Maybe not so simple a question, but as I consider returning for another round what's the status with mods in Civ VI?
When I gave it a try a year ago things were terrible. I could be wrong but from what I was able to piece together there's a entity limit in the game and with all the random stuff DLC's added in if you say added a unit expansion mod and a building expansion mod to the game it would overload it and some 50-100 turns in your game would crash. To get a stable game a had to take an extremely minimalist approach with mods and just wasn't satisfied. Is that still the case? And if so are there any workarounds?
When I gave it a try a year ago things were terrible. I could be wrong but from what I was able to piece together there's a entity limit in the game and with all the random stuff DLC's added in if you say added a unit expansion mod and a building expansion mod to the game it would overload it and some 50-100 turns in your game would crash. To get a stable game a had to take an extremely minimalist approach with mods and just wasn't satisfied. Is that still the case? And if so are there any workarounds?