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RB7 - Winter Wonderland

Discussion in 'Civ4 - Succession Games' started by Sirian, Dec 22, 2005.

  1. PeeDub

    PeeDub Warlord

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    lurker's comment: Not sure I understand how you broke your irrigation line. There are farms all over. What is it you need a fresh-water-to-city line for?
     
  2. Jaffa Tamarin

    Jaffa Tamarin Monkey Cult

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    I see it.

    I'm wondering about the irrigation thing too.
     
  3. Sirian

    Sirian Designer, Mohawk Games

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    Irrigation must chain through adjacent plots, starting at a fresh water plot. This chain MAY pass through a city center that is on irrigable flatlands.

    We had two sources of irrigation chain passing through the city and I cut them both. :smoke: One has to be reconnected, since unirrigated farms lose a food apiece! :eek: Reconnecting through the Plains plot NW of city center looks better to me.

    Make sense?


    - Sirian
     
  4. Jaffa Tamarin

    Jaffa Tamarin Monkey Cult

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    0) 1450AD - It seems that years -- nay, centuries -- of neglect have RUINED the nascent Malinese nation's vital irrigation infrastructure. There is no choice but to recall the ancient monkey rulers, last seen 300 years ago partying it up in the then-new Hanging Gardens of Timbuktu.

    "Umm .. *hic* .. what?", quoth the monkeys, decisively.

    After some days of intensive sobering up .. err, detailed consideration of the strategic situation, the monkeys return to power. Pork barrel road-building projects in the eastern hills are cancelled in favor of restoring water to the nation's farms.

    The monkeys are shocked to note the level of irresponsible deficit-spending. Why, at this rate the state coffers will be empty in just 40 years! Discussions are opened with the scientific community as to the worth of this dubious-sounding "Liberalism" project that has them all so excited.

    IT: Djenne: Library -> University

    1) 1460AD - time passes.

    IT: Apache: Granary -> Library.
    Niani: Library -> Jewish Missionary (already in queue).

    2) 1470AD - research budget cut to 60% of national income. The state coffers are saved, and we still get Liberalism in 2 turns.

    IT: Kumbi: University -> Grocer.

    3) 1480AD - time passes.

    IT: Research: Liberalism -> Economics (free tech) -> Nationalism.
    Timbuktu: University -> National Epic.

    We get our bonus Great Merchant -- Pytheas is born in Timbuktu.

    4) 1490AD - having two Great Merchants hanging around doing nothing seems a bit wasteful. The monkeys install Pytheas in a secret room in the palace, where he can help with the nation's finances. And make the occasional loaf of bread on the side.

    IT: nada.

    5) 1500AD - The monkeys institute a Free Market (which they had intended last turn, but forgot). They consider also allowing Free Speech, but that seems a bit too radical for 1500AD (and it might slow down progress on the National Epic if the citizens are allowed to ask why we're wasting our time on such extravagances during this time of ongoing food crisis for lack of fresh water on the farms).

    With Free Market, we have +ve cash flow at 70% science.

    IT: Notre Dame is built in Russia.

    6) 1505AD - 4 citizens in Awdaghost and 3 in Awlil are sacrificed to complete the forges in their respective cities.

    IT: Ceasar offers us Divine Right and 10 gold, wants our Education. We give him a thorough education in the meaning of the phrase, "Thanks, but no thanks."

    Awdaghost: Forge -> Harbor.
    Awlil: Forge -> Caravel.

    7) 1510AD - the great re-irrigation project is complete at last!

    IT: Kumbi: Grocer -> Maceman.
    Walata: Forge -> Courthouse.
    Takmedda: Granary -> Worker (already in queue).
    Tekedda: Forge -> Courthouse (already in queue).

    8) 1515AD - realising that more courthouses will be needed before work can begin on the Forbidden Palace, the monkeys cancel the harbor in Awdaghost and order up a courthouse instead. Four of the required six courthouses are now under construction.

    IT: Gao: Courthouse -> Grocer.

    9) 1520AD - time passes.

    IT: Apache: Library -> Jewish Monastery.

