Single Player bugs and crashes - After the 16th of May

list of bugs i found until now:

no AI to WorkBoat, when i put auto build the boat sleep in city.

strange shadow square and shadow bald guy in the resource list in city screen.

sometimes, when a Great General borns the circle indicator of the place where they born shows a Engineer not a General.
 
list of bugs i found until now:

no AI to WorkBoat, when i put auto build the boat sleep in city.

strange shadow square and shadow bald guy in the resource list in city screen.

sometimes, when a Great General borns the circle indicator of the place where they born shows a Engineer not a General.

The workboat AI only (currently) operates correctly if there is LOCAL work for the workboat to do (in the current city's radius). If you have an example where there is work for it to do locally and automating just goes to sleep please post the save with instructions on where to look.
 
list of bugs i found until now:

no AI to WorkBoat, when i put auto build the boat sleep in city.

strange shadow square and shadow bald guy in the resource list in city screen.

sometimes, when a Great General borns the circle indicator of the place where they born shows a Engineer not a General.

The riding School give the speed promotion to any combat unit.
 
The workboat AI only (currently) operates correctly if there is LOCAL work for the workboat to do (in the current city's radius). If you have an example where there is work for it to do locally and automating just goes to sleep please post the save with instructions on where to look.


Local is working. thanks.
 
V30 no SVN, Viewports on. No save game as it does not always repeat.

Sometimes when I load a save gave, the auto cycle of units does not work until I have switched to a different viewport than the one that first comes up. I need to hit the W (wait) button after performing an action with a unit, before it will move to another unit.

Once the viewport has changed it works normal again.
 
To me everything looks just fine there.

The -2 :culture: crime graffiti is to be found "inside" the base 146 "culture by buildings" value which is added to base 198 "culture by specialists" and then exposed to the % modifiers.

The -2 is. The -2% isn't in the 50% bonus from buildings
And ifyou look again, you will see taht the culture bonus dispayed is ntot the total culture of the city, not the base culture bonus and not the culture from commerce (0% culture rate).
 
@DH: Run the debug dll on load and you'll see you've got a crash taking place in a number of your Subdued Animal files. That could be serious trouble for our games... I'm not sure what caused it but my suspicion amounts to something you did with the file when you removed the whale. Unfortunately, the bug report is less than helpful... perhaps one of your schemas needs updating? I couldn't easily sort it out myself so since you know what you may have changed recently I figured I'd hand it off to you.
 
The -2 is. The -2% isn't in the 50% bonus from buildings
And ifyou look again, you will see taht the culture bonus dispayed is ntot the total culture of the city, not the base culture bonus and not the culture from commerce (0% culture rate).

But you are in a Golden Age!

See what it is After you exit the GA. If it's still off then you have a case.

JosEPh
 
In my save, in the city of NIANI, say i can build tuareg culture, but the tuareg need dunes AND camel in city vicinity, i only have dunes.


Save Attached.
 

Attachments

In my save, in the city of NIANI, say i can build tuareg culture, but the tuareg need dunes AND camel in city vicinity, i only have dunes.


Save Attached.

Did you happen to build a camel herd with a subdued camel in that city?
 
Wonders?
Double build avail?? I have the Triumph Column in 2 cities (see attached), but it should be only avail to 1 city??

Also i am getting this still:

Traceback (most recent call last):
File "BugEventManager", line 363, in _handleDefaultEvent
File "AppianWay", line 66, in onBuildingBuilt
UnboundLocalError: local variable 'pCity2' referenced before assignment
 
Wonders?
Double build avail?? I have the Triumph Column in 2 cities (see attached), but it should be only avail to 1 city??

Also i am getting this still:

Traceback (most recent call last):
File "BugEventManager", line 363, in _handleDefaultEvent
File "AppianWay", line 66, in onBuildingBuilt
UnboundLocalError: local variable 'pCity2' referenced before assignment

For the nth time please include your pythonerr.log file. I don't get that AppianWay error myself and need your log to find it. Also which city are you building it in? I assume the save is from before it gets built.
 
Ok building a bug catcher was a success ;-)

I found a little AI bug after noting that it tries to camp next to my cities with its ships for some sort of blockade

But if there is a reef on the tile it camps on it doesn't realize slowly dieing of terrain damage over time...
 

Attachments

To build a Homing Pigeon Coop, it appears that you need Poultry in the vicinity, even if you are using a Subdued Pigeon. That's a bug, right?
 
I really think its about 2 or so weeks old, as i get the same ole error message about what i mentioned from Microsoft each time. It happens about every 20-25 turns or so no. AGAIN/:blush:

I know i tried to reproduce it but then i did the debug and got pass that one point, that was the one that was causing the main problem, not the time before but the one before that

http://forums.civfanatics.com/showpost.php?p=12510554&postcount=355

Sorry - cannot reproduce it from your saves or from literally hundreds of turns of gameplay here.

Note that I have seen pure virtual issues as a symptom of memory problems though where the original memory allocation failure is not handled correctly - I trust you are using viewports?
 
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