New NESes, ideas, development, etc

Sometimes it can be a good thing, but it should never be a necessary thing.
 
I'm fine with a small avatar. :) Next time I change it (playoffs are coming up, the Canuckpenguin will be returning) I might upsize the avvie.
 
I'll join this. I've got a rather interesting character concept...

Well, character, as it might be - however, you know that characters don't exist yet, right? ;)

However, I'm happy you are making an entry.

*sigh* I fear for our younger NESers. :p

And to other replies in general: :lol:

I will be starting the thread later today.
 
I looks inwards to this NES.
 
Has anyone ever done a NES based on 'Emperor of the Fading Suns'?

i.
 
Probing for interest: UFoNES 2

intro_003.png
geoscape_016.png


Inspired by Luckymoose's rampaging DwarfNES.

For those who don't know (I've done this before a year or two ago), it would be based on a computer game that I'd play, UFO: Enemy Unknown (called UFO Defense in the USA). This game is very old, older than many forumers here I think (1993?). The game has many parts to it, but the main focus is turn-based / grid-based isometric shooting action with small squads of soldiers against aliens. Players would adopt a newbie recruit and say how I should make them behave in battle. Infinite recruits can be hired, so long as I have money, but they start with poor/random skills. Skills and Rank are automatically increased by surviving missions and earning kills. All the soldiers can be renamed in-game.

Objective: Rather than try to play through to the assault on Cydonia (on mars!), I propose a limited 6-mission tour of duty, at least to start with, basically to see who can survive and maybe just do something heroic along the way. I will play a harder difficulty, starting a new game without any of the advanced weapons, or armour. Casualties are expected to be heavy. Rather than play a mission per update, I might post an update half-way through a mission so people can give more input for their dudes in battle. Note that when and where the missions take place is not fixed, but depends on the results of various dogfights and UFO attacks happening in real time across a 3D planet map. There might be UFO landings, UFO crash retrievals, alien terror attacks on cities, alien attacks on our base(s) or us attacking an alien base.

Technical: I've just downloaded and tried out the DOS version, running under DOSbox. This had a few advantages to the windows version I used before (which was patched for XP compatibility, but I doubt there's a Vista fix for it) - paradoxically it can now be played in a window, and DOSbox also has a nifty image capture thing built in, so true action shots are now possible :)

tactical_048.png
tactical_047.png


tactical_025.png
geoscape_013.png
 
To which I reply Daft, I'm in like Flynn! Lets deal it to those Alien fiends!

Daftpanzer said:
Technical: I've just downloaded and tried out the DOS version, running under DOSbox. This had a few advantages to the windows version I used before (which was patched for XP compatibility, but I doubt there's a Vista fix for it) - paradoxically it can now be played in a window, and DOSbox also has a nifty image capture thing built in, so true action shots are now possible

I can run the DOS version on XP without any tweaks.
 
Ah, I loved the last one- I still can't believe it got closed. Long live the new UFONES!

Yes, I am in.
 
I'll join it as well.
 
Where can you get it from?

Moderator Action: Unless you know for sure that Micropose or its "heirs" has abandonned its copyright of X-Com, it is against the forum rules to post links to what could be a piracy site. Link removed.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889

This game is very old, older than many forumers here I think (1993?).

Civ1 is from '91 and I am still fan of this game. X-CoM series are from 93-94 but still one of the best games. Not hyber graphics, but awsome for playability (not most modern games, what you can complete in ~3 days.
 
Back
Top Bottom