    10) 1525AD - Apache has stolen a hamlet from Cumae! Gogo ex-barbarian slaves! If we can just get the cows tile next to it, we'll be set :)

     

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  5. Griselda

    Griselda Realms Beyond

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    Goals for the round-
    - Courthouses for FP.
    - Plan for priests- Awdawg is the only city with two seafood and not a lot of high-production tiles it could work thanks to the extra food (this rules out places like Alwil, which at least has that nice hill, for example).

    The other option would be to go for mercantilism with pacifism and try to generate prophets that way. But, we're still building infra in a lot of places, and I'm worried about losing foreign trade routes, even with the low upkeep of pacifism. Maybe in a little while, if the Awdawg plan doesn't work, or we want to speed things up a bit.

    BT - Nationalism - printing press. Niani Jewish Missionary - Jewish missionary. Awlil caravel - aqueduct.

    (1) 1530 AD - Spread Judaism in Awdag and we can whip the courthouse.

    BT - Rome demands clams and I cave, because a war would cause us to need to shift focus in a way that I don't think we're ready for at the moment. Plus we have three clams. We can cancel at the first opportunity. Peter wants to trade gunpowder for nationalism, but that's not happening.

    Tim - National Epic - settler. Kumbi maceman - courthouse. Awdag courthouse - Jewish temple.

    (2) 1535 AD - load a missionary and a worker onto a galley bound for the SE. Whip courthouse in Tekedda. I realize it's not a super high food city, but we need those courthouses, and it's not low-food. Whip aqueduct in Awlil.

    BT - Tadmekka worker - forge. Tekedda courthouse - harbor. Awlil - aqueduct - courthouse. Apache chop completes.

    (3) 1540 AD - Tadmekka workers to marble.

    BT - China demands we cancel deals with the Germans, we decline. Qin is annoyed.

    Niani - Jewish missionary- missionary. Apache Jewish Monastery - Confucian Monastery.

    (4) 1545 AD - Spread Juadism in Awlil. Peter has liberalism. I guess we should trade for gunpowder while Khan still needs it. He won't take a straight liberalism - gunpowder trade, so I throw in drama.

    BT - Tim settler - longbow. Djenne univeristy - grocer.

    (5) 1550 AD - Spread Judaism to Wadan. Build Agades. Whip the temple in Awdag.

    BT- Khan wants economics, which is no longer a monopoly (but only Liz has it). He offers divine right (bleh) and all his gold- 360. I decide not to take it. I don't want to give him too much.

    Kumbi courthouse - buddhist missionary. Awdag Jewish temple - library.

    (6) 1555 AD - Second worker starts on marble.

    BT - Printing press - rep. parts.

    Tim Longbow - Hindu misisonary. Walata courthouse - grocer.

    (7) 1560 AD - Kumbi Buddhist missionary - caravel. Niani Jewish missionary - Jewish missionary. Wadan granary - lighthouse.

    (8) 1565 AD - Spread Judaism in Agades.

    BT - TImbuktu Hindu missionary - war elephant. Gao grocer - aqueduct.

    Fred adopts vassalage, theocracy, and mercantilism.

    (9) 1570 AD - Whip library in Awdag.

    BT - Awdag library - aqueduct.

    (10) Marble online. Timbuktu to Taj Mahal.

    There's a bunch of weird stuff afoot, and I thought I'd explain my reasoning. It's all vetoable if you're not happy with it, of course, but it should hopefully explain the "wtf was she thinking" part of the inherited turn.

    First of all, Taj Mahal is vetoable, since we don't have any production to it at the moment. We did just get marble hooked up, which makes it awfully tempting.

    There's a Buddhist and Hindu missionary on a galley, ready to walk over to the island and head for Awdag next turn, if we want to put in the multiple priests and temple plan there. We did have an engineer for a few turns there, so it won't be fool proof, but already with one priest the percentage of engineer is dropping, and with more it will keep going that way.

    Another option would be to ship the missionaries overseas somewhere (um, somewhere where we don't think the civ would convert *away* from Judaism if we converted a city or two) to develop other faiths and eventual shrine income. With that, we would want to try mercantilism and pacifism, and research constitution for representation. At least we have enough money saved that if it went badly, we could hold on until we could switch back!

