New NESes, ideas, development, etc

Hell yeah.. though I think it would be most awesomely run as a Roll 2 Dodge game...
 
Ew...no look at that thing, everyone is posting just one line of every action they do. That's totally not what I'm going for.
 
Make Napoleonic Age NES...but wit dragons...only dragons, no elves and other crap.
 
I have nothing better to do with my life, so I was thinking of starting a NES, but I've gained a sudden obsession with RPG's, so I was thinking a character driven story NES, based on X-men. Yeah I know it sounds lame but stick with me, I don't like X-men I've only seen the movies which sucked and never read any of the comics, but I thought that the social situation of mutants was extremely interesting, and intriguing, the whole mutant registration laws and oppression and the resistance and hunting them and so forth, it was really rather intriguing.

So I was thinking that people could play as mutants with no relation to the X-men because the X-men suck except Wolverine. Map would be North America for the most part, foucsed on the US.

I would do updates and such with actions people do, there would be NPC actors like the government, private lynch mobs, resistance groups whatever yeh, and there would be random events and the government would do stuff and so forth and orders would basically be a story and summary of actions. It would be pretty opened ended you could start a rebel group, go on a rampage with your powers, or fight people that go on rampages, start a mutant mafia, Whatever.

Stats might look something like this:

Name:
Age:
Occupation:
Monthly Income:
Physical Description:
Mutant Powers/Abilities:
Other Skills:
Possessions:
Injuries:
Affiliation:
Followers:
Background:

So it there any interest for something like this? I'll flesh it out more and post a pre-thread or something.

I'd be interested in playing this, and as a semi-comic nerd (just got hooked) I could give so details if you need them.
 
I know. I dont care. Dragons + muskets = history on LSD and that just boils my balls in excitement.
 
I'd be interested in playing this, and as a semi-comic nerd (just got hooked) I could give so details if you need them.

Well it's not going to be based in the X-men "universie" or whatever, i've never read the comics, It's the concept of mutants with powers, how they interact with each other and society and how society reacts to them that I like. The last X-men movie as bad as it was, took an interesting look at that.
 
One NES I've always wanted to see played is Dragonson's NES in space. I was going to play a race that could fly through space without any problem. I think they would have been able to move using solar winds.

Maybe, when I get some more free time, I could design a Space NES with different races, resources in planets required to build ships, technologies to design new spaceship pieces, etc. Or, someone else could do it.
 
I do find the idea interesting, Karalysia. Especially since it's not like it's just the X-Men. It's not like we're even going to be shoehorned into the hero/villain framework, since as you said everyone does their own thing.
 
Or Rorschach.
 
Hey Ekolite, no rush, but any news on the NES you're working on?
 
Sorry I know I said I would post something by now but I've been sick with a fever and haven't been able to make much progress. I have been working on the rule set though, and I've redesigned some aspects to better represent the era. I hope to post a full rule set within a week.
 
Ideas for a possible SpaceNES:

- Different kinds of spaceships:
  • Bio-Spaceship: through biotechnology, spaceships can be "grown" and then used. Advantages: it only requires water or something similar as fuel, light and fast. Disadvantages: not very resistant, difficult to hide (unless you can cloak it).
  • Metal-Spaceship: the normal spaceship. There could be differences in design that give you different speeds or moving. Advantages: very versatile, good protection. Disadvantages: requires fuel, heavy.
  • Asteroid-Spaceship: by hollowing out an asteroid and putting a motor on it, it can be used as a spaceship. Advantages: very good protection, easy to hide. Disadvantages: very big and slow, requires big quantities of fuel.
  • EVA-Ship: one person wears a special, armed EVA suit that has its own propulsion system. If the race can move on its own through space without requiring a propulsion system, this kind of ship would be the fighter-kind ship. Advantage: very low fuel consumption, very agile and fast, small objective. Disadvantage: low resistance, must be carried to battles.
- Resources:
  • Water: used as fuel for bio-spaceships and to feed the ship crews and population. Generated on planets, moons and asteroid fields. The latter two require special extractors. Water recyclers allow to recover a part of the consumed water.
  • Food: used for the ship crews and the population. Generated on planets (farms), moons (farm colonies) and maybe artificial satellites (space farms).
  • Fuel: can be grown (bio-fuel), extracted from oil wells (petrol, kerosene) or extracted from the seas (deutherium). Each civ may use any kind, but of course their spaceships must have specific motors.
  • Credits: universal coin, is used to trade and to buy buildings for the planets.
  • RDI Units: the resource used for investigation. It is generated in Universities and Laboratories.
- Kinds of ship weapons: lasers, explosive, kinetic weapons (think HL2's Gravity Gun)...
- Kinds of protections: energy shield, ECM, kinetic weapons...
 
I also have a plan for a NES that features space. But I don't know where to begin, time wise. The rules are going to be made up from stuff found in GURPS Space, Spaceships, Mass Combat, Traveller: First In and some concepts of my own. But the main core is going to be space exploration, with governments (and corporations) researching technologies.

But I have four choices of when to start, each with their pros and cons:

1950s - Starting from the early days of space travel. This gives a nice blank slate where history doesn't have to be obeyed. But if I want it to be accurate, there will really only be two players of interest: the USA and the USSR. Of course, we can go for the alt-history route that allows players to create their own super states, which may be interesting but opens up a whole new kettle of fish.

Present - Would certainly be easier to find economic information, but its part of the way through a section of the tech tree I have planned. Also, not a lot of powerful options.

Near Future (2020s+) - When spaceflight really comes into its own. The trouble will be in creating a believiable future, whith enough super powers to make things interesting for people.

Far Future (2100s+) - Much like my previous NESes, with wormhole travel between systems. However, this would mean creating a future, and I expect some of the system to be colonised, which will need to be simulated.

I think my two favourites for this are 1950s and the Near Future. Both allow for a clean slate, almost. The trouble will be in having enough options for the players to keep it interesting. Except, maybe in the Near Future one, where Corporations would certainly be able to participate in space travel.
 
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