New NESes, ideas, development, etc

I'm really sorry to do this for you dis, but I haven't done anything Asian or Chinese related for a while so...

The Lantians of [insert planet name] (but preferably Erai)

Horrible start (-3)
Begin with a Drive Technology (+3)
Homo Superior (+3):
Extra starting technology (+1)
Scholarly (+1)

The Lantianese are perhaps one of the luckiest people humanity has ever known. Their ancestors have survived the destruction of the Solar Federation and the Two Tumults by either chance or good fortune. Yet their luck seems to have run out. Their current planet is a bleak one and the odds seems to be against their favor.

They are the descendants of a top secret genome project funded by the former political entities of what once constituted East Asia (China, Korea, Japan and Vietnam) to create the ideal human that would survive and carry on the genes of the East Asian populations in the event of catastrophe as well as spearhead humanity's quest for technology. While the passage of time and other factors have diluted the genetic pool, they remain for the most part rather genetically homogeneous. But with their strong affinity in the sciences and the pursuit of knowledge, they have strong faith that they will survive and prosper. After all, they have always managed to beat the odds.
 
Eh its all right alex, Chineseseses are rather under represented in Space NESes. Some more characterisation might be necessary - I could hardly tell their East Asian nature from that description.
 
I'll go back and edit the post later. I need to finish working on my college transfer application first :)

I saw your Ancient Phoenician reference and I automatically thought " 'Chinese' people were around then" :p
 
The Vazan of Zavi

Cyborganized (+4)
Relaxed (+1)

Historians debate on when Zavi Cybernetics, Inc. was founded. Nonetheless, the corporation, a wild success for a time, went out of business centuries ago, when one of its primary products, GAIA (Governing Artificial Intelligence Armature), malfunctioned simultaneously across multiple systems. A massive recall was not able to save the company's diving public image. It attempted to regain control with it's GAIA II system, but the stain of the recall and massive galaxy-wide governmental failures, and the resulting bloodshed, remained. The market simply didn't exist any longer, and the company went out of business. However, the residents on Zavi remained. Also, simply because there were no markets for GAIA II outside of Zavi didn't mean that the residents of Zavi. the Vazan, weren't willing to give the system a shot. GAIA III now is the center of governance of Zavi. Centralization is emerging as GAIA III takes over more and more of the affairs of Vazan society...the politics, the economy, even traffic. Some wonder how much further GAIA III will penetrate the society, and whether the old mythical beast from pre-Galactic days--the Borg--will emerge on Zavi, controlling the Vazan, and enslaving even more. But it's just speculation.
 
Yeah I'm sure you totally identify with the Xia dynasty :rolleyes:. Besides these guys have left China/East Asia millenia ago - theres bound to be some cultural drift ;).

I did put the ' ' around the word Chinese :p

I've edited the original post though I would rather talk about cultural drift in stories later on :D
 
Gah! Dis why didn't you do a pre-nes Thread? Would have been much clearer since half the rules are speckled through out this thread.
 
The Kations of [System Pending]

Homo Superior (+3)
Cyborganised (+4)
Extremophilic (+3)
Horrible Start (-3)
Haughty (-2)

The Kations were initially designed during the SF. Whether the project of any governmental force in the SF, or of a scientist gone mad with the power at his disposal, the Kations were designed to be superior to homo sapien in every way. Realising that the limits of flesh and bone dictate the ease of settling on new planets the Kations were designed such that they could adapt to any problem, whether through changing their biology, cyborg implants or simply the perseverance gained by being such a heavily modified peoples.

As a people more used to working on the fringe; the last tumult landed them on a fringe world in the arse end of nowhere, with few resources it could be difficult to get out of this system and explore the cluster as large.

N.B not sure if tech Antipathy for social works here; would it be better to have different tech antipathy? In a sense my people already think their social situation is perfect not wanting that to change; and I also want to keep the pop fairly small (or rather want to limit tech advances that increase this...)
 
This isn't a NES thread - this is the New NESes ideas and development thread - people shouldn't join a NES in this thread. It is extremely messy!


BIRDJ I am interested in the rules of that game...
 
Well erez, I want to start things with a bang and a player creation consistant backstory, hence it comes under development.

@Circuit: That sounds okay, but a) Zavi isn't your home system but rather somewhere you arrived at recently, and b) Strong AI isn't going to be allowed here (as post singularity societies won't behave in reasonable ways gameplay wise) the ingame reason being that conciousness is a very expensive algorithm and doesn't work well for systems much beyond the scale of the discrete organism. Also from the sounds of the background you sure you don't want a technological affinity for Computation or Social and a balancing flaw (i.e. 'Centralised' (-3): due to a dependence on a central command centre and data infrastructure, habitats are more expensive and interstellar colonies cost maintence).

@Kal'thzar: How about instead of a social antipathy we give them a flaw called 'Haughty (-2)' that decreases population maxs per habitat size and the base population growth rate (they like their space and few offspring), as well as showing their jerkish belief in their own superiority ;).
 
I'm interested Dis, but I'll wait for an actual thread and get a clear look at the rules before posting.
 
@Kal'thzar: How about instead of a social antipathy we give them a flaw called 'Haughty (-2)' that decreases population maxs per habitat size and the base population growth rate (they like their space and few offspring), as well as showing their jerkish belief in their own superiority ;).

That sounds perfect; I'll try to play in character :D
 
The Ik of [to be determined]

Attributes:
The Ik of [to be determined]

Attributes:
Start on a biosphere world (+2)
Begin with a Drive Technology (+3)
Relaxed (+1)
Natural Warriors (+1)
Scholars (+1)
Vunerable to Radiation (-1)
Technological Antipathy for Material (-2)

Description:
The Ik are the remants of a small, but technologically advance and technologically dependent federation of Afro-Arabic nations. After the second great Tumult, the federation was virtually destroyed however a forward colony of the federation, which lay in relative technological ignorance managed to survive. After knowledge of the fall of the federation was made public, the government was quickly reorganized to deal with the fallout as refugees from the shattered state, and turned itself into a republic, with much of its power vested in the executive branch, allowing for greater control of the situation. It is only recently that the Ik have developed drive technology and the governments fierce will to project its power and to hopefully colonize new worlds to alleviate over population on the home planet, have given rise to a major drive to expand.
 
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Habitat icons and player colours - speak now if you dislike the colour or have trouble telling the habitats apart.
 
It's just the Gardeners. Iskandri is very likely exploded or something at this point.

But the color is appropriate.
 
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