Imperator Knoedel
Currently obsessed with The Owl House
For purely egoistic reasons I would prefer you keep them separate for a while. I don't like change. 

Switching from Paganism to State Religion/Theocracy/Organized Religion gives you a free religion choice (so no extra anarchy) right on civic change
AI civs won't do a revolution in the first couple turns after birth (wait for the potential city flips, initial conquests/settling, war declarations, and whatnot)
- AI civs won't do a revolution in the first couple turns of the scenario either (keep the initial civics until relations are more established)
RFCE just introduced a very simple rule which I think makes a lot of sense in the context of our game as well:
Because it is very annoying when both F3 and F7 screens make you go through consecutive turns of anarchy during the paganism -- > major religion conversion. Feels like double taxation.
Again, a very sensible thing to do for any game with rfc-type mechanic. Because AI does not understand historical context and tends to do their thing instead of following designer's ideas about what civics they have to chose. This way AI won't almost always start its first turns with revolutions.
Still AI tech speed is too fast. This is Regent, Normal, 1700ad, Canada, and AI England, France and Spain have at least 6-7 techs ahead to Canada.
I don't quite get that, there is nothing preventing you from adopting a religion before adopting a different religious civic. Does the initial civic not allow state religions in RFCE? If so, that's not applicable here. In general, adopting a state religion is something that gives you a benefit, and the cost that it takes is anarchy. Same for civics.RFCE just introduced a very simple rule which I think makes a lot of sense in the context of our game as well:
Because it is very annoying when both F3 and F7 screens make you go through consecutive turns of anarchy during the paganism -- > major religion conversion. Feels like double taxation.
Yes, I plan to apply that to a variety of game rules / AI behaviours that should apply at the beginning of the game for a civ.Again, a very sensible thing to do for any game with rfc-type mechanic. Because AI does not understand historical context and tends to do their thing instead of following designer's ideas about what civics they have to chose. This way AI won't almost always start its first turns with revolutions.
But on the other hand, the starting techs of a civ should reflect the period of history where it appeared.
Scenarios each have their own tech costs modifiers already, and I haven't tried balancing them better yet. So let me look into that first.