Rev 8037:
On entering the city advisor for the first time I get the following asserts:
Assert Failed
File: CvArtFileMgr.cpp
Line: 108
SVN-Rev: 8020
Expression: false
Message: ArtInfo: 'ART_DEF_MOVIE_LASCAUX' was not found
Ranged Assault cannot be used if the target is in friendly (but not domestic) territory. It was annoying when I thought only barbs (+ HNs + animals) were affected, but even the enemy wot I'm at war with is immune while it's attacking my ally/vassal instead of me!
Please fix!
They are defined in the Modules/zMovie. This module has to be there and active because sometimes BtS "looses" some part of he link and does not show the movie.
Some how the MLF file for the Modules folder has been changed and has it turned off. I will fix.
Hey guys, thanks for the good work you've been putting into SVN the past weeks!
Unfortunately, I've been stuck on rev 8010 because any later ones, after loading my save and doing the Ctrl+T routine I am no longer able to save. (failed to compress game data).
Here's a recent save, can somebody please try it on the current SVN rev?
https://www.sendspace.com/file/naeum7
Best viewport for my civ is 90x70 to keep memory under 2 GB.
My recent conclusions are:
1) At the current size of my game I have a problem with "Enable graphics paging" leaking memory. Even if Alberts2 solved the unit memory problem this is still important when you have a 12 MB save.
2) Both graphics paging and viewports don't work well together every time the viewport changes and one of the cities prompts for build instructions. The layers are paged out and when they do get paged in they are from the old viewport location, making the map look like a total mess. At least this has no functional impact.
3) Healer/Apothecary AI spam, although somewhat better, doesn't seem to be fixed entirely. Check AI cities.
The merge of Hydros' mods will be complete as soon as a unitschema and a gameinfoschema are added.
Preferably both files up to date.![]()
If you use the option of no ZOC then Strategic Command needs to be disabled as well, it becomes an empty GG promotion, but it is still a prerequisite for following promotions.
I'm currently wondering why I can apply the Speed promotion to the Grenadier unit but not the Rifleman (SVN 8024).
The Grenadier is classified as Throwing and the Rifleman as Gunpowders, but neither is matching one of the classes listed in the "Available To" specifications for the Speed promotion in the Sevopedia (which reads Recons, Mounted, Helicopters, Wheeled, Tracked, Clones, Dreadnoughts, Assault Mechs, Hunters).
And the sub combat types don't match either.
Bug or feature?
There are some new ways in the xml to classify what unit combats have or do not have access to entire promotionlines. These have not been updated to show in the pedia for a given promotion yet.
In this case, the Speed promotionline is available to throwing units but is not available to Gun units in general.