Yes, just the science penalty from education but you also need to take into consideration the largest contributor to science in the Prehistory and Ancient, until Writing, Elder's Council with +25%, and that bonus is not only being removed but a lot more than that by these -education buildings.
I am all for the Education property being more difficult to get in the early stages of the game but I am not really understanding the negative values in Education, basically I fail to see that education can be any less than 0% and going into the negative and getting -science buildings, aka under 0%, does feel counterintuitive.
I am supplying the autosave in which my Pre-Tribalism city (grown to 7 through Captive -Civilian mostly) has managed to, with the reduction in Education, go to:
-25% commerce
-25% science
-9 science beakers
This has taken my civilization from 104
/turn pre-education reduction to 52
/turn post-education reduction, and education is still dropping rapidly.
Again I am all for reducing the effect of Education in the early game which in the Rising Sun save, in http://forums.civfanatics.com/showpost.php?p=13581488&postcount=515, being
+20% commerce
+20% science
+6 science beakers
but not happy with reducing it to ashes.
Speaking of unhappy: New Crime (Shoplifting) with Barter, and in my game -23
/turn, pre-Tribalism?
I am all for the Education property being more difficult to get in the early stages of the game but I am not really understanding the negative values in Education, basically I fail to see that education can be any less than 0% and going into the negative and getting -science buildings, aka under 0%, does feel counterintuitive.
I am supplying the autosave in which my Pre-Tribalism city (grown to 7 through Captive -Civilian mostly) has managed to, with the reduction in Education, go to:
-25% commerce
-25% science
-9 science beakers
This has taken my civilization from 104


Again I am all for reducing the effect of Education in the early game which in the Rising Sun save, in http://forums.civfanatics.com/showpost.php?p=13581488&postcount=515, being
+20% commerce
+20% science
+6 science beakers
but not happy with reducing it to ashes.
Speaking of unhappy: New Crime (Shoplifting) with Barter, and in my game -23
