

Special Victory Condition: Ban all sale of Trout and make sure that nobody would ever dare eat them forever..

Secret Society: The Cult of Pizza

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Power: 7/7. Income: 8. Treasury: 8.

Pizza is quick to eat, perfect for some criminal wannabees. They get +3 in any attempt to control a criminal group and +2 in any attempt to control a weird group.

Special Victory condition: Spread the Pizza across the world! Make everyone love pizza (or at least kill everyone who doesn't)!
 
heh. Pizza.

They feed you pizza until you agree that it's the best food in the world.

Do you like pizza? Then you are already under their influence. It starts with little things like that. Total domination over the mind, starting with a single little bite at the juicy, cheesy exterior of a triangular junk food.
 
Never played the board game only the card game...man that was a long time ago.
 
The Eternity's main objective is to make sure Humanity as a whole is (relatively) happy, by eliminating suffering in as much as possible, and making progress go slower. If, in order to reach that objective, they have to kill a few people, well, they probably either wanted to cause suffering or were making too many changes. And if they end up controlling whomever is in apparent power, so much better.

(Totally ripped off from Isaac Asimov's The End of Eternity)
 
I've been slowly updating the Kaiserreich Background thread, so that it will be finished whenever I decide to restart that particular NES. (Would probably restart in January 1936, not where it ended)

If I don't restart that NES, at least it will prove a very useful resource for Paradox Interactive fans, since I'm compiling all knowledge and development decisions into one huge resource, rather than having it split between the wiki, HoI2 and Darkest Hour forums, and the official Kaiserreich forums.
 
Wait a second. There was a NES based on Kaiserreich, the HIO2 mod? Link please! Also, if it was ever restarted, I would join right away.
 
Wait a second. There was a NES based on Kaiserreich, the HIO2 mod? Link please! Also, if it was ever restarted, I would join right away.

As you wish.

I had to end it prematurely after a sudden glut of schoolwork, although I think I was sort of discouraged that not too many had joined. Those who had joined were mostly new players; my first and third NESes seemed to attract new players that left soon after my NESes died.

If I were to restart it, I would get rid of a technology system in favor of some abstract "technology quality" or "economic/military development" value. I would also split up divisions into multiple smaller units (like brigades), keep each update at 1-2 months with certain units having a "time limit" (like new ships taking several months to complete), rework the economic system (likely simplified), and make the updates more detailed.
 
That is probably one of the best NESes i have seen in my brief stint as a NESer so far. Please let me know if you ever plan on restarting it!
 
Well crap. Seems like my background thread has run out of space due to character limits.

I think I will have to make a new thread and transfer all of the "important people" into separate posts, and will likely have to split the European & Asian sections up. I'm guessing I need at least 2-3 times as many posts to fit all the background in.

I'll back all of this up on Word and post a new thread when most of it's ready.
 
I am introducing SK NES. I will be starting my 1st NES sometime in the next few months hopefully. It will be a sci fi/future NES of some sort, not too in depth. Other than that I have no details.

Suggestions/thoughts/comments?
 
Story based or stat based? I.e. with loose rules, lots of possibly story bonuses with focus on building a good universe, or tighter, smaller bonuses with focus on the actual mechanics.
 
Most likely stat based, but it will not be as in depth as say, Capto Iugulum. I see it being closer to the middle.

My options are still very much open at this point.
 
I'm almost done with my master's degree and I intend to get NESLife 4 going again. I have too many abandoned projects...

But I also have this idea for another NES-Lite and wonder if I can fish for interest: it will be an attempt on the 'pirates' theme, a heavily PM-based game, but set in the DaftNES2 world. More specifically, in the 'Yihamcoross' archipelego (carribean-esque), between north and south 'America'. It will be set a century or two before the last update, when Thulean dominance wasn't complete. Players will be individual captains / admirals, choosing their alleigances (if any) from the various factions:

Thuleans
A pragmatic, enterprising corporate naval republic/commonwealth with many nearby colonies. They already dominate the 'Eurisian' (Atlantic) Ocean, have a near monopoly on manufactured tools, fabrics and tobacco, and are expanding at a steady pace. The 'safe' choice, but one that the others may gang up upon. Culture could be described as a mix of real-world ancient celtic, pictish and basque, with germanic and carthaginian tinges, mixed up and advanced into the 'enlightenment' age.

