I have a quick question. Between the policies like "+100% Campus district adjacency bonus" and "+100% Science from Campus district buildings" I would think that the first one is better, but the second policy you get later in the game. You could have one of the fist type next to a science building and you'd get the same 100% as on the second. Am I wrong? Do they stack?
 
Sorry, I don't understand your question.
The first policy gives you extra science from adjacent jungles, mountains and districts, while the second policy just doubles the yield you get from libraries, universities etc. You can have both.

Now for my question
Hong Kong city state bonus - what are city projects? Only buildings you build in your city district, all buildings and districts or something else?
 
City projects probably refers to the projects that appear below the "Projects" heading in the city production menu (Campus Research Grants, Harbor Shipping, Theater Square Festival, etc.).
 
Anyone know if there are any codes to reveal the map? I ask because I’m playing my first “test” game to learn what I can (on a smaller map with fewer civs and easier difficulty) and comes the discovery of oil and -Whoa! - there’s one frickin’ oil on the entire map (which I’ve revealed most of), and it’s in the water, owned by a city-state! How can you - who wants to - play a game without oil!? Major waste of time!!! :gripe:


I miss the option in IV or V to click on “extra” resources in the game setup. I really miss the option in II or III to see the map and even add resources to it during the game (and, no, I never added fish or forests or hills to my side without seeing that all existing civs got an equal bonus). :D
 
Sorry, I don't understand your question.
The first policy gives you extra science from adjacent jungles, mountains and districts, while the second policy just doubles the yield you get from libraries, universities etc. You can have both.

Lets say I have a Theater district adjacency bonus and a Science district next to it. So I'm assuming my Science district points double. If I also use the 100% science district bonus, do I get triple science points (or even four times bonus because after the 100 bonus I double it yet again. An exponential bonus)?
 
Need to be careful about which policy cards you are talking about. The Aesthetics card provides +100% adjacency bonus for Theater Square, so if you have that card in effect, whatever adjacency bonus your Theater Square receives is doubled. It does not double the adjacency bonus that Theater Squares might provide to neighboring districts and it does not double the yield of Theater Square buildings (amphitheaters, museums, etc.). So, in your example, if your Theater Square was getting, e.g., +2 adjacency bonus, the Aesthetics card would double that to +4, but the adjacency bonus that the neighboring Campus enjoys would not change. It works the same way for the other adjacency bonus cards. The Natural Philosophy policy provides +100% adjacency bonus for Campus, so if you have that card in effect, whatever adjacency bonus your Campus receives is doubled, but does not affect whatever adjacency bonus the Campus provides to neighboring districts. So, in your example, if the Campus was getting, e.g., +3 adjacency bonus, the Natural Philosophy card would double that to +6, but the adjacency bonus that the neighboring Theater Square enjoys would not change.

In addition to the adjacency bonus cards, there are policy cards that enhance the yield of Campus and Theater Square buildings, but do not affect adjacency bonuses. The Rationalism policy doubles the science yield from Campus buildings (library, university, etc.), but not the adjacency bonus of the Campus itself. Similarly, the Grand Opera policy doubles the culture yield from Theater Square buildings, but does not affect Theater Square adjacency bonuses.
 
Thanks Browd, I get you. I was thinking the "adjacency bonus" meant that the output of the district next to the one with the card doubled. My mistake. I see what you're saying now.
 
Question: turn 123 unmet player finishes Great Library. I had the policy to build it a while back (about 20 turns maybe) but it didn't show up on building list, not even grayed out...but I actually had a library and I believe all req met. Why it didn't show up? Thanks
 
All the Great Library requires is that you have unlocked the Recorded History civic and that the proposed tile for the GL is on flat land (can't be floodplains) next to a Campus with a Library. If you had a tile that met all of those requirements inside your culture borders, you should have had GL as a build option in that city.
 
When quests of city states are changed? For example there is a quest I am not able to complete - how many turns do I need to wait for new one?
 
I had a send a trade route quest from the ancient era until the end of the game so i assume that the city states dont get bored of their current quest as they did in civ V. The only way u can get a new quest (that i know of) is to pass the required target (ex: research a tech without achieving the boost or having the build an archer quest but already reaching the crossbowman tech) and then wait for the next era when the next batch of quests pop up.
 
I can't find a good answer for this question so I'll ask here. For Civ VI, the Start Position advanced settings (Balanced, Standard, and Legendary), exactly what is the effect of Balanced and Standard? I understand that Legendary gives all civs optimal start positions, but not sure if Balanced is the opposite or if it and Standard have their own effects.
 
How can I call ally to war, German declared surprise war on me, and I have two ally`s but I cant call them to war, only joint war option is there ?
 
I can't find a good answer for this question so I'll ask here. For Civ VI, the Start Position advanced settings (Balanced, Standard, and Legendary), exactly what is the effect of Balanced and Standard? I understand that Legendary gives all civs optimal start positions, but not sure if Balanced is the opposite or if it and Standard have their own effects.
Balanced I believe gives every player a guaranteed copy of each strategic resource within a reasonable range of your starting position. Standard is more random and there are no such guarantees.
 
How the heck do you play the scenarios? I have them all enabled, but don't see anywhere to actually play them.

They are all multiplayer scenarios, but you can play them in single-player manner by doing the following. Set up a new Hotseat game through the Multiplayer menu, select your desired scenario as the governing rule set for that game, and then confirm settings. On the next screen, leave every other player (besides you) as a computer player, but set your desired difficulty level. Then start game.
 
In the Apostle unit menu, what does "Start Inquisition" do?

What does "Evangelize Belief" do?

I'm playing Gandhi and he can use all beliefs of any Religion in his cities, so I don't necessarily want to eliminate other Religions. In fact, Gandhi wants as many minor religions as possible to take advantage of his unique abilities. I'm not sure exactly what his unique abilities related do, so any explanation of them would be appreciated too.
 
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In the Apostle unit menu, what does "Start Inquisition" do?

What does "Evangelize Belief" do?

I'm playing Gandhi and he can use all beliefs of any Religion in his cities, so I don't necessarily want to eliminate other Religions. In fact, Gandhi wants as many minor religions as possible to take advantage of his unique abilities. I'm not sure exactly what his unique abilities related do, so any explanation of them would be appreciated too.

When you found a religion, you only pick two beliefs, but each religion can have up to four beliefs. "Evangelize Belief" consumes an Apostle and allows you to select an additional belief. Can only be done twice, after which that option is grayed out.

"Start inquisition" also consumes an Apostle, but enables you to buy inquisitors (with Faith) in any city that you own, that has your religion as majority religion, and has a temple. Only need to "Start Inquisition" once. Inquisitors are much cheaper than Apostles, and can remove foreign religions from your own cities and engage in theological combat. They cannot affirmative spread your religion to new cities, however; for that you need Apostles (powerful but expensive) or Missionaries (weaker but much cheaper).
 
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