I can blame any
in this round on incoherence, right?
IT - We have a ton more cities than we had last time, plus a new religion. Focus for this round is going to have to be on getting those cities up to speed, plus spreading Judaism. I also have the suspicion that the world is small enough that peace won't last for long.
Make a note to whip Apache in 3. That requires running lower food than I'd like, but culture is more important there at the moment, and at least we have some in the box.
I'd like to see some more galleys and fishing boats. Especially if we are light on military, then we need to be able to move units quickly.
BT- Tekedda Theatre-granary (queued). Awlil gets Buddhism.
(1) 1160 AD - It seems like we would want a lighthouse before a granary in stagnant Tekedda, so I swap it. I'm keeping the granary first in Awdag, though, because they will have food coming online with the border expansion.
Workers arrive on incense tile. I have to chop an extra forst in Timbuktu's radius to bring irrigation down, since the tile 1W of Timbuktu is chopped already. Other worker starts on irrigation line.
Julius is heading up north of Apache with a settler. I wonder what's up there?
My worker on Walata Isle can't bring irrigation to Tekedda until its borders expand. I move to another tile that will eventually be the LOI to the south, but will swap back to the Tekedda line after expansion.
Peter has Civil Service, and Liz has drama. However, he doesn't have anything that anyone wants except for Fred, who doesn't have anything he wants. I think. I'll keep an eye on it- I hate to give up civil service for optics straight up, and theology isn't worth enough.
BT - Timbuktu Jewish Missionary- Jewish Missionary. I wonder if we should go for something else with chops, but Sistine seems too costly with marble not close to being hooked up. Speeding missionary builds isn't the worst thing in the world, either, even if they are cheap. Gao longbow - work boat. Need infra but will wait for Judaism. Awlil theatre - lighthouse.
(2) 1170 AD New longbow towards SE colonies. Missionary towards Djenne.
BT - Qinky wants Civil Service for Optics and 20 gold. Sorry, I was just hesitating to make that deal with my good buddy Khan!
Khan wants us to cancel our open borders and fish-wheat deal with Liz. I agree, although we will really miss the health.
Kumbi War elephant - library. Judaism spreads in Tadmekka.
(3) 1180 AD Convert Djenne to Judaism. Offer Khan the same deal that Liz wanted (optics for civil service and 20, and get it). I have to fire an engineer in Timbuktu because of the health. We can slip a harbor in, though. Those crabs become a major priority! Whip theatre in Apache.
BT - Timbuktu Jewish Missionary - harbor. Walata longbowman - galley. Apache theatre - jewish temple (well, we will start this on the new turn after conversion).
(4) 1190 AD - Convert Apache and start temple.
BT - Deny open borders to Qin. Gao work boat - galley. Awdawg and Tekedda expand.
(5) 1200 AD Work boat heads towards crabs. It will take awhile, though! In hindsight, this was probably a dumb place to build the workboat from.
BT - Guilds - banking (considered Philsophy, but Liz has it). Djenne longbow - missionary. Awili expands.
(6) 1210 AD Convert Gao
BT - Peter wants us to gift him Guilds, which afaik is a monopoly tech of ours. He's behind in score, and I might have given him something else, but this is too much to ask, I think.
Niani granary - library. Apache's borders expand. At least its own tile is now 96% Malinese instead of 50%.
(7) 1220 AD We are finally scouting Russia. I unload a couple of units by Tadmekka. Peter has engineering now and will even trade it. We are only up drama and guilds, and guilds is a monopoly. He has 100 gold, though. Maybe our best bet is to see what things look like once we have banking, though.
BT - Timbuktu harbor - Jewish missionary. Kumbu library - Jewish missionary. I will spread these around any maybe alternate infra.
Peter adopts Bureaucracy and Theocracy. Julius adops Bureaucracy. Djenne loves its Monarch.
(8) 1230 AD I misclicked and gave Tadmekka's longbow drill 1 instead of city garrison 1. I decided not to reload, and just used its other promotion for city garrison. Hopefully this won't make a difference in some critical battle down the road, or it's
for Gris. Start improving spices.
BT - Peter calls up and offers Engineering and 110 gold for Guilds. Now, we have a monopoly on Guilds, but we've had it for a while, plus Peter is the least "solid" of our Jewish friends, plus the techs are equal in beakers. I accept.
Gao galley - harbor.
(9) 1240 AD - A misclick sends our fishing boat backwards a tile. That *is* worth a reload, so I reload from autosave. Timbuktu chop completes.
BT - Timbuktu Missionary - work boat. Maybe for the SE? Walata galley - work boat.
(10) 1250 AD - Mongolia gets Zoroaster. Walata's galley steps off shore to be a bridge for the war elephant to walk over. SE galley drops off a longbowman in Awili. We badly need a worker or two down there. We could self build, or ferry one, I guess. Missionary heads SW towards Niani or Walata.
We could whip the temple in Apache if we wanted. It's only one culture, so it might not be worth it, though.
We badly need infrastructure and improvements, and also some more military. Clearly, we can have the civics to do one or the other (but not both) well at a time, but luckily Judaism is spread around enough that we cab build infra at a reasonable pace. Getting grocers going with our spices, and getting those crabs with Walata's work boat will be a huge help. Plus, we'll need courthouses, libraries, markets, and banks. Egads! Let's just hope the AI don't pick on us for being on top in the next little while.
Oh, and we could stand to settle Sirian's dots, too.