A city can spread its borders maximum 3 tiles away. But can a fourth tile from the city center be bought and then worked?

No, to both questions - can't be bought and if acquired by cultural expansion, can't be worked. But you can improve any resources on Ring 4 (or Ring 5) tiles that are inside your culture borders and use those resources for amenities (in the case of luxuries), to build units (certain strategics) or to trade or, in the case of bonus resources, harvest them.
 
What are the benefits of founding my cities close to one another? I have been thinking that a city will be less efficient if it can not work full 3 tiles around it. Do close cities share some tiles?
p.s.: Thank you for an informative answer to my previous question Browd - that's a piece of interesting information that I didn't know. :thumbsup:
 
What are the benefits of founding my cities close to one another? I have been thinking that a city will be less efficient if it can not work full 3 tiles around it. Do close cities share some tiles?
p.s.: Thank you for an informative answer to my previous question Browd - that's a piece of interesting information that I didn't know. :thumbsup:
Cities don't share tiles.
Putting cities closer together allows regional buildings in the Industry and Entertainment districts to affect more of them, thus allowing you to build other districts in these cities and specialize them otherwise.
A city with 2 rings of tiles around it has place for 18 citizens to work tiles. Most fully developed districts have place for 3 citizens each, so the city's efficiency wouldn't drop too low if you don't have many mountain tiles in the city's territory or otherwise unworkable tiles like wonders. You have to see how large you want a city to become and weigh how many tiles it could work with that population to know whether it will be efficient or not.
It might also depend on the type of map you're playing. I like to use the Larger Worlds mod and play on Enormous maps on Marathon, so I tend to keep at least 5 tiles between my cities (the third ring would then be shared by two cities and you can switch the tiles between them as needed), ideally 6 though (so each city has the full 3 tile range). On smaller maps, that might not be as viable.
 
If you see an apostle with level 2 upgrade, does that automatically mean that civ built Mt. St. Michel? Or is there another way for an apostle to get a second upgrade?

Yes, since as of now Apostles can't earn XP to have a new promotion.
Hello,
Can anyone specify when and in which cities a spy can be built ?
Thanks.

Any city is able to, but there's a spy limit, which increases with techs and civics (dunno what's the cap though, I've never paid much attention to them)
Barracks 25% xp.

Is it worth it to replace level 1 promoted warrior/swordsman. With a unit with 25% xp bonus from the barracks building (encampment). Without a level 1 promotion.
(I`m playing with the Anansa mod currently with archer ranges. Works the same way with barracks but then with 25% xp bonus for ranged units)
Not sure if it is worth it to replace level 1 units with unupgraded archers with 25% xp boost unupgraded ones?

This is kinda debatable, but I prefer to have some already promoted units rather than building them all over again. Deleting units mean basically you threw the production and gold for them in the trash bin. Also, when you combine units into Corps and Armies, those inherit the promotions of the highest-leveled unit and the Barrack bonus to XP, as far as I know.
What are the benefits of founding my cities close to one another? I have been thinking that a city will be less efficient if it can not work full 3 tiles around it. Do close cities share some tiles?
p.s.: Thank you for an informative answer to my previous question Browd - that's a piece of interesting information that I didn't know. :thumbsup:

This is a highly debated topic, but overall people seems to try to balance between clustering cities and good locations. Clustering cities have the benefits of more cities sharing regional bonuses (such as Factory), but at the same time sometimes you need to reach fresh water or resources. Something in the range of 3-5 tiles is good. 6 tiles seems overkill because usually your cities won't grow enough to work so many tiles, unless you've been specifically playing for growth.
 
1. Can you create a national park out of all 4 tiles of Pantanal when it's in the following diamond shape?

-x
x x
-x

Or does one tile have to be a regular tile?

2. Are there any natural wonders that can't be turned into a national park? The Galapagos Islands maybe?
 
How can i stop another civ from winning religious victory without having my religion, if I go for science victory? Is the only way to eliminate that civ? Thanks
 
How can i stop another civ from winning religious victory without having my religion, if I go for science victory? Is the only way to eliminate that civ? Thanks
a) Declare war and try to kill their apostles and missionaries whenever you can find them. Every killed religious unit reduces this religion in cities in a 10 tile radius.
b) Try to get another religion form another player and convert your own cities to that religion. Build some inquisitors and put them on sleep mode in your holy sites. The enemy will try to kill those inquisitors (which is incredible hard as long as you don't move around/leave your territory) and lose lots of religious units and by that reduce it's own religion on your cities. For winning a religious victory, the civ has to be able to convert more than 50% of your cities. If you can prevent it from that, no problems.
 
I should probably know the answer to this as I've played so much, but is it possible to "commandeer" an AI religion by conquering their holy city? I can no longer create a religion of my own, but I do have the Chinese capital that has Taoism founded in it. Can I expand this religion as my own? Do I get all the benefits of said religion?
 
You can spread that religion, but you cannot obtain the founder benefits of that religion and cannot win a religious victory (you can only win with a religion you found). But spreading and defending your adopted religion can be an effective way to prevent another civ from winning a religious victory. Just make sure the original founder of your adopted religion has been eliminated entirely from the game -- you don't want to inadvertently hand them a religious victory.
 
Why does Saladin aks me to build up my airforce at 800 BC?

Because his "Last Prophet" said so.

That's a main source of complaints, though I thought they had fixed it somehow.
 
Do city states ever remove rainforest and woods ?

I think so, in many games I played their territory was a carpet of farms.
 
Do you actually have to work the seaside resorts to get the tourism benefit from them? Or is building them with a builder enough?
 
I have been playing as Australia and Cleopatra declared a surprise war on me around turn 100. Why is she calling ME the warmonger? It is her who started war. And what I am mad about is that her -48 relationship modifier with me for MY warmongering remains unchanged even 70 turns after! p.s.: I razed one and captured another city of hers during that war, but she then ceded the captured one to me.
 
Apparently, Steam automatically downloaded the "Australian Summer Update". However, I do not see Australia as on the list of civs I can choose from. I see others are playing it, but for some reason, I cannot access it.

What am I doing wrong? Is it something additional I need to purchase?
 
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