If there's one thing I dislike about warfare currently in the game, it's the AI's tendency to love the skirmisher line and watching the slow-motion animations of my units dying to the running horse archers, making each war turn cycle take about seven years as six different Skirmishers run to shoot at one unit in turn. (Obviously it was even worse against Egypt, but it's annoying in general.) This is largely saved by having something to read on the other screen though, so can't really qualify it as a real complaint I reckon.
Great mod, still chugging at 4316 hours played
About difficulty... I can attest that King to Emperor is a tricky jump to make. But I can actually spin it IF I don't get tangled in my own megalomaniacal plans. I have a very real tendency to try and settle all the free land I can (instead of using brain about which places make sense to settle), conquer the rest of my continent, and then getting into wars that turn into attrition because I did not create an advantage for myself - and that gets me my ass handed to me. Even if I succeed in owning a (sub)continent, I find myself fifteen techs behind because I rapid-settled and my tech costs rose to heavens.
Just quit a game after making a series of really stupid mistakes (trying to conquer Egypt largely on open terrain before Medieval... yeah...).
If there's one thing I dislike about warfare currently in the game, it's the AI's tendency to love the skirmisher line and watching the slow-motion animations of my units dying to the running horse archers, making each war turn cycle take about seven years as six different Skirmishers run to shoot at one unit in turn. (Obviously it was even worse against Egypt, but it's annoying in general.) This is largely saved by having something to read on the other screen though, so can't really qualify it as a real complaint I reckon.
I think the difficulty is settings are fine, I just play sub-optimally and can't get away with it above King.
I'm fully on board with this. Let the yield and hammer bonuses differentiate the difficulty levels, while the extra stuff like free workers, settlers, etc. can be incorporated through game setup.Yes. And you can do it inside VP, or with the Really Advanced Setup mod.
This is what I keep in the Quick Turns LUA and the turn wait is completely acceptable even in late game.The Quick Turns mod is compatible with VP, and is easily configurable in-game
A change I've largely enjoyed is setting Barbarians to Quick Combat - no more Handaxes spending 20 seconds with a glitchy city attack animation.
-- Default Persistent Data
QuickTurns_SetDefaultOption("PlayerQuickMovement", 1);
QuickTurns_SetDefaultOption("PlayerQuickCombat", 1);
QuickTurns_SetDefaultOption("BarbarianQuickMovement", 1);
QuickTurns_SetDefaultOption("BarbarianQuickCombat", 1);
QuickTurns_SetDefaultOption("CityStatePeaceQuickMovement", 1);
QuickTurns_SetDefaultOption("CityStatePeaceQuickCombat", 1);
QuickTurns_SetDefaultOption("CityStateAllyQuickMovement", 1);
QuickTurns_SetDefaultOption("CityStateAllyQuickCombat", 1);
QuickTurns_SetDefaultOption("ComputerPeaceQuickMovement", 1);
QuickTurns_SetDefaultOption("ComputerPeaceQuickCombat", 1);
QuickTurns_SetDefaultOption("ComputerWarQuickMovement", 1);
QuickTurns_SetDefaultOption("ComputerWarQuickCombat", 1);
QuickTurns_SetDefaultOption("ComputerCommonEnemy", 1);
QuickTurns_SetDefaultOption("ComputerAggressor", 1);
That is really good news! Thx for the info!iteroi let me know that one of the bugs fixed from the last version was the +50% bonus against mounted not working correctly. So that is one of the fixes in this version!
I think its definitly the worker, which makes the difference, even it looks small on paper.I will agree that Emperor has gotten a lot harder lately, which I mainly attest to AI tactical improvements. The AI on Emperor just wars so much better than it used to.
Ultimately, should it get a nerf? I'm of mixed minds on the subject, I think it would be worth considering the removal of the extra worker just because that's a bit of a "crutch"...the AI has to get bonuses, but a magical free unit at the beginning is a bit harder to swallow then just "more bonuses"...and as others have noted it creates the weird imbalance where if a player wars the AI early they actually get an advantage they wouldn't on King. But if a small bump on other stats was needed to compensate I would not object.
Golden Age PointsReligion
When you become leader of a religion via conquest, all current faith points are converted into GAP (formerly they were just lost to the warp)
What's GAP?
Civ V Acronyms and Terms (BNW):Religion
When you become leader of a religion via conquest, all current faith points are converted into GAP (formerly they were just lost to the warp)
What's GAP?
I did have slots for music works but I couldn't create one.You can only create a great work if there is an open slot for it; if you waited until you had Broadway built, you could have used the musician then.