An annoying and strange bug:
There is an unkillable Warlord Chief in Pitjantjatjara (the city I'm attacking):
- When I attempt to kill him with an unit, both units fight in battle and the game tells me that I destroyed the Warlord Chief, but he respawns in the city with full health.
- When I try to delete this unit in Worldbuilder (right-clicking and with Kill button in Edit Unit screen), he always respawns in the city.
- When I move him to another plot in WB (correctly) and then try to delete, only disappears the unit's graphic, the flag is still in the plot, and after closing WB... the unit automatically moves to the city!
SVN 5771 (v31 downloadable), with last DLL. Save attached.
This is a bug in the respawn code TB merged from TheLadiesOgre along with the combat mod changes. Here's the background:
The changes added the capability for promotions to provide auto-evac-to-capital-on-death counts for units earning such a promotion. Any unit that gets the promotion will add the promotions specified count to their 'number of lives' (in effect). When they are killed if that number is greater than 0 they are 'evacuated' from the battle and 'nursed to health' in the capital. Each time this happens the count is reduced by one (so typically a promotion might give one respawn, and once the unit has used that up they cannot respawn again).
Given that, what happens with the warlord COULD be (but isn't - see later) correct, in that if he had such a promotion with unused respawns you would kill him and he would reappear in the capital fully healed.
There are a few issues with this (IMO), especially in regard to your game:
1) He actually doesn't HAVE a spare respawn to use up - it's a bug in he load/save that means he is essentially getting an extra one in his case (fix will b on the SVN shortly - I'm testing currently)
2) Even if he did, evacuating and healing up instantly to the SAME PLOT he was killed on seems a bit weird to say the least
I toyed with simply inhibiting it if you're already in the capital (you die defending the capital, and that's just tough), but that seems a bit draconian (you might reasonably station a great defending unit there for just tis purpose). Instead I have changed the respawn, so that instead of coming back with full health, the respawned unit has 10% health. IMO that better reflects the notion of being emergency evacuated to be nursed back to health back home.
This 10% respawn will now ALWAYS happen, regardless of whether you died in the capital or somewhere else - to me it just seems like a better rendition of the entire mechanic.