Shock The World for Conquest

Spartakus

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to Bombur:
sorry for the problem. I first made my new version Shock The World 2.0. I added a lot of things (almost all of them were taken on the web), including wonders. I gave specifical flavor to many of them, but I found that the AI doesn't give a f*%k about buildings' flavor: look here
So I made another version 2.1: in this one every group of civilization start with a specific, non-tradable tech. In this way some tech appears to someone and others to someone else.
Now, Bombur: the link with zipped version 2.1 gives you everything, except the biq file. If you want to play version 2.0 (which gives you a great amount of wonder... perhaps too easy!), you must download the small zip file 2.0, substitute the civilopedia file in the STW folder, and rename this folder exactly as the biq (in this case, Shock The World2.0). If you want to play version 2.1, you do not have to change nothing, just wait a little 'til i upload the 2.1 biq file.
Tonight or tomorrow i will start to give details of the mod.
Now just the description of the preview (from left to right):
Lenin of the Russian
Red Guard
Biplane
Labour Union (small wonder - splash)
Israeli Colonist
Terrorist
Zheng He's voyage (asian great wonder - splash)
Special Corthouse (fascist-gov small wonder - splash)
Senate (small wonder)
Rama of the Siamese
Thai Warrior
Prison (ancient -small wonder - pedia)
Muslim fanatic
Dacian Warrior
Obelisk (african small wonder - splash)
Plato's Academy (great wonder - splash)
 
I will try your mod :)
 
Problem : i extracted the 2.1 zipfile in ../conquests/scenarios/.. but when i would begin the game : i didn't found it !

I checked in my Conquests' goup files and i have don't found Shock The World's biq !!! :(
 
Originally posted by Spartakus
to Bombur:
sorry for the problem. I first made my new version Shock The World 2.0. I added a lot of things (almost all of them were taken on the web), including wonders. I gave specifical flavor to many of them, but I found that the AI doesn't give a f*%k about buildings' flavor: look here
So I made another version 2.1: in this one every group of civilization start with a specific, non-tradable tech. In this way some tech appears to someone and others to someone else.
Now, Bombur: the link with zipped version 2.1 gives you everything, except the biq file. If you want to play version 2.0 (which gives you a great amount of wonder... perhaps too easy!), you must download the small zip file 2.0, substitute the civilopedia file in the STW folder, and rename this folder exactly as the biq (in this case, Shock The World2.0). If you want to play version 2.1, you do not have to change nothing, just wait a little 'til i upload the 2.1 biq file.
Tonight or tomorrow i will start to give details of the mod.
Now just the description of the preview (from left to right):
Lenin of the Russian
Red Guard
Biplane
Labour Union (small wonder - splash)
Israeli Colonist
Terrorist
Zheng He's voyage (asian great wonder - splash)
Special Corthouse (fascist-gov small wonder - splash)
Senate (small wonder)
Rama of the Siamese
Thai Warrior
Prison (ancient -small wonder - pedia)
Muslim fanatic
Dacian Warrior
Obelisk (african small wonder - splash)
Plato's Academy (great wonder - splash)


-Thank you.
 
Here you can downolad the biq file for version 2.1 (be sure biq and folder name to match!). Now some details...

New leaders and races (flavors)

Zawditu of the ETHIOPIANS (african)
Mihai of the ROUMANIANS (christian)
Lenin of the RUSSIAN (christian)
Gustav of the Swedish (christian)
Stephan of the MAGYARS (christian)
Taharqa of the NUBIANS (african)
Solomon of the HEBREWS (hebrew)
Franz-Joseph of the AUSTRIANS (christian)
Rama of the SIAMESE (asian)

Other flavors are: Indian, Precolombian, Muslim.
In version 2.1 every civ starts with a flavor-specific, non-tradable tech. Moreover, another tech like this is Ancient Migration. This is given only to civs from the "Old World" (europe, asia, africa) and is required for monotheism>theology but also for wheel>horse raiding. These two are tradabel, so precolombian civs haven't horses until they get in contact with old-world civs.

New units:

Katyusha
Merkava4
Indian Infantry
Ku****e Archer
Raider
Jannissary
Muslim Fanatic
Thai Warrior
Missionary
RedGuard
Albatros
Blimp
MiG15
Hussar
Colonist
Terrorist
Longswordman

New governments: Fundamentalism. The Republic is no more a government.
 
