@Eagle Pursuit
You can simply rename your cities via the City-Details ...

Questions :
1. Is there an overview list on your own units : how many, what type?
2. How do I see what Experience-Modifier (faster experience) a unit has?
3. How do I see the Upkeep-costs of a unit besides the Pedia?
4. Do corps and armies have the same upkeep as the normal unit?

You can see the upkeep cost of units and buildings in reports
Top bar, under yields and then scroll down.
 
@Eagle Pursuit
You can simply rename your cities via the City-Details ...

Questions :
1. Is there an overview list on your own units : how many, what type?
2. How do I see what Experience-Modifier (faster experience) a unit has?
3. How do I see the Upkeep-costs of a unit besides the Pedia?
4. Do corps and armies have the same upkeep as the normal unit?

Upkeep costs are 0 for available at the start, 1 for ancient era, 2 for classical era, and so on, so very easy to remember. Nukes have double or triple cost, not sure which. Corps and armies have the same upkeep as a normal unit, so if you combine your units it saves money.

I can't help you with the faster experience modifiers, I don't think there's any way you can see that.
 
Thanks.

The experience modifier should be 100% in late game so new units can catch up faster in experience, but it is sloppy design to hide this information from the player.
I think if one really cares one could add it manualy in the name on unit creation, e.g. Archer, Archer*, Archer**, Archer***, Archer**** (each "*" stands for +25%).
What I miss is the list with units per type where I can see which unit can move, upgrade, ... with the new movement system I often fortify units at the end of their turn when they waste movement points. Later I forget about the units ...
 
When you select a unit, go in the bottom right for the unit type then click on the unit type you will get a list of all the units you own and their status.
 
When you select a unit, go in the bottom right for the unit type then click on the unit type you will get a list of all the units you own and their status.

Thanks.
I noticed that the unit type is clickable and thought it would allow renaming of units, allthough I never tried it. Now I know it is the unit list.

Is there a way to name units individually?
OK -> Found it. Unit needs Level 3.
 
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You can also use "skip turn" instead of fortify, and then they ask for orders again the next turn. The arrow icon.
 
Hi, I have a question about Luxury Resources. The manual (and searches) shows that only the first resources is used for four cities, but then I saw someone say that the a second one is used for the next four cities. This makes a difference for how many resources to keep, and how many to trade. Can you help me please?
 
Hi, is there any way to upgrade multiple units (of the same type) in one go, like in Civ V?
 
Hi, I have a question about Luxury Resources. The manual (and searches) shows that only the first resources is used for four cities, but then I saw someone say that the a second one is used for the next four cities. This makes a difference for how many resources to keep, and how many to trade. Can you help me please?

No, the second one is only good for trading away.

Hi, is there any way to upgrade multiple units (of the same type) in one go, like in Civ V?

I don't think so.
 
When you see references to extra copies of luxuries providing additional amenities, it is either a hold-over from pre-launch speculation that took on a life of its own or some combination of misunderstanding and wishful thinking.

Having additional copies of luxuries provide additional amenities is a frequent request (see the Ideas & Suggestions forum) and may be a feature of some mods, but it is not in the base game.
 
When you see references to extra copies of luxuries providing additional amenities, it is either a hold-over from pre-launch speculation that took on a life of its own or some combination of misunderstanding and wishful thinking.

Having additional copies of luxuries provide additional amenities is a frequent request (see the Ideas & Suggestions forum) and may be a feature of some mods, but it is not in the base game.
Thank you
 
Hey!
A few short questions.
1.Ii have one aircraft carrier.How can ii put some planes on it?it shows 0/2.
2.Into a city when ii select what segment shoud citizens to focus on,for exemple in my capital all people are working on science(amount of science produced by citizens).How does this science help at tech bar?Ii didnt see any results at tech bar.Ii mean shoud ii have reduced turns until finish some reserch right?And im not taking about eureka.Just research made by citizens.
3.On emperor dificulty.Its normal that AI to be...so foward in research?Ii was in modern era and AI almost finish info era.Or...its just my gameplay?iv made some mistakes?
thx
 
1. You select a plane, use "rebase" and click on the carrier. Note that you have to be in range just like when you're rebasing to another city.
2. That depends on how much more science you're making. The focus basically just tries to get as much science from the city as possible. That means that it'll prioritize working tiles that generate science, like tea resources or Gilgamesh' Ziggurats, and it'll prioritize specialists in the campus more than it would otherwise. It probably won't matter much, though, and if you're making, say, 300 science a turn, then making 10 more science might well be less than a turn off of research. You might be a turn faster over the combined time of 3 or 4 techs though. My advice. however, is that focusing on science, culture or faith is nearly never worth it, and if it is, you're better off locking tiles or specialists manually.
3. If that is the difference I'd advice scaling down a difficulty level. The AI starts with bonus units depending on difficulty level, and from Emperor on that also means a second settler, which allows them to start getting everything up and running faster. On top of that, they earn 24% more science. If you're playing a decent, Emperor level game, you should be close to the AI's from about Industrial or Modern Era on, maybe one that is ahead of you by more than an era. It should be noted, however, that the AI tends to "beeline", which means that they research very deep without researching cheaper techs that come earlier, so while they have a tech or two in the information era, they may still be missing a bunch in the modern era.
 
Hey!
A few short questions.
1.Ii have one aircraft carrier.How can ii put some planes on it?it shows 0/2.
2.Into a city when ii select what segment shoud citizens to focus on,for exemple in my capital all people are working on science(amount of science produced by citizens).How does this science help at tech bar?Ii didnt see any results at tech bar.Ii mean shoud ii have reduced turns until finish some reserch right?And im not taking about eureka.Just research made by citizens.
3.On emperor dificulty.Its normal that AI to be...so foward in research?Ii was in modern era and AI almost finish info era.Or...its just my gameplay?iv made some mistakes?
thx

1. Once an airplane has been built in one of your city you will have to re-base it on the aircraft carrier. You can do so by selecting that option in the unit actions while the air unit is selected.
2. If you don't have a campus and its accompanying buildings in your city, selecting focus on science may not change the amount of science per turn you generate or it may be negligible. It is very likely it won't affect the number of turns required to research techs in this case.
3. It would be because of your sub optimal decisions during the game yes. An experienced player on emperor would have no problem catching up in science mid game.
 
Thx for the responses:)
Unfortunately on emperor diff ii lost the match against russia with my beloved roman empire:) ii catch up from behind pretty well those techs but it was to late.Total chaos.Barbarian with chopers and so on:))For sure ii will lower the diff to king ii think,still ii need to learn more of gameplay mechanics because im only 2 weeks and a half in civ 6:) Ty all for your help.
 
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