RB7 - Winter Wonderland

Bezhukov said:
These are not the cows you are looking for, Julius! :cooool:

:lol: :lol: :)


I've got Dwip coming and going. The one forest I wanted chopped has a Lumbermill on it now! :crazyeye: :lol:

rb7-sirian-57.jpg


That's the only plot that can add more food to this town.
It will likely be chopped, but there are more urgent matters.


IT 1625AD: I pull the trigger on two tech trading deals, acquiring Astronomy and Divine Right for non-monopoly techs.

I wake the two Merchants, load aboard galley, and set sail.

Early: Upgrade some galleys to galleon. (Colossus is obsoleted, btw). Also some whipping.

Middle: Sell Printing Press to Mao for 340g, improving our relations.

rb7-sirian-56.jpg


See that one plot of Mao's territory blocking the road between Germany and Russia? Arrgh.
I needed open Borders for our Merchants to reach Moscow this century.
Turns out Moscow trade mission was worth the same as Cologne in Germany! :smoke:

In fact, when I sent the second merchant BACK to Cologne, the value there had gone UP to 1700!

rb7-sirian-58.jpg


Anyway, I got 3200g in cash for our two merchants. Which is good because....
We adopted Universal Suffrage!
(This wild and crazy spending spree brought to you by Charis, Inc.)
(We at Charis, Inc. never met a colonial investment we didn't like!)


EDIT: For everybody's amusement, I've not edited out the "Mao" remarks.
Just substitute "Qin" in your own mind in these places. Danke!

(You don't think I got too wrapped up in Adventure Two, do you? ... I didn't think so!)
 
Late: Now THIS...

rb7-sirian-59.jpg


could... get... ugly... :eek:


We may have to ditch Fred. Y'all are feelin me on that, right?
We may need to go Liberal and drop that whole state religion thing soon.
Fred is making enemies of civs we can't afford to tick off.
Our relations are about to undergo some realignments, I expect.
Don't want to be fighting Khan at this point!
If Khan wants anything vis-a-vis Germany, I'd be tempted to sign on!


1675AD: I tried to get a fifth religion in to Aw-Dag. No dice.

rb7-sirian-60.jpg


Inside we are ready to gear up the Prophet Machine(TM). :worship:
I got all four temples built on this round. (These guys were in a "rush" :lol: )

rb7-sirian-61.jpg


At ANY point, the city can start cranking four priests.
We might consider some PACIFISM while that is occurring?

Also, I built nary a military unit and we are tempting fate here big time!
Rifle tech is coming.
Recommend major Conscription Push
Draft a round, or even TWO, of rifles off all cities big enough to do it.

uncle-sirian-cuba.jpg


Might be a good time to do that while running Pacifism?
Up to Jaffa as to when to push the Priest Production.
Our poor Headless Hydra(TM) would like to get in the game in time to matter, though!
(The fact that Wall Street is under construction is begging for notice!)


Anyway, lots of interesting choices to be made now.
Hopefully Jaffa will be blessed to live in uninteresting times. :cool:


rb7-sirian-62.jpg



Jaffa's UP NOW.


- Sirian
 
Sirian said:
Turns out Moscow trade mission was worth the same as Cologne in Germany! :smoke:

lurker's comment:
How can you tell the value of a trade mission ahead of time?
 
You really can't, not precisely. However it is a combination of distance and the local commerce of the target city. Bigger, richer cities give more. Cities farther away give more. Big, rich, faraway cities give the most. As games progress, and cities mature, trade missions are worth more, on average.

I'd suggest that pulling less than about 1500 from a trade mission is a ripoff. I've certainly gotten more than that, though in my mind, I have a lot of old builds, so I'm not exactly sure what the realistic upper limit is on value.

Since Moscow was farther away, I presume that the German city was pulling more total commerce for whatever reason.

If you're not in a hurry and not at risk, "shopping around" to see which cities might give you more money can be worth doing.


- Sirian
 
0) 1675AD - The monkeys hawk our world map, but only sad old Julius is interested (he gives us 110 gold).

