strategyonly
C2C Supreme Commander
Another CTD with savedgame/minidump together in ZIP
SVN 5603
SVN 5603
Another CTD with savedgame/minidump together in ZIP
SVN 5603
this is a game breaking bug. I start to build a building and it says 111 production. I start to build a military unit and I get 1729639 production. Yes almost 1.75 MILLION hammers for military units.
V30 no svn
I was told this was fixed on SVN but I do not use that, how do I fix it so I can continue my game, without coming up against a civ that can build 20,000 units in one turn?
I was told this was fixed on SVN but I do not use that, how do I fix it so I can continue my game, without coming up against a civ that can build 20,000 units in one turn?
Charismatic is a trait, not a promotion.go into Assets/Modules/ls612/PromotionInfos.xml, scroll down to PROMOTION_CHARISMATIC1 and delete the empty production modifier tag there.
Charismatic is a trait, not a promotion.
The file in question is located in Assets/XML/Civilizations/CIV4TraitInfos.xml.
Delete the modifier tag for both traits, charismatic and charismatic1.
If you select some civilian captive and command to "join city", you can bypass the cap of 7 population if you select all and make the command.
example:
I have 4 civilians captive, and a city with six in population. I select my four civilians and order to join city, my new population goes to 10. Bypassing the limit.
- the debug version is sooooooo sloooow!
Well, that would:if I play with the debug dll I don't get the Waiting For Civs problem but I do if I play with the normal one.
Well, that would:
A)Explain why I could not replicate the problem
and
B)Point towards the new XML loading mechanism as the possible culprit (although in our game, which was analyzed under an attachment to the non-debug dll running in progress, the culprit of the hangs we were getting pointed towards a problem with the found a city action and its use in an analysis of whether to build a settler unit or not - presumably.) Maybe there's a disharmonious blend of things taking place here...
Not necessarily a bug, probably just an overlook. I'm playing on snail speed, if that has anything to do with it. Currently, freeing a military captive (from Slavery) gives my city 39. However, if I were to butcher the same captive (Cannibalism), it would give 35
and 8
. The extra hammers do make that the more attractive choice, IMO, but since the main benefit for cannibalism is butchering, I think its food bonus should be increased, at least by a little bit.
Or just something hat is timing dependent. That is quite likely if multiple threads are involved. However, if you have the threading set at 1 then a timing issue is highly unlikely.