...Also can't improve the niter...
I'm looking at your strategics and they seem incredibly low, even the obsolete ones like iron and horses. I have to ask, do you know that you have to build improvements with a builder to get things like nitre, horses etc, like you would with a farm or a quarry? It's not done via the city?
 
I have 10 plus luxuries and most of my cities are unhappy. I just finished a war is there anything i can do?
 
Wait for the war weariness to disappear, trade for more luxuries and get national parks and ECs up especially with zoos and stadiums. The Colosseum and the Estadio do Maracana help as well.
 
I have 10 plus luxuries and most of my cities are unhappy. I just finished a war is there anything i can do?
War weariness usually disappears pretty quickly once you are at peace, so it should be fine within a few turns - unless it was a marathon war or something. Otherwise, just do what Buktu said - treat it as you would any other amenity shortage and stay away from war for a while.
 
What are the circumstances in which you'll be forced into a war? Sometimes when someone declares war on an ally, it'll say that I declared war on them, other times we remain at peace.
 
What do i get denounced after a small war after im at peace.

also

what are the red explantion dots on cities during deplomacy?
 
What do i get denounced after a small war after im at peace.
The game works on a grievance system as well as an interaction system. Your war caused grievances which added a negative modifier to your diplomatic relations with other civs. If your diplomatic relations get too low, they'll most likely denounce you - your war along with other actions most likely dropped your diplomatic relations too low and so they denounced you. Doesn't mean much though, your trade options with them would have been pathetic beforehand anyway, and the AI is happy enough to declare a surprise war that them denouncing you isn't in any way a prelude to war, so it basically means nothing apart from that.now you don'thave to wait before using Cassus Belli to declare war them, if you so wish. :dunno:

what are the red explantion dots on cities during deplomacy?
If you're referring to what I think you are, it means that those cities are a deal breaker - they're not willing to trade them under any circumstances.
 
How do you get a slinger promoted to level 3 for that achievement, I think it's called Flight Slingulator. Do you have to play at epic or marathon speed to get him to level 2, then build Terracotta Army to get the third promotion? I've tried parking one in an encampment and the declaring war on the neighbor civ -- so it can throw rocks at them. (a golden age war, so nobody cares) But the AI is not sending any units in range.

(I accidentally posted this in the Civ 5 forum first. Going to delete that now...)
 
I think there are some generals that give a promotion. If you get 2 of these you dont even need terracotta army.
 
Question about multiplayer. I have GS+R&F and my friend has GS+R&F. Neither of us has NFP. When I start an Internet game, we have access to all civs/leaders, buildings, and wonders from all expansions including NFP. Is this expected, or am I experiencing some kind of bug?
 
This is usually expected, every multiplayer game will allow players access to those things, even if none of the players in the game actually own it. You can actually do a multiplayer game with just yourself, and you're still going to have access to those expansions.
 
Updated my ps4 version of the game to 1.15.

How do i get a full screen?

I have my tv set to 16:9

I also went into my ps4 display and expanded the view.

Thanks.
 
Hi everyone! just one stupid question, but I have doubts about the "+ X% bonus production to Y" works.

How does it work exactly? do they add more production toward the completition of the "Y" or they lessen the amount of total production required?

For example, I assume City Patron Goddess, Agoge or Maritime Industries use the same technique to reduce the amount of production (turns) required, but how?
 
Hi everyone! just one stupid question, but I have doubts about the "+ X% bonus production to Y" works.

How does it work exactly? do they add more production toward the completition of the "Y" or they lessen the amount of total production required?

For example, I assume City Patron Goddess, Agoge or Maritime Industries use the same technique to reduce the amount of production (turns) required, but how?

It adds more production per turn, the required amount remains the same. It will only apply to production, and not to gold or faith required if purchased.
 
Hi everyone! just one stupid question, but I have doubts about the "+ X% bonus production to Y" works.

How does it work exactly? do they add more production toward the completition of the "Y" or they lessen the amount of total production required?

For example, I assume City Patron Goddess, Agoge or Maritime Industries use the same technique to reduce the amount of production (turns) required, but how?
So let's say you have 10 prod city building something that requires 100 prod to build and you slot a policy card to give +20% production to that item. Usually it would take 100/10 = 10 turns to complete. With the card, your city will get +20% production instead, so 12 production. 100/12 = 8.33 turns. It gets rounded up (at the end of the 8th turn it will have contributed 96 production with 4 left to do, so it will take another turn to complete), meaning it takes 9 turns to complete.

Hopefully that is clear and understandable how it works.
 
It adds more production per turn, the required amount remains the same. It will only apply to production, and not to gold or faith required if purchased.
So let's say you have 10 prod city building something that requires 100 prod to build and you slot a policy card to give +20% production to that item. Usually it would take 100/10 = 10 turns to complete. With the card, your city will get +20% production instead, so 12 production. 100/12 = 8.33 turns. It gets rounded up (at the end of the 8th turn it will have contributed 96 production with 4 left to do, so it will take another turn to complete), meaning it takes 9 turns to complete.

Hopefully that is clear and understandable how it works.

Thank you very much! I understand now!

And how affects production charges? for example if I'm building a wonder with "Corvée" (15% toward wonders) and I use a great engineer?
 
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Thank you very much! I understand now!

And how affects production charges? for example if I'm building a wonder with "Corvée" (15% toward wonders) and I use a great engineer?
Which GE? As in the ones that give x amount if production to Wonder building?
 
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