that makes sense. Should be an enemy naval unit in my opinion, but it is what it is. I guess those guys in those humvees can see underwater. Still doesn't explain how they can attack a nuclear submarine. :lol:

It would make more sense for the city center to have been able to see my submarine instead of the mech. infantry (which moved into the city a couple turns after I was adjacent).

The unit made the sub visible, and the city center attacked, that's what happened there.

And naval units seeing subs kinda kills the whole point of them, so there's only one class which can.
 
There is no oil on my continent (which I pretty much own), yet I have one oil. It is listed as coming from "gameplay bonuses." Just how does this work?

Edit: Never mind. I'm the suzerain of Hattusa so I get one of any resource I have revealed but don't own.
 
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Also would provide the resource if it spawned under a district and you wouldn't see the icon.
 
I found something strange, in Every district in my Every city i can build first building(Library, Shrine, barracks etc), but second one (University, Temple etc) i can not build in every district. As if there is some limitation, but i can not see it in building information... Maybe there is some limitation? I have all lastNQ mods, but i did not find about that in it.
Such situation is not for each city. Sometimes i can build in only one city 2nd building.
Anyone had such problems?
I have the same situation in my two games....
 
Stupid question probably, but the 2nd building requires having the 1st, so do you have a Library in those cities where you can't build University?
 
I think it would be best to ask the author(s) of the mod(s) you use, if there is anything in their mods that could/might cause it. This is not something I've ever come across.
 
I think it would be best to ask the author(s) of the mod(s) you use, if there is anything in their mods that could/might cause it. This is not something I've ever come across.
I did that, but for now there is no answer
 
Why does it say a great prophet cannot be recruited (but the tile is not blank like usually happens when no more great prophets can be recruited)? Only 5/7 religions have been founded. I have 540/180 great prophet points needed, but I never got one. What gives?
 
Why does it say a great prophet cannot be recruited (but the tile is not blank like usually happens when no more great prophets can be recruited)? Only 5/7 religions have been founded. I have 540/180 great prophet points needed, but I never got one. What gives?

Can you post a screenshot of the main Great Person page and the "Previously Recruited" tab of that page, or post a save file? If you post a save file, please note whether you are playing any mods and, if so, which ones.
 
Why does it say a great prophet cannot be recruited (but the tile is not blank like usually happens when no more great prophets can be recruited)? Only 5/7 religions have been founded. I have 540/180 great prophet points needed, but I never got one. What gives?

Did you have two Arabias in the game, and both got eliminated? Alternatively, there's one Arabia (got eliminated, or just didn't bother founding a religion) and someone else who didn't use the Prophet as well. You can see which Prophets were recruited on the other part of the GP page, by the way.
 
Did you have two Arabias in the game, and both got eliminated? Alternatively, there's one Arabia (got eliminated, or just didn't bother founding a religion)

This sounds like the most likely explanation. Arabia and Egypt got eliminated. Egypt got eliminated by Kongo, and I think Kongo eliminated Arabia as well.

And I forgot about the previously recruited tab. Ahhh, I have only myself to blame. #6 was recruited by Poland, who I eliminated. I remember seeing one non combat unit, but I thought it was a great general or something, I didn't mouse over it. Too bad you can't steal great people. I miss the days of stealing great people.

yqydGQU.jpg
 
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We have all been there. Time to change cards. Should I go with this commercial one or that commercial one? WHICH will give me more money? Is there any way of seeing the effects of the possible card selections before having to confirm their use? It sure would make a nice feature.
 
We have all been there. Time to change cards. Should I go with this commercial one or that commercial one? WHICH will give me more money? Is there any way of seeing the effects of the possible card selections before having to confirm their use? It sure would make a nice feature.
Sadly No
I agree it would be a highly useful UI that should be added
 
We have all been there. Time to change cards. Should I go with this commercial one or that commercial one? WHICH will give me more money? Is there any way of seeing the effects of the possible card selections before having to confirm their use? It sure would make a nice feature.

The simple rule of thumb would be that earlier in the game the card affecting adjacency will be better, and later - the card affecting district buildings. With a notable exception of the Harbor adjacency card though, as it also indirectly affects the production from Shipyards.

In general, I can see why the option is not there, do you remember how the game freezes when you set your policies while it calculates new yields? Now imagine it happening every time you hover over the card... :D
 
The simple rule of thumb would be that earlier in the game the card affecting adjacency will be better, and later - the card affecting district buildings. With a notable exception of the Harbor adjacency card though, as it also indirectly affects the production from Shipyards.

In general, I can see why the option is not there, do you remember how the game freezes when you set your policies while it calculates new yields? Now imagine it happening every time you hover over the card... :D

Note that the shipyard production bonus is actually locked on the bonus when the shipyard was built; if you swap out the policy card after finishing the shipyard, the production bonus remains. Likewise, if you finish the shipyard, then put in the card, you do not get the bonus.
 
Note that the shipyard production bonus is actually locked on the bonus when the shipyard was built; if you swap out the policy card after finishing the shipyard, the production bonus remains. Likewise, if you finish the shipyard, then put in the card, you do not get the bonus.

TIL, as they would say in the other place...
 
I've narrowed it down to the CQUI mod, and dont know why it is suddenly doing this weird white arrow thing. Also the mini map and production screen have gone back to the Civ 6 mode instead of Cqui mode.
I tried downloading and extracting again, but it is still doing it.
Can anyone help please?

upload_2017-7-28_15-27-43.png
 
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