Single Player bugs and crashes v35 plus (SVN) - After the 18th of August 2014

@TB:

When you have time to do modding again I would suggest that you prioritize looking into the issue of AI building the completely wrong units in large quantities. As well as splitting them up like the log ram in the picture. This stack of units is costing this AI about 30-40 gold per turn. and in this game he likely only earns about 25 gold per turn.

I'm not sure about the specific :gold: numbers but I know he has a deficit and is reaching an empty treasury fast. He also have just kept this stack in his city for too many turns (2-300 or so) with weak barbarian cities 3-4 tiles away.

View attachment 394813
 
And why does he need 20 shepherds in that stack?

JosEPh
 
@TB:

When you have time to do modding again I would suggest that you prioritize looking into the issue of AI building the completely wrong units in large quantities. As well as splitting them up like the log ram in the picture. This stack of units is costing this AI about 30-40 gold per turn. and in this game he likely only earns about 25 gold per turn.

I'm not sure about the specific :gold: numbers but I know he has a deficit and is reaching an empty treasury fast. He also have just kept this stack in his city for too many turns (2-300 or so) with weak barbarian cities 3-4 tiles away.

View attachment 394813

I agree with this completly. :)

In one game I played about 6 months ago, my city was approached by a stack of about 200 units, Aprox. (130 seige rams, 40 healer types and only 20 attackers plus a few other units[animal types] etc.)

They never attacked, I just spent about 6+ turns attacking them and gaining experience. Until the few remaining withdrew.

I do not mind modders working on their pet projects, within their abilities. That is what I would do if I could.

But it would be great if we could get someone onboard who could work on the AI.
 
Yeah, those are the issues I have on the next up agenda. Aka, good reasons to hold off on any sort of modding. They're a very very very huge pain in the everything.
 
I did an mp3 for Crop Rotation, but I don't recall the other two.
 
I'm sure you do, but there are other constitutions in the world, notably the Great Sejm of the Polish-Lithuanian Commonwealth and even the famous Magna Carta.

"No free man shall be seized or imprisoned, or stripped of his rights or possessions, or outlawed or exiled, or deprived of his standing in any other way, nor will we proceed with force against him, or send others to do so, except by the lawful judgement of his equals or by the law of the land. To no one will we sell, to no one deny or delay right or justice."
 
missing and wrong text strings on one event.
 

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Sometimes AI who is losing war badly acting weird - alert comes
Will Capitulate: Nimi
When i open dialogue with him - capitulation is highlighted white, when i ask "him let us bury a hatchet lalala ..." - he asks peace treaty and wants one of my biggest cities to be surrendered to him, and does not want plain peace treaty. Capitulation option stays highlighted white.

Savegame needed?
 

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I am missing my interface. This started back a few days ago. I thought updating to the SVN would fix it but no.

Here is what I saw recently when I started a new game on the updated SVN. It doesn't always show up. I already tried ctrl + I and alt + I.
When I load old games sometimes they have the issue, other times they don't.

Thank you for your time.

Update: Started new game and now it works. I don't know if the issue will persist though.

So I've tried to start several games and the UI wont show up. It is not alt + I issue.
All that has changed is that is that I have started playing on the SVN version.

Maybe I messed up SVN update process.

Attached is what I see starting up.
 

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