Thanks for the response. I ended up finding it. It was called "Happiness and Growth Indicators"Do you have a Youtube screen grab as an example? The only thing I can think of is the one you have to turn on inside the game, but that's actually a setting in the official version and not a mod. It also shows different info than what you're describing, so I don't think I'm thinking of the same one.
Where can we download this and others leader passes? pls
See second sentence -Pardon me if this is a stupid question: Steam just downloaded a 120MB update for Civ6, and I just can't find the spot where I can read info about what exactly was updated. I can't imagine they would try to keep this a secret, or would they?
The only way to reduce grievances directly is to be at war against the same Civ, so that isn't an option in your case. However, you'll only get 50 grievances for conquering a CS. That may be enough for them to sour on you for awhile but the grievances should go away pretty fast. What you should do is declare war on the CS after you've re-upped your friendships and alliances so the grievances should have enough to go away and the temporary loss of opinion won't interfere with your relationships. Make sure that none of the other civs have the City-State Protector agenda because that means conquering a CS might permanently turn them against you since conquering/attacking a CS is a direction violation of that agenda.How does the warmonger/diplomatic penalty work? There's a city state in the way centered in the middle of my lands, and I would really like to get rid of it. I have only met 3 other Civs. My northern neighbors are Vietnam and Ethiopia, and they are warring with each other. It seems that Vietnam has the friendliest relations with the city state I'd like to remove. My southern neighbor is Canada, and we are best friends. How should I go about getting this city state out of my way without incurring a huge diplomatic penalty and without becoming a villain in the perspective of the other Civs in the game? (I'd really like to have lots of international trade deals.) I am currently in the middle ages.
Thanks for the quick reply and good advice! What would be the consequences if I razed the City State to get it totally out of my way? (I'm trying to settle nearby.) Would the penalty be worst?The only way to reduce grievances directly is to be at war against the same Civ, so that isn't an option in your case. However, you'll only get 50 grievances for conquering a CS. That may be enough for them to sour on you for awhile but the grievances should go away pretty fast. What you should do is declare war on the CS after you've re-upped your friendships and alliances so the grievances should have enough to go away and the temporary loss of opinion won't interfere with your relationships. Make sure that none of the other civs have the City-State Protector agenda because that means conquering a CS might permanently turn them against you since conquering/attacking a CS is a direction violation of that agenda.
The wiki doesn't mention anything but I've never razed a CS so I can't tell you for sure. Unless the CS actually blocks an amazing city location or prevents you from getting an amazing district, I'd just keep. Its a free city after all and CS only build on district so you'll a lot of freedom with how you want to use it.Thanks for the quick reply and good advice! What would be the consequences if I razed the City State to get it totally out of my way? (I'm trying to settle nearby.) Would the penalty be worst?
No earthquakes. The only disasters you're missing from your list are sand storms and blizzards.Are there any Earthquakes in the game? I've played maybe 5-10 games so far, and I've not seen one Earthquake from Gathering Storm. I've seen floods, hurricanes, volcanoes, drought, meteor showers, forrest fires, and tons of coastal submerges, but not a single Earthquake.
Products are a part of the Monopolies and Corporations game. When you have unlocked "Currency" and have two or more improvements for a given luxury resource, you can use a builder to construct an industry on that resource (you can convert an existing improvement, but you can just build one direct onto an unimproved third resource if you have one, which is obviously a better choice). You can only build 1 industry per luxury resource type (Eg perfume, silk, etc) and only 1 industry can be built in a given city. So if you have city 1 that has two perfume and city 2 that has two perfume and two silk, make sure you put the perfume industry in city 1 and the silk industry in city two. If you put the perfume industry in city 2, it will block you from building a silk industry.Thanks. One more question... How do you make a product? I notice the Stock Exchange building has 3 spots for "products". The civlopedia only says the word "product" after each luxury resource, but I don't see anything of how to make a "product" that can be placed inside the stock exchange, or made into any other luxury resource. (I.E. I've seen some other civs offer Blue Jeans and Perfume in the trade screen as a resource.)
Products are a part of the Monopolies and Corporations game. When you have unlocked "Currency" and have two or more improvements for a given luxury resource, you can use a builder to construct an industry on that resource (you can convert an existing improvement, but you can just build one direct onto an unimproved third resource if you have one, which is obviously a better choice). You can only build 1 industry per luxury resource type (Eg perfume, silk, etc) and only 1 industry can be built in a given city. So if you have city 1 that has two perfume and city 2 that has two perfume and two silk, make sure you put the perfume industry in city 1 and the silk industry in city two. If you put the perfume industry in city 2, it will block you from building a silk industry.
Once an industry is built, you'll get a city project that will grant you a relevant product when completed.
Many different questions in the same sentenceTo make a corperation, do you need a commercial hub in the city with a stock exchange, or will a Seaport work too? And is a great merchant required to make one?
I've made a bunch of industries but I still haven't figured out how to make a product because the city project for it never becomes available in the city.
Many different questions in the same sentence
You CAN create a corporation as soon as you have 1) an industry already established and 2) control of at least 3 occurence of that luxury ! And yes, you have to use a Great Merchant to do so
After that, if you want to have the ´create product’ project become available, you will need to have space available for said products, and those exists only in seaports or in stock exchange. So build at least one of those.
Good luck