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Quick Questions and Answers

Quick Questions and Answers

  1. Siptah

    Siptah Eternal Chieftain

    Joined:
    Jul 24, 2016
    Messages:
    4,740
    Location:
    Lucerne
    No. But a promotion to your spy usually.
     
    KyivanRusCivPlease likes this.
  2. KoKid90

    KoKid90 Chieftain

    Joined:
    Mar 23, 2015
    Messages:
    58
    Can all Civs pass on a particular GP and make that GP ''discarded'' from the game ?
     
  3. Herod

    Herod Warlord

    Joined:
    Jan 4, 2004
    Messages:
    126
    Location:
    UK
    I think the way it works is if you pass a GP the next AI that gets the required amount of GP points recruits that GP whether they want it or not, I presume you're not talking about multiplayer.
     
  4. KoKid90

    KoKid90 Chieftain

    Joined:
    Mar 23, 2015
    Messages:
    58
    I was not talking specifically for one or the other, but now wonder what the outcome would be in MP ...
     
  5. Siptah

    Siptah Eternal Chieftain

    Joined:
    Jul 24, 2016
    Messages:
    4,740
    Location:
    Lucerne
    I cannot answer your question, but it is highly unlikely that all civs generate enough GP points before the era changes and a new GP comes up anyway.
     
  6. ShinigamiKenji

    ShinigamiKenji King

    Joined:
    Nov 8, 2016
    Messages:
    921
    I think the AI always get the GP anyway, regardless of which he/she is. Maybe you'd prefer to test it in MP.
     
  7. nzcamel

    nzcamel Nahtanoj the Magnificent

    Joined:
    Feb 15, 2006
    Messages:
    2,716
    Gender:
    Male
    Location:
    Christchurch, New Zealand
    Just to clarify, tiles that are already breath taking don't get any better ae...? (re Neighbourhoods).
     
  8. oedali

    oedali King

    Joined:
    Apr 6, 2007
    Messages:
    840
    Gender:
    Male
    Location:
    Washington, DC
    Do joint wars carry warmonger penalty that's same as surprise war (for that era), or are they considered formal wars?

    (I used to think former, but noticed that when I get declared on jointly by the AI, it says "declares formal war against you".)
     
  9. KyivanRusCivPlease

    KyivanRusCivPlease Prince

    Joined:
    Feb 13, 2017
    Messages:
    366
    Gender:
    Male
    Location:
    Ukraine
    Has the appeal from adjacent mines been changed from -2 to -1 in the Spring patch?
     
  10. ShinigamiKenji

    ShinigamiKenji King

    Joined:
    Nov 8, 2016
    Messages:
    921
    Their appeal still goes up, which means more tourism and gold from Resorts and Parks. Other than that, there's little point on increasing appeal any further.
     
    nzcamel likes this.
  11. ShinigamiKenji

    ShinigamiKenji King

    Joined:
    Nov 8, 2016
    Messages:
    921
    It counts as a Casus Belli on its own, so it's half the warmonger penalty from a surprise war (unless you're Persia, then it's the same).
     
    oedali likes this.
  12. Dunkah

    Dunkah Emperor

    Joined:
    Feb 7, 2007
    Messages:
    1,189
    Location:
    Just north of Boston
    How do you repair walls/battle damage in an an encampment?
     
  13. Ambiorix

    Ambiorix Prince

    Joined:
    Jan 2, 2003
    Messages:
    371
    Location:
    Belgium
    Hi there,
    I'm switching over from Civ IV to Civ VI and find that I have no idea of how to wage war, with the one unit per tile feature etc.
    Can I find some good warfare guidance on this forum ?

    Thanks for helping !
     
  14. ShinigamiKenji

    ShinigamiKenji King

    Joined:
    Nov 8, 2016
    Messages:
    921
    Pre-patch, there used to be a project for that after a number of turns (I think 5) passed without enemies around the city (I think in a 3-tile ring). Dunno how it is now, too busy to read the forums, even less to play...

    That might warrant a thread on its own, but please specify what you do know.
    Are you familiar with the basic concepts (how to declare a war, how to attack, ranged units, taking cities and so on), or are you looking for more sophisticated strategies (like timing attacks, optimizing army composition, reduce casualties)?
     
  15. oedali

    oedali King

    Joined:
    Apr 6, 2007
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    840
    Gender:
    Male
    Location:
    Washington, DC
    Thanks. So is half the warmonger penalty of surprise war more or less than a formal war?

    I am usually faced with a decision whether to wage a formal war on my own (after denouncing for 5 turns) OR a joint war. So I am trying to see if joint war would carry more or less or same penalty.
     
  16. Siptah

    Siptah Eternal Chieftain

    Joined:
    Jul 24, 2016
    Messages:
    4,740
    Location:
    Lucerne
    In that case it's the same: when you denounce first or joint war. Both counts as a formal war. Surprise wars have more warmonger penalty than formal wars. Except in ancient era (both have none) and as Persia.
     
  17. Disgustipated

    Disgustipated Deity

    Joined:
    Nov 14, 2006
    Messages:
    11,037
    Location:
    Las Vegas
    Is there an easy way to see which technologies you agreed to a research agreement with? And how long? I have a hard time remembering these.
     
  18. Dunkah

    Dunkah Emperor

    Joined:
    Feb 7, 2007
    Messages:
    1,189
    Location:
    Just north of Boston
    I have a city that originally belonged to Egypt. APU.
    I captured it, then Egypt captured it back, then I captured it back from them again.
    Finally I wiped out the Egyptian Civ.

    City is still showing as Occupied.
    Is this a bug?
    How do you get a city unoccupied if the owner is wiped out?
     
  19. Hrothbern

    Hrothbern Deity

    Joined:
    Feb 24, 2017
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    Male
    Location:
    Amsterdam
    try to get another AI owner of it and conquer it afterwards.
     
  20. agonistes

    agonistes wants his subs under ice!

    Joined:
    May 30, 2007
    Messages:
    2,287
    Gender:
    Male
    Location:
    Vermont
    Not much to try... just give it away.
     

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