IT: Kumbi: Buddhist Temple -> Galleon
Gao: University -> Observatory
Walata: Harbor -> Library
Awdag: Aqueduct -> Jewish Synagogue (and recruits a quartet of priests!)

1) 1680AD - The cows at Apache are 52% Roman. The monkeys have a dream of a new party city, with much feasting on the choicest cuts of local beef. Forge at Apache is rush-built for 228 gold.

IT: Tadmekka: Library -> University
Apache: Forge -> Hermitage

Our Golden Age has come to an end! The monkeys are puzzled. The historical documents did not mention that we were in a Golden Age.

2) 1685AD - time passes.

IT: Djenne: Theatre -> Wealth (will start Rifleman next turn)
Walata: Library -> Observatory
Niani: Barracks -> Grocer
Awlil: Barracks -> Grocer

3) 1690AD - time passes.

IT: We cancel our trade deals with the Germans, as requested by that nice Mr Khan.

Research: Rifling -> Chemistry.
Tekedda: Barracks -> Observatory.

4) 1695AD - time passes.

5) 1700AD - time passes.

IT: Kumbi: Galleon -> Rifleman
Gao: Observatory -> Market

c16.jpg


6) 1705AD - Apache's cows are now only 50% Roman.

IT: Research: Chemistry -> Steel
Wadan: Barracks -> Library

7) 1710AD - time passes.

IT: Julius wants us to declare war on Germany. Hmmm. I say, Ceasar, why don't you go fight and we'll just sit back and watch, how does that sound?

Tadmekka: University -> Observatory.

8) 1715AD - time passes.

9) 1720AD - ..

c17.jpg


Ha! Take that, Ceasar!

10) 1725AD - still two turns from finishing Wall Street. Probably when that's done is the time to go for Nationhood+Pacifism+conscripting.

Since we appear to have something of a commerce/science focus, are we going for a space race victory?
 

Attachments

First Old Hickory fights the Battle of New Orleans after the War of 1812 is already over, then he builds his Hermitage after the cows have already been stolen. Poor Andrew Jackson, always a day late and a dollar short! :lol:

[offtopic]

BTW, did anyone see that movie that was shot (with no outtakes!) at the original Hermitage in St. Petersburg (Russia)?
 
The Golden Age must have been from Taj Mahal. I may have to do some sightseeing there.

I see it, will play within the next few days or so.
 
Conscription works similarly to poprushing. You have to be in the civic, the button is in the city screen (adjacent to the whip button), and there is some unhappiness for ten turns. Amount of population consumed to create each drafted unit depends on tech:

Mech Infantry: 3 pop per unit
Infantry: 2 pop per unit
Everything older: 1 pop per unit

Thus Rifles are the best value you can get from the draft at 1 pop per unit.

Drafted units get half the experience a normal unit would get. Thus if running Theocracy in a state religion town with Barracks, get 3XP instead of 6XP.


- Sirian
 
"Thus Rifles are the best value you can get from the draft at 1 pop per unit."

Redcoats, my boy, redcoats. ;) Nationalism is the civic whereby Britannia comes to rule...
 
Ack- I thought that I was going to be able to play tonight, but that didn't materialize. I think I can play tomorrow night, but am not 100% certain. I'd be happy to take a swap, or just hang in there and try to play tomorrow.
 
What he said. I definitely can't play before tomorrow anyway.
 
Bezhukov said:
"Thus Rifles are the best value you can get from the draft at 1 pop per unit."

Redcoats, my boy, redcoats. ;) Nationalism is the civic whereby Britannia comes to rule...

Let me guess, you live in England? :rolleyes:
 
Clovis said:
Let me guess, you live in England? :rolleyes:

The Redcoat is the English UU that replace the rifle. Need I say more...
 
The rifle already obsoletes every unit that procedes it - the redcoat just adds insult to injury. At a cost of a mere one population point, they are a tremendous bargain, and given England's propensity to be among the tech leaders, drafting mass quantities of redcoats is a very potent strategy for world conquest.
 
I figured it out. Gris is working hard to see that I'm not up until the weekend is over. :mischief:

She's a clever and mischievous sort. You have to keep an eye on her! :D


- Sirian
 
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