My understanding is that cities picking up your religion upon founding is normal. The city that you founded your religion in becomes the Holy City for that religion, and will definitely adopt that religion. I don't recall from previous plays if having a Holy Site in a city will also cause them to adopt upon founding, but I would think that's likely.

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Your cities that haven't yet converted will feel some passive pressure to spread, but it's not very fast. If you're planning to choose beliefs that help your cities, then consider faith-buying some missionaries to do spreading domestically. I wouldn't delay adopting your 2nd belief; getting it sooner means that you'll have better choices.
 
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Maybe you don't have enough resources for it to heal, choppers need aluminium.
 
What triggers barbs suddenly springing up in my lands about 1000 AD, turn 162? Preference "no bards" was checked at start of game.
 
Do you have any enemies? One of the offensive spy missions is to recruit partisans/rebels from your neighborhood district. Other sources of barb-like hostile units include a city that changes to a free city, due to loss of loyalty. Or a city you conquered, but lose your grip on due to loyalty.
 
What triggers barbs suddenly springing up in my lands about 1000 AD, turn 162? Preference "no bards" was checked at start of game.
You shouldn't dismiss bards like that! :lmao: Their tunes:band: give out many bonuses to you party like a charisma aura...which might be useful for converting actual barbs:assimilate:
 
Bards are a pain because they always pillage 3 to 5 tiles. Most of ideas don't apply, but maybe it is just another civ with offensive trouble making. I play continent world and it's always when just discovering the boundaries of the second continent. I usually don't allow capital agents. It's too far away for loyalty flip, as near original capital, and closest previous civ is more than 8 tiles away. It always happens when I'm the only civ left on the continent. I have not tried defensive spy agents, nor putting a defensive governor in city. Is there a way to verify if it was another civ causing trouble just for the fun of it?
 
Love the puns, @Ordnael ! Bards (the singing class from D&D) are a welcome addition to a questing party.

In Civ6, I'm not sure of the rules for when barb(arian)s may spawn. It would make sense that a sparsely settled landmass on a continents map could spawn them.
I don't know which cases are allowed or blocked with a game setup option of "No Barbs". When I checked the Civ Wiki, it seemed to indicate that the "Recruit Partisans" mission is not possible if the setup option for "No Barbarians" was selected. I've never turned it off, so I have no first-hand experience. I consistently refrain from building Neighborhood districts in my own cities, to avoid the risk of partisans.
 
Sometimes it comes up on the chatter saying who did it, especially if you catch the spy.
 
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ty, I'll id the city and put a defensive spy there and see if gossip shows anything. At least it's not a mystery now, just an annoying feature.
 
It's not an annoying feature!;) When I have a spy promoted with the right bonuses for recruiting partisans I send them abroad to cause some mayhem.:ar15: I only lament that the AI does not build enough neighbourhoods for my spies to target.:evil:
 
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