Single Player bugs and crashes - After the 16th of May

SVN 5598. Game hangs on end turn. (I've waited like 10-20 min for it to move to the next turn.) Renamed my folder to C2C before this game.

Pls look at post # 1 and re-do your post thx.
 
just started a new game 4 continents, gigantic map, Olmec civ. Very first turn, pressed enter and immediate CTD, no error message. Using SVN 5599. I attached the save file but it told me minidump.dmp was an invalid file and wouldn't let me upload it. I am supposed to change the extension to txt or something?
 

Attachments

just started a new game 4 continents, gigantic map, Olmec civ. Very first turn, pressed enter and immediate CTD, no error message. Using SVN 5599. I attached the save file but it told me minidump.dmp was an invalid file and wouldn't let me upload it. I am supposed to change the extension to txt or something?

You just ZIP it, and upload it here.
 
SVN5594
I end Cannibalism, but all side-down are still here. Worldview (Cannibalism) is really supress, and I cant supress it again.
And with the assassin event, my only choice is the cannibalism choice (+5% reserve food in capital)
But i cant butcher captives anymore

EDIT
Hawaiian ressource xists, but not the Culture (Hawaiian) Wonder
 
1. Is the Entertainer supposed to have actions keys?? (none pic 1)

2. Hydro are you going to have more with the Judge, because it is just sitting there doing nothing for 4 eras?? pic 2

3. Nice icons(btns) but can we add like we did with the stable icons/btns, something right in the middle reflecting what it is?? [pic 3
 
SVN5594
I end Cannibalism, but all side-down are still here. Worldview (Cannibalism) is really supress, and I cant supress it again.
And with the assassin event, my only choice is the cannibalism choice (+5% reserve food in capital)
But i cant butcher captives anymore

EDIT
Hawaiian ressource xists, but not the Culture (Hawaiian) Wonder

They are auto build buildings as far as I know they should go if their requirements are no longer available. The requirements are tested at the end of the turn so they may be around until the neat turn.

@AIAndy is my assumption about auto build buildings correct? If not I will can to remove them when I remove the world view.

1. Is the Entertainer supposed to have actions keys?? (none pic 1)

Should do. they should spread culture as well as help in suppressing anarchy in newly conquered cities. I may have restricted them to cities in anarchy only.
 
SVN 5598. Game hangs on end turn. (I've waited like 10-20 min for it to move to the next turn.) Renamed my folder to C2C before this game.

EDIT: Forgot to attach the save.

If you renamed the Mod in the BtS Mods folder from Caveman2Cosmos to C2C You Will have problems. Don't rename the mod unless you know the 1/2 dozen places in the mod it needs changed.:nono:

JosEPh
 
My Early Imperial Guard / Warlord Vassal losses his unit class and several promotions (martial arts III, morale, Imperial Guard) when I promote him from level 30 to 31. Not sure what unit class he thinks he is now and it does not seem to matter which promotion I give him going from 30 to 31.
 
My Early Imperial Guard / Warlord Vassal losses his unit class and several promotions (martial arts III, morale, Imperial Guard) when I promote him from level 30 to 31. Not sure what unit class he thinks he is now and it does not seem to matter which promotion I give him going from 30 to 31.

It would only be due to a re-evaluation of the unit after levelling that updates the unit to new assets but what unitclass is being lost, out of curiosity?
 
I only see it having melee so I'm not sure, do Imperial Guard units have a special unit class for the Imperial Guard promotion?
 
just started a new game 4 continents, gigantic map, Olmec civ. Very first turn, pressed enter and immediate CTD, no error message. Using SVN 5599. I attached the save file but it told me minidump.dmp was an invalid file and wouldn't let me upload it. I am supposed to change the extension to txt or something?

Okay, here is the dump.
 

Attachments

I only see it having melee so I'm not sure, do Imperial Guard units have a special unit class for the Imperial Guard promotion?

Well... all I can say at the moment is if you can provide a save with instructions on how to replicate then it would be very helpful. It's possible that promos those promos rely on have been invalidated but without seeing the logs as to why the promos are being removed, its hard to say exactly what's taking place. It does sound as if something needs to be reviewed there.
 
Here is the save file, I tried creating another identical unit with the editor but I could not duplicate the error with it. The old unit still loses promotions but the new one does not.
 

Attachments

The old unit still loses promotions but the new one does not.
Ah... this was a noteworthy leftover from a bug that was already addressed then. I could not solve things for the games where the affected units had already been trained but for those trained thereafter, they would be immune to the bug and would process correctly.

Sorry for this leftover effect. A very large effort must be taken eventually to add a recalculation mechanic for units and that would solve this sort of thing after the fact.
 
huh... ok... I'll look into it right away!
EDIT: oops... had the references misnamed. I trusted something I posted earlier and it was incorrect the first time. Fix being committed now.
 
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