Native Yihamco Islanders
Similar to real-world mesoamericans, but rather more numerous, and better armed. Generally opposed to all foreign powers.

Umidians
A soon-to-be failed colonial power, opposed by all the 'Europeans', currently losing its final epic oceanic war against the Thuleans. Still with many colonies, sympathisers, and privateers... imagine an Egyptian-Ottoman-Carthaginian empire that had started colonising over the Atlantic. Now lack much of any export goods, exept rare gemstones and animal skins/tusks from the far southern Euris lands.

Roviens
Pseudo-gallo-french-germans ruled by an absolute monarch, who sends well-resourced expeditions in an attempt to gain a foothold in this colonisation business, occasionally brining large quantities of European wine, fabric and ironwork to trade. However, they suffer from their inexperience and arrogant, aristocratic leaders, and are undermined by the Thuleans at every turn.

Germanicans
A powerful European state, nominally allied with Rove (sharing the same pseudo-Christian religion), but with limited access to the ocean. They are more likely to buy a share in Thulean and Rovien expeditions and get involved that way.

Pangari (or Pangan) Republic
Sailing from the opposite side of the world (from 'Asia'). A culture that is hard to describe, but could be called a mix of real-world east asian, with an eccentric classical greek twist. Generally 'enlightened' by nature, but no strangers to conflict with the natives. They have a long-established, autonomous colony nearby (New Panga), as well as other colonies under direct rule. Colonial expansion seems to have lost steam, but traders are very much active. Big exporter of metal tools and special dried fruits that form the staple diet of many seafarers.

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(nao with soundtrack! :http://www.youtube.com/watch?v=oMlJarpX5ME)

Quipeng
A chaotic, bastard offshoot of the Pangari and Hocatelco, formed when Pangari adventurers teamed up with a handful of Thuleans and conquered a well-developed part of the Hocatelco empire, in the process going beyond the rule of the Pangari republic. The island capitol, Kabu, occasionally imposes control on the surrounding lands. It is a tax haven, strategic trading centre (in the straights between the two 'Americas') and notorious den of debauchery, privateering, and interracial relations, where anything goes, and almost anything can be bought or sold, especially narcotics and weaponry.

Hocatelco Empire
A pseudo-aztec empire, but more cohesive and much more populous. It used to patrol these waters with war-longboats, with territory spanning the Quipmeg straights and several islands. It has since lost its overseas territories to foreigners. Now xenophobic and resentful, will deal only with Umidians or declared outlaws. Does have plentiful gold and gems, and powerful narcotics to trade.

Chimuko Empire
Pseudo-andeans, a large continental empire with island holdings, that is steadily collapsing into splinter states. Local rulers are generally open to dealing with outsiders, especially for guns. Its royal war canoes are ideally suited to rivers and lakes, but still surprisingly seaworthy. Exports silver and easily-preservable food (special fruit and potatoes).

Rayamese
Malay-Indian seafaring culture that dominates the central Zeyris (Pacific). Primarily traders, paying tribute to other 'Asian' powers. They may bring in exotic mercenaries and adventurers from central and northern Asia. Bring exotic spices from their Zeyris island plantations.

Taej Empire
Korean-Chinese culture, economic rivals of the Pangari back in southern 'Asia'. There may be a few official expeditions, but more likely to appear as independent traders, a rare source of the finest silks and porcelain from Asia.
 
That looks like a lot of fun, I'd definitely be interested.
 
:) Some questions! So will there be pirates and merchrants, and formal navies and privateers? What happens on the land side of things? Will there be specific stocks/volumns of things to trade? Interested in being a Pangan Merchant, if possible.
 
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