There is an interesting question regarding nuclear weapons and their interception. There are units that, according to their in-game descriptions, are capable of intercepting nuclear and thermonuclear bombs within a 1-tile radius, such as the anti-air gun, SAM, missile cruiser, and giant death robot. However, in practice, only the giant death robot provides 100% protection against nuclear weapons, and only within a 1-tile radius.

The robot can be destroyed by two thermonuclear missiles if they strike within a 2-tile radius of the robot. But what can be done if you don't have uranium and cannot retaliate with nuclear weapons or destroy uranium resource tiles?

Anti-air guns, SAMs, and missile cruisers seem to have some random chance of intercepting nuclear bombs, as I have seen some nuclear bombs being intercepted during my game sessions, but thermonuclear bombs seem impossible to shoot down. Victor has a promotion that increases air defense damage by +25, but it also does not provide a 100% chance to intercept nuclear bombs, for example, with a SAM.

If aluminum is available, I can attack a uranium resource tile using a bomber. However, if a worker improvement is placed on the tile, the bomber can no longer target it.

Question 1: How is the chance of intercepting nuclear weapons determined for all air defense units?
Question 2: How can you defend against nuclear weapons if you don't have them yourself?
 
NOOB question - how does one load/play the Game of the Month?
I only started playing Civ6 a year ago... and really love it. Play 3-4 hours per work night and 7-8 hours on weekends.
I only play on PS4 - is there a 'seed' somewhere to load the game?
I've noticed there is some attachment file - but it suggests I need to go to Microsoft app store... and that has me thinking this is for PC-folk only. (???)
 
The game of the month is apparently no longer available on PS 4, it used to be right there on the start page, where the links to Civ VII are now.

Possibly the people that were responsible for converting these scenarios are now involved in the development of the new game ?
 
^I'm referencing the CivFanatics' GOTM, yes.
They look fun.
I realize nobody wants to discuss them beyond their time (and that 95% of you have moved onto Civ VII)... but for me it's a challenge to try something and see how I do versus other people who have tried them.

[I did try some of those Firaxis monthly games... but usually found I only liked maybe 1 in every 5.]
 
Well, from this thread (GOTM of March 2025) :


It seems that you need a computer unfortunately. I don't know if it would be feasible with seeds and correct exact same settings. If it is, then it would be cool to be a thing. I guess Civfanatics administrators do not care too much about consoles versions.

As for me, I have well enough to do against the AI in (randomly :rolleyes:) Deity or even (occasionally) multiplayer to care too much about GOTMs, unlike the holy era of Apolyton where I could compete quite nicely, call it less competition and/or more skill from my part. :old:
 
GotM cannot currently be played on consoles as we cannot find a way to get the save into the console
Couldn't that work with the seeds and correct settings in Civ6 particularly though ? Gonna check your links. ;)
EDIT : So I could see your efforts and concerns, sorry for claiming otherwise. :)
 
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Thanks for reply.
So - this is NOT a good place for NOOBS to ask questions?
We have forums for specific areas, like Game of the Month. Your questions will be answered much quicker and by the staff there.
Hope you saw the links, you might have seen them had you gone there and not have had to ask? :)

Moderator Action: So enough about Game of the Month here please
 
Are there any setting choices in game setup screen for continents or continents and islands that maximize the number of rivers?
 
What are the rules for placing missile solos? I checked the Wiki and all it said was that plains can be improved by them...but the option is faded out?
IMG_20250706_002937049_MP.jpg
 
Also the original improvements often cannot be placed on features added in expansions like flood plains (non-desert) and volcanic soil. This will be the case.
I am always bummed that stepwells cannot be built on such tiles.
 
What are the rules for placing missile solos? I checked the Wiki and all it said was that plains can be improved by them...but the option is faded out?View attachment 736339
There is an interesting question regarding nuclear weapons and their interception. There are units that, according to their in-game descriptions, are capable of intercepting nuclear and thermonuclear bombs within a 1-tile radius, such as the anti-air gun, SAM, missile cruiser, and giant death robot. However, in practice, only the giant death robot provides 100% protection against nuclear weapons, and only within a 1-tile radius.

The robot can be destroyed by two thermonuclear missiles if they strike within a 2-tile radius of the robot. But what can be done if you don't have uranium and cannot retaliate with nuclear weapons or destroy uranium resource tiles?

Anti-air guns, SAMs, and missile cruisers seem to have some random chance of intercepting nuclear bombs, as I have seen some nuclear bombs being intercepted during my game sessions, but thermonuclear bombs seem impossible to shoot down. Victor has a promotion that increases air defense damage by +25, but it also does not provide a 100% chance to intercept nuclear bombs, for example, with a SAM.

If aluminum is available, I can attack a uranium resource tile using a bomber. However, if a worker improvement is placed on the tile, the bomber can no longer target it.

Question 1: How is the chance of intercepting nuclear weapons determined for all air defense units?
Question 2: How can you defend against nuclear weapons if you don't have them yourself?
 
Question: Civ4 made the mountain terrain impassable to all units for the entire game which, to me, was a game breaker. (I've discussed this at length in the Civ4 forum.)
I've been told the same is true for Civ5, although with some goofy tunneling or something. I've never played Civ5, but this again seems like a game breaker.
My question is, is the same still true with Civ6? Is mountain terrain still impassable to units?
 
Question: Civ4 made the mountain terrain impassable to all units for the entire game which, to me, was a game breaker. (I've discussed this at length in the Civ4 forum.)
I've been told the same is true for Civ5, although with some goofy tunneling or something. I've never played Civ5, but this again seems like a game breaker.
My question is, is the same still true with Civ6? Is mountain terrain still impassable to units?
In Civ6 mountains are still impassable, but with research you can gain ability to build tunnels. But you only build tunnel entrances, which within same mountain chain automatically become connected, and function like teleportation gates. You enter at one entrance, and emerge at another instantly, no matter how many mountain tiles are between them. Just like in real life 😀
 
Question: Civ4 made the mountain terrain impassable to all units for the entire game which, to me, was a game breaker. (I've discussed this at length in the Civ4 forum.)
I've been told the same is true for Civ5, although with some goofy tunneling or something. I've never played Civ5, but this again seems like a game breaker.
My question is, is the same still true with Civ6? Is mountain terrain still impassable to units?
Impassable mountains has been quite bearable in Civ4 (you can still go past them in some situations, due to how moves work and are not blocked by twisted mountains ranges) compared to 5 and especially 6. 6 is the worst of all. Yes you can build tunnels but that comes quite late. I suggested Firaxis to make mountains impassable by the past, apparently they have listen to me but as always I'm displeased with the final result. I suppose I had in mind stacks by the time, and impassable mountains with 1UPT is just... unbearable. Sometimes. (often in 6)
 
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