    Now that all of our cities have Judaism, we can spread the word in other lands! Niani is still building missionaries, and there's a caravel due in Kumbi. That's normally not a great spot for a caravel, but it could ferry a missionary over to Tiflis and Dusseldorf.

    Russia looks like it is ripe for conversion. Another idea would be to go for China. They have quite a few cities with no religion at all, and they're friends with Khan. Who knows if we could even get open borders with them now, though.

    We could bring some more religions to Apache to get some more cheap culture there, if we want.

    Our only current caravel is on its way to scout England. We would want to build more if we're serious about Spreading the Word to the World. We might even give another religion a nudge where it is safe.

    Some workers are returning to the mainland. One had been ordered by the monkeys to chop a hill by Apache, on a prospecting mission, and is currently on a boat on the way across Apache Sound. Another I sent to Tadmekka to hurry the marble (and, therefore, also the iron) hookup. That worker is also now on a galley coming home. With rep parts coming in plus a new city on that hill, there are worker jobs coming up at home again soon.

    Awlil can whip its courthouse this turn if you want, and I think that's enough for us to start the FP in Walata next turn. Or Awlil can self-build the courthouse in 3. It's got plenty of happy and food, though.

    Oh, and cancel those clams to Rome ASAP. :)

    Have fun!
     
  6. Sirian

    Sirian Designer, Mohawk Games

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    Sounds like progress! The explanations made sense to me.

    Dwip is UP NOW. :whipped:


    - Sirian
     
  7. Dwip

    Dwip Warlord

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    Dwip also isn't going to be getting a coherent set of turns before, say, Friday, and so could probably use a swap or a skip.
     
  8. Sirian

    Sirian Designer, Mohawk Games

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    afpunk: Can you step in? If so, you're UP NOW! :D


    - Sirian
     
  9. afpunk

    afpunk Chieftain

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    Well I've done one turnset tonight, and don't have time for another one. If wanted, I can do it late tomorrow night, if not, maybe next time. :)
     
  10. Sirian

    Sirian Designer, Mohawk Games

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    Tomorrow night's OK.
     
  11. afpunk

    afpunk Chieftain

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    Unfortunately, I don't believe that I'll be able to play tonight either. Too much class and too many hours at work, I'm just going to head to bed now. :) Sorry I can't be more help.
     
  12. Sirian

    Sirian Designer, Mohawk Games

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    OK. Good luck with the study load.

    Dwip, it's back in your hands again. :crazyeye:


    - Sirian
     
  13. Dwip

    Dwip Warlord

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    Arrighty then. Tomorrow and not today, likely.
     
  14. Griselda

    Griselda Realms Beyond

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    Dwip? How's it going?
     
  15. Dwip

    Dwip Warlord

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    And that's what I get for thinking I had until tonight to get these done. But this isn't RB2c, now is it? All these Mali games. Confuses my poor little mind.

    [0] 1575 AD - Wherein we shall attempt not to chop down the forests of crucialness, miss two entire posts worth of giant pictures with easily read color-coded dots, and other such :smoke: moves.

    We can, if we want, have Taj Mahal in 14, and I think that's a perfectly fine plan. We'll see about the missionary thing as well.

    I go ahead and whip Awlil mercilessly, building a courthouse from the bones of fallen slaves. The Minas Morgulesque greenish glow may need to wait for Electricity, however.

    [1] 1580 AD - Kumbi Caravel->Jewish Missionary, Awlil Courthouse->Bank.

    We have a really stupid amount of galleys. And two caravels, of course.

    Swap Walata to the Forbidden Palace, due in 34 turns. We can MM this down to 16 now, or wait two turns for the next pop to come in, and go with that, which is what we'll do. In either case, we could seriously use a couple workers down that way. We could actually use a couple more workers just in general, but.

    [2] 1585 AD - Kumbi Missionary->Buddhist Monastary, Niani Missionary->Bank, Apache Confucian Monastary->Courthouse.

    [3] 1590 AD - Parts across Mali are suddenly replaced by new, far more...replacable models. Start work on a Constitution.

    Tekedda Harbor->Library.

