Ok so here is the first scenario of my Command and Conquer project. This one is based on the 1996 prequel to the first Command and Conquer.
It is an alternate history version of World War II in which the Soviet Union is the aggressor trying to bring Communist "liberation" to Europe. You can play as either the Allies or the Soviets.
NOTE: Due to the sheer amount of units the enemy will send at you, it is advisable to turn off the Animate Battles option during the AI's turn unless you want to sit there for a good 30 minutes watching each individual battle unfold. Also, due to the large scale of each playable faction it is not uncommon to take up to an hour just to make all the moves you want to make during your turn. This is a very time consuming scenario!
Victory Conditions: Conquest or scoring a million victory points. Victory points can be earned through controlling any of the 26 victory points on the map as well as killing enemy units
Factions:
Allies- These guys control most of the map early in the game but that will probably change within the first few turns. Your units are weaker than their Soviet counterparts and they outnumber you as well. What does this mean for you? It means don't try to go toe-to-toe with the Soviets because you will lose every time. Things will be rough in the beginning and it will test your skills as a strategist, but if you can manage to hold on until you get your advanced weapons, you should be able to even the odds. Your forces are also faster than their Soviet counterparts and the Allies have a lot of invisible units as well. This means you can fight a guerilla war and launch hit and run attacks. Your units are also cheaper and you have much better production capability than the Soviets, so just keep churning out units and you should be able to eventually drown the Soviets with the sheer number of weaker units you throw at them. Your Navy is also a huge advantage for you. You start off with a bigger fleet than the Soviets and your ships are better as well. Play your cards right and you can have the Soviets blockaded in no time.
Soviets- Huge military, strong units, and air superiority define the Soviet war machine. Play as the Soviets if you want a really easy game or if you just love killing capitalists. Since the CivIII AI doesn't know how to properly use a lot of the Allies' sneakier weapons, it will just turn into a slugfest which you will have no problem winning since your tanks are stronger and you have uncontested control of the skies. The Allied Navy might prove to be a nuisence for you, but ships can't stop you from taking cities now can they? However, your government has the Standard Tile Penalty, which means your economic growth and production ability will be greatly hampered compared to the Allies. What does this mean for a Soviet player? It means if you don't want to be overwhelmed then you have to try and conquer as much territory as you can as fast as possible to keep the Allies from mobilizing an effective resistence.
Switzerland- An unplayable neutral faction. They use the same units as the Allies and don't have very many units. They are basically there to be used however you or your enemy sees fit. Trade with them, conquer them, or get them to fight your enemy to draw attention away from you for a few turns (and I mean a FEW turns, since they can't last long against either faction).
Credits:
REDY- The map and unit placement were based off his Red Alert scenario.
Wyrmshadow- A lot of his units fit so well, I don't think the scenario would have looked as good without his units.
Gary Childress- Same for him. His infantry units really fit the style I was looking for.
Warpstorm- For his watercolor terrain.
Westwood Studios- For making such an amazing game like Red Alert.
Electronic Arts- For keeping Command and Conquer alive.
Anyone that I missed that feels they should be credited, please let me know. I hate not giving people credit where it is due.
Well here's the Download...
Moderator Action: Broken download updated - Blake00
https://forums.civfanatics.com/resources/command-and-conquer-red-alert-scenario-repack.27644/
.
It is an alternate history version of World War II in which the Soviet Union is the aggressor trying to bring Communist "liberation" to Europe. You can play as either the Allies or the Soviets.
NOTE: Due to the sheer amount of units the enemy will send at you, it is advisable to turn off the Animate Battles option during the AI's turn unless you want to sit there for a good 30 minutes watching each individual battle unfold. Also, due to the large scale of each playable faction it is not uncommon to take up to an hour just to make all the moves you want to make during your turn. This is a very time consuming scenario!
Victory Conditions: Conquest or scoring a million victory points. Victory points can be earned through controlling any of the 26 victory points on the map as well as killing enemy units
Factions:
Allies- These guys control most of the map early in the game but that will probably change within the first few turns. Your units are weaker than their Soviet counterparts and they outnumber you as well. What does this mean for you? It means don't try to go toe-to-toe with the Soviets because you will lose every time. Things will be rough in the beginning and it will test your skills as a strategist, but if you can manage to hold on until you get your advanced weapons, you should be able to even the odds. Your forces are also faster than their Soviet counterparts and the Allies have a lot of invisible units as well. This means you can fight a guerilla war and launch hit and run attacks. Your units are also cheaper and you have much better production capability than the Soviets, so just keep churning out units and you should be able to eventually drown the Soviets with the sheer number of weaker units you throw at them. Your Navy is also a huge advantage for you. You start off with a bigger fleet than the Soviets and your ships are better as well. Play your cards right and you can have the Soviets blockaded in no time.
Soviets- Huge military, strong units, and air superiority define the Soviet war machine. Play as the Soviets if you want a really easy game or if you just love killing capitalists. Since the CivIII AI doesn't know how to properly use a lot of the Allies' sneakier weapons, it will just turn into a slugfest which you will have no problem winning since your tanks are stronger and you have uncontested control of the skies. The Allied Navy might prove to be a nuisence for you, but ships can't stop you from taking cities now can they? However, your government has the Standard Tile Penalty, which means your economic growth and production ability will be greatly hampered compared to the Allies. What does this mean for a Soviet player? It means if you don't want to be overwhelmed then you have to try and conquer as much territory as you can as fast as possible to keep the Allies from mobilizing an effective resistence.
Switzerland- An unplayable neutral faction. They use the same units as the Allies and don't have very many units. They are basically there to be used however you or your enemy sees fit. Trade with them, conquer them, or get them to fight your enemy to draw attention away from you for a few turns (and I mean a FEW turns, since they can't last long against either faction).
Credits:
REDY- The map and unit placement were based off his Red Alert scenario.
Wyrmshadow- A lot of his units fit so well, I don't think the scenario would have looked as good without his units.
Gary Childress- Same for him. His infantry units really fit the style I was looking for.
Warpstorm- For his watercolor terrain.
Westwood Studios- For making such an amazing game like Red Alert.
Electronic Arts- For keeping Command and Conquer alive.
Anyone that I missed that feels they should be credited, please let me know. I hate not giving people credit where it is due.
Well here's the Download...
Moderator Action: Broken download updated - Blake00
https://forums.civfanatics.com/resources/command-and-conquer-red-alert-scenario-repack.27644/
.
Last edited by a moderator: