Bonyduck Campersang
Odd lookin duck
- Joined
- Dec 11, 2022
- Messages
- 4,635
Why oh why is Noway exerting so much pressure?
Spoiler :
Here.Is there someplace I can see a discription of all the agendas ? Some are relatively straightforward, but what does "Great White Fleet" mean, for example ?
From what I can see, he's on some flatland and the two tiles in front of him are both hills so he can't shoot over them to hit the city.Why can't this archer hit the city but the archer to the right of him can?
Do you have one in a production queue in another city? If you have a trade in a production queue you can't build one in another city whether or not it is actively being built.Why can't I build a Trader?
No, I couldn't build the Trader at all. Funnily enough, I was able to build it (and another Trader) after the capacity was increased to 2Do you have one in a production queue in another city? If you have a trade in a production queue you can't build one in another city whether or not it is actively being built.
Only that you don't get extra votes in the World Congress.Does anything bad happen if your diplo favor goes to zero or below? I have some penalties for occupying AI's original capitals, which keep showing a negative on my accumulation.
It shouldn't. It should only trigger when you conquer a city by attacking it with a military unit.Does Julius Caeser's "gold on conquering a city" effect apply:
1 - when you get a city in a peace deal?
2 - when a city loyalty flips to you?
3- when you use that great merchant who "buys" a city state into your empire?
I have found it to be more interesting, less on-rails. As for AI, it depends on accessibility of critical units, districts/buildings and resources. If the technology is a dead-end, it is more likely AI will ignore it. The preferences for techs like writing, iron working or say, political philosophy, dictate these will be researched first, but if they are locked behind sailing or games and recreation, which have low priority. Because there are multiple such points, AI suffers more than the human player. Having advanced units against barbarians, science yields and government types helps a lot. On higher difficulties the military side is less critical, but others will dictate the pace of the game.Does the tech/civcs shuffle mode generally make it easier, more difficult, or no difference for AI? I'm most interested in King difficulty setting and above.