New techs (era; flavor)

Ancient_Migration (no-era; old world)
Body_Ornamentation (no-era; precolombian)
Chiefdom (no-era; african)
Eastern settling (no-era; asian)
Crescent settling (no-era; muslim)
Western settling (no-era; christian)
Exodus (no-era; hebrew)
Dravidic_Tradition (no-era; indian)
Stone_Working (ancient)
Animal_Domestication (ancient)
Enslavement (ancient; precolombian)
Blood_Cult (ancient; precolombian)
Architecture (ancient; christian)
Judaism (ancient; hebrew)
Bridge_Building (middle)
Book_Making (middle)
Scholasticism (middle)
Storytelling (middle; precolombian)
Celestial_Knowledge (middle; precolombian)
Terrace_Farming (middle; precolombian)
Caste_System (middle; indian)
Confucianism (middle; asian)
Divine_Right (middle; christian)
Humanism (middle; christian)
Shinto (middle; asian)
Jihad (middle; muslim)
Proselitism (middle; christian)
Middle_Class (middle)
Mercantilism (middle)
Colonialism (middle; christian)
Capitalism (industrial)
Taylorism (industrial)
Unionization (industrial)
Indipendentism (industrial)
Stalinism (industrial)
Socialism (industrial)
Aeronautics (industrial)
Telegraph (industrial)
Telephone (industrial)
Revanchism (modern)
Fundamentalism (modern)
Plastics (modern)
Urban_Planning (modern)
Fusion (modern)
Cybernetics (modern)
 
New buildings:

Dome of the Rock (great wonder; muslim)
Third_Internationale (great wonder)
Labour_Union (small wonder)
5Year_Plan (grat wonder)
East_India Company (great wonder; christian)
Transatlantic Cable (great wonder)
Tour_Eiffel (great wonder)
National_Constitution (small wonder)
Empire_State_Building (great wonder)
Sewer (improvement)
Plato's_Academy (great wonder; christian)
Special_Courthouse (small wonder)
Soviet (improvement)
Senate (small wonder)
Zheng He's Voyage (great wonder; asian)
Angkor_Wat (great wonder; asian)
Terracotta_Army (great wonder; asian)
Taj_Mahal (great wonder; indian)
Hagia_Sophia (great wonder; muslim)
Obelisk (small wonder; african)
Kukulcan (grat wonder; precolombian)
Condor_Palace (grat wonder; precolombian)
Palace of the Masks (grat wonder; precolombian)
Temple of the Moon (grat wonder; precolombian)
Temple of the Sun (grat wonder; precolombian)
Sacrificial Altar (improvement; precolombian)
Solomons_Temple (great wonder; hebrew)
Mission (great wonder; christian)
Arc_De_Triomphe (great wonder)
Great_Purge (great wonder)
Steel_Mill (small wonder)
Oil_Refinery (small wonder)
Winter_Palace (small wonder)
Prison (small wonder)
Federal_Government (small wonder)
Depurator (improvement)
Fusion_Plant (improvement)
Holy_War (great wonder)
 
Error in 2.1 biq
 

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You will release new version when ?
 
Other flavors are: Indian, Precolombian, Muslim.
In version 2.1 every civ starts with a flavor-specific, non-tradable tech. Moreover, another tech like this is Ancient Migration. This is given only to civs from the "Old World" (europe, asia, africa) and is required for monotheism>theology but also for wheel>horse raiding. These two are tradabel, so precolombian civs haven't horses until they get in contact with old-world civs.


-Brilliant idea. How to do this? Do you simply mark the technology as "no era" and tradable? But in the TAM Modpack, specific civ technologies are also marked like that and still cannot be traded. Non era technologies can be traded?
 
simple: when you modifiy a tech or create a new one you can choose the required techs. Simply choose one of your non-era tech as a required one.
 
Originally posted by Spartakus
New buildings:

Dome of the Rock (great wonder; muslim)

As this is a muslim wonder, shouldn't it have the Arabic name (which would be Al Aqsa Mosque [spelling?]) if I remember it correctly....
 
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