Or does it? Can we manipulate it so that there is no resolution possible at 10t, and start a 1t resolution timer on T75 if we need to? I don't have enough experience with the AP to know this.
I'm not sure, not being an AP expert, but I thought that there are no votes if only one player has the AP religion.
Ah, you guys are right!
Testing indicates that it would work.
6. Assign city from X to Y:
Prerequisite: Civ X must be a Voting Member, but not Full Member, and Civ Y must be a Full Member. The two civs must not be at war. Civ Y must have a higher culture on the city plot (not the city itself) than Civ X does.
If passed the city is transferred intact with all buildings but no units.
I thought for sure Assign city vote would come up, but even though a 4 city colony owned Gold City with Taoism, no vote came up.
Our test game civ was a full member, the colony was a voting member thanks to Gold City having Taoism, we were not at war, and the colony had much less culture on the city plot than us due to 2 culture bombs.
Yet, the AP did not have a vote come up to give us back Gold City?
I guess, if giving back the city makes a civ no longer a member, then the vote is somehow invalid?
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Anyway, I've had some bad experience with AP going wrong in the past.
Like a city being conquered and canceling the AP diplo win vote.
Who is to say that Kyoto won't get a Tao spread after we complete the T64 AP on say, turn 67?
They switch to Taoism, becoming a full member.
Then later, on T75 right as our spies are ready to do the last Legendary city push, a vote comes up and AP Win is not an option.
4. Open Borders
Prerequisite: The Resident or a Full Member currently does not have an Open Border treaty with one or more Full Members.
If passed, all Members now have Open Borders with each other.
I still think since AP is our best backup plan, we should play it safe and have its vote come up T77 for a T78 Win.
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