Most the demand buildings are per population unhappiness usually 0.25-0.5per pop with a +
to counter that caused by too low a population.
They have a Hypermartket therefore they are unhappy they don't have paved roads. There are many pre buildings that cause the problem. Normally the amount of unhappiness from the Market, Bazaar and cars would be making enough unhappiness for the paved roads to be built earlier. There is also a military demand that means that defenses are reduced if you don't have paved roads.
Here's a screenshot with my funky barbarian city taken from debug. I suspect it has something to do with AI difficulty level perhaps? But still feels like a bug to me, and I cannot figure out why...
It is a bug there should be no way that a size one barbarian city should have a Hypermarket! There is no way to get "Demand paved roads (hypermarket)" without it.
Here's another one that also doesn't make sense... This city flipped to barbarians when it was bigger, via revolutions. It may have had the crime prerequesites at that point. However at current size 3 and crime +13 it's just wrong. Are properties applied properly for barbarians?
Processor: Intel(R) Core(TM) i5-4200u @ cpu 1.60ghz 2.30GHz
Installed Memory(RAM) 8.00GB
System Type: 64-bit Operating System, x64-based
Several things stand out as ODD.Spoiler :
1. 263 turns into an Eternity game of 14305 turns but it's 1625AD Ind Era. (you did not start this game in the Recommended prehistoric era, Major Problem.)
2. Your Empire is virtually in Revolt everywhere. You have massive amount of specialists but no citizens working next to No tiles anywhere. (You manipulated this game somehow, possibly thru WB, not possible to have 20+ specialists in every city in 263 turns)
3. Disease and Crime are so out of control that Massive penalties have taken hold.
4. Game was started with DLL build 7833 and last updated to 8580. So it's an SVN game started sometime around SVN 7833. Even updating to SVN 8610 won't correct this mess.
5. Finally you are also using a GEM map that has Not been updated for sometime.
In conclusion, this game is beyond repair. Abandon and start a new game At the Prehistoric Era.
Suggestions: do not use that GEM map, use Perfect Mongoose instead. Do not use 32 AI to start the game. And do not use Eternity Gamespeed. Finally if you have to use Revolutions Please control your Crime and Disease.
JosEPh![]()
Why are the Aeon and Eternity speeds still even in the mod, when they're so clearly out of whack with the rest of the mod?
One question, will it work to change the turn or year in a savegame / WB file to make the game longer later? Or will that make any problems?
I'd simply try it.One question, will it work to change the turn or year in a savegame / WB file to make the game longer later? Or will that make any problems?
I'd simply try it.
If it works-great!!
If not-well, you didn't broke it, just revert your changes and go ahead.![]()