Yeah, it destroys them. You can't place District on Luxury Resources as well. They aren't that important though, so you can sacrifice some of them.Will it keep the rice in my empire? I thought placing a district on any resource not strategic removes it?
I don't think so. Judging from what I've seen, the game only checks for units moving but finishing their moves with move points left after you hit turn, so it wouldn't know what the deal is.Is there some way to determine what phase of a turn you're in when you are shown the 'next turn' prompt? When you see that you're either at the actual end of the turn or it's the half-way point before your units that are on multi-turn moves take their moves. It seems like it should be obvious but I haven't figured it out yet. I find it hard to believe there's no indication of that. What am I missing?
Then someone would complain that their turn was ending when they were told that the game was resolving their unit moves and instead it finished their turn. Or, if they made itna discrete phase that always occurs, someone would complain that they were forever having to skip a phase that had mo value. The Devs can't win, so they chose to do it this way.It seems silly that every other time you see 'next turn' that you actually aren't completing that turn when you click/Enter. It should display something like 'finish moves'.
There are two scenarios:I have noticed two great people who give 100% towards space race projects, what happens if you activate them on a spaceport while not running any projects?
You did answer on another page, however you mentioned that i should post on this page also.There are two scenarios:
I'm sure I just recently answered this question...
- You will be permitted to do it, and the bonus is a permanent buffer for all future Space Race projects. This is true if there is a SR project running or not.
- You will only be allowed to use the ability on a Space Centre that is currently running a SR project. This is a one time contribution to that specific SR project. If there isn't one running, the won't be an available Space Centre for you to use the ability.
I actually can harvest ressources after placing a district on top of them, although I'm asked if I'm sure as the district witll destroy the ressource. I have the base game + rise and fall + gathering storm and some DLCs (like Poland and aztecs) but no frontier pass. Is this not supposed to happen? Because I'm pretty sure I can only do this since I recently got the Gathering Storm.Yeah, it destroys them. You can't place District on Luxury Resources as well. They aren't that important though, so you can sacrifice some of them.
I had just just a couple of hours ago lol I can't give you 100% certainty, but one of my guidance lasers projects cost 600 production and could be completed in 1 turn in a city that had about 150 production. I think I might be able to retrieve that turn from my auto-saves (it was very close to the end)I have noticed two great people who give 100% towards space race projects, what happens if you activate them on a spaceport while not running any projects?
Very weird.Hi all,
I'm new to VI and very confused about military strength. Under 'domination victory' I'm seeing strength values for each civ, but the leading civ has a strength of 0.
I think so.Are these values based solely on the units that I can see on the map?
I think not.If so, is there any other way to get an indication of the size of an opponent's military, other than to have open borders and scouts in their land?
Hi all,
I'm new to VI and very confused about military strength. Under 'domination victory' I'm seeing strength values for each civ, but the leading civ has a strength of 0. Next is me, with a strength in the hundreds, then the third civ has a strength of about 50.
Are these values based solely on the units that I can see on the map? If so, is there any other way to get an indication of the size of an opponent's military, other than to have open borders and scouts in their land?
Planting woods is far away when you start a game. In almost every game I have an area that is constantly affected by droughts from ancient to renaissance era with almost no break inbetween. This is definitely bugged.There being multiple Plains and Grassland tiles with not enough features, like forests, hills or rivers and coast nearby. As far as I know, a drought hits at least four adjacent flat tiles with no features, but then it can cover larger zone with other kind of tiles.
Leave a forested tile here or there, if you're building in flatlands with no water, to avoid making the area a target for droughts, or plant some forests when you can, to stop excessive droughts.