Agreed, not the only thing slightly annoying about the game, but a little one.Thanks Victoria! I just find it a little odd that it is listed under the CB menu.
30 turns and nowhere it tells you how long you have left so remember the turn you made the friendship.What is duration of friendship declaration on standard speed game?
So if you trade away an artifact in one of your archeological museums to the AI (who keeps requesting me trade my artifacts), do you get a new archeologist with 1 charge to fill your museum again?
I actually may consider this since I have cultural victory off. But I do have over 20 antiquity sites in my land I'd like to get rid of.
What is a guru? How are they generated? What powers do they have? Can they turn other civ's cities into your religion?
What is a guru? How are they generated? What powers do they have? Can they turn other civ's cities into your religion?
You don't get an Archaeologist, but you can build one if for some reason the space in your museum frees. And it'll have as many charges as there are free spaces, so you can trade two artifacts, or even all three.
So the Guru can also spread religion one time (which destroys him) along with healing ability. Or is it a bug?
Not that I am aware of.Is there any way to correct the bug where you have a declaration of friendship with someone, but they also declared a joint war on you? Or am I stuck being at war with them forever? I really don't want to reload this one.
Not that I am aware of.
It does not accumulate when your units or cities are not engaged in combat that turn even when you are at war. During this period weariness is reduced. Maintaining a balance between being aggressive and passive is essential to managing war.