    We'll have the FP in Walata in 11 turns with MMing.

    Aretas III, Great Merchant, is born in Timbuktu. He hangs out with Hanno, Great Merchant, for a time. Talk is made of founding the East China Company.

    Awdaghost's religion count goes up by two.

    [4] 1595 AD - Kumbi Buddhist Monastary->Worker.

    Cancel clams to JC.

    IBT - Pete gets Spiral Minaret.

    [5] 1600 AD - Djenne Grocer->Market, Gao 'duct->Library.

    Convert Tiflis, among other things.

    IBT - JC must have really wanted those Clams, because he comes back offering his Sheep for our Clams, which I'm happy enough to do.

    [6] 1605 AD - Our people want to build the infrastructure! Maybe we should...

    IBT - Fred comes offering Divine Right + 280 gold for Education. I could probably wrangle some sort of deal for Astronomy, but I decline.

    [7] 1610 AD - Kumbi Worker->Jewish Missionary.

    Vast logging projects are in progress across Mali as we set up lumbermills. In years to come, there will be much contention over spotted owls.

    [8] 1615 AD - Kumbi Jewish Missionary->Worker, Tadmekka Forge->Harbor, Awlil Bank->Harbor.

    Convert Dusseldorf, and move some boats.

    [9] 1620 AD - Constitution comes in, and we start on Democracy, though I almost went Corporation. I also swap us to Representation, because duh.

    Caravel scouting of England complete.

    [10] 1625 AD - Gao Library->Worker (vetoable, but we could use 'em).

    And there we are. I left a caravel with missionary unmoved. Take it where you will.

    Democracy is still in veto range if you really want Corporation, but my plan is along the lines of hit Taj Mahal, hit Democracy, have Timbuktu or Kumbi build Statue of Liberty. We can go serious deficit research to get Constitution in 5, if we want to be doing that. Maybe MM Timby to get Taj Mahal in 5. Whatever.

    SW Isle REALLY needs a couple three workers. It also needs infrastructure, so...yeah. Part of me thinks we should have Kumbi crank 2-3 more workers, since it has little else to build right now.

    We have two Great Merchants. I'm not sure what we want to do with them, exactly. They're hanging in Timbuktu.

    There's gotta be something we can do to make Apache not suck, but I can't for the life of me figure out what it is. Unless we research Biology like, next turn.
     
  16. Bezhukov

    Bezhukov Deity

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    "We have two Great Merchants. I'm not sure what we want to do with them, exactly. They're hanging in Timbuktu.

    There's gotta be something we can do to make Apache not suck, but I can't for the life of me figure out what it is. Unless we research Biology like, next turn."

    Lurker comment: what is it that Great Merchant super specialists make again? :mischief:
     
  17. Dwip

    Dwip Warlord

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    +1 food, +6 gpt, as I recall. Which isn't going to make Apache not suck, since Apache's only hope is Obi-Wan Farmobi, but may be useful in Timbuktu. I think the tech is either Corporation or Democracy, too. We've got ludicrous research abilities, even at half infrastructure and 70% science, so I didn't go that route, but it's a route. Or we could drop him in a caravel and send him to Russia or something for the cash, then fund massive deficit research until all our econ buildings are online. I ended up doing none of these things, because I couldn't think of a great plan for him. OTOH, I expect Sirian will, so.
     
  18. Griselda

    Griselda Realms Beyond

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    The stupid amount of galleys are mostly my doing, over the last two rounds. My reasoning is that having a few cheap galleys around prevents us from needing lots more expensive military, because what we do have is more mobile (heh, do I sound like Donald Rumsfeld? :p). With so many cities on islands, we need to be able to get to our entire civ, and quickly, with military units built from the core should war break out. So, each major crossing has two galleys. The goal is to always have one on each side, to minimize the wait for units. Some areas can also use galleys are stepping stones to get across one tile of coast or peak.

    It looks like Awdag is ready for some serious :whipped: !
     
  19. Dwip

    Dwip Warlord

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    Not complaining, mind you, just being amused. ;)
     
  20. Sirian

    Sirian Designer, Mohawk Games

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    :lol: :rotfl: :lol:
     

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