Is there a way to get to AI civ's to go to peace with each other?
No. But your question made me think that it sure would be fascinating if there were a mechanic that allowed civs to mediate two other civs that are at war with each other.Is there a way to get to AI civ's to go to peace with each other?
Here, attached is a screenshot with both locked and unlocked workers. Clicking the builing does nothing except make the building jiggle a bit up and down.The lock on the head means that it is locked in place and the ai can't move it.
So when you click on for example that lumber mill the ai will remove the pop from a tile and lock that pop on the lumber mill. If you then click that pop icon you unlock it allowing the ai to move it again at his discretion. So once you move and lock it don't click it again until you are ready for you or the ai to assign it a new tile.
No problem this site has a civ 4 colonization forum as well maybe someone can answer your question thereMy bad - so sorry about this. I just Googled some keywords related to Colonization (a DLC for Civ4!) without checking if the forum was actually appropriate for the question. Turns out I had an account already (I do have Civ6 too)
1. Yes, according to the XML data, it includes "Tier3" which are Worship buildings. So yes.- Does the Religious Community belief apply to worship buildings?
- Does the Religious Community belief stack with trade route efficiency bonuses?
1. Yes, according to the XML data, it includes "Tier3" which are Worship buildings. So yes.
2. If you are refering to % modifiers (from Canals, Posts, etc) I'm not 100% sure but if it adjusts the final gold output then yes, it should, the same way as I presume it'll do for Portugal. Some bonuses in Civ 6 don't display in the Trade Overview, if you get a % modifier then it doesn't actually display it (as is case with Portugal)