maybe it is related.
I compare with AND2
There my settings get stored in
\Mods\Rise of Mankind - A New Dawn\UserSettings\CustomDomAdv\CustomDomAdv_ger.txt
while the game reads from
Mods\Rise of Mankind - A New Dawn\UserSettings\CustomDomAdv\CustomDomAdv.txt
so that I always have to copy CustomDomAdv_ger.txt over the CustomDomAdv.txt and with the next update I have to do this again, as the CustomDomAdv.txt gets overwritten by any update.
If there is a similar operation in C2C, then it is clear why in your English svn version all is fine but not in my German svn version.
maybe it is related.
I compare with AND2
There my settings get stored in
\Mods\Rise of Mankind - A New Dawn\UserSettings\CustomDomAdv\CustomDomAdv_ger.txt
while the game reads from
Mods\Rise of Mankind - A New Dawn\UserSettings\CustomDomAdv\CustomDomAdv.txt
so that I always have to copy CustomDomAdv_ger.txt over the CustomDomAdv.txt and with the next update I have to do this again, as the CustomDomAdv.txt gets overwritten by any update.
If there is a similar operation in C2C, then it is clear why in your English svn version all is fine but not in my German svn version.
If you have to do that for AND2 you most likely will have to do the same for Caveman2Cosmos.
And why are you still playing a corrupted game? Or did you start a new game today?
JosEPh
And I thought we got ours from AND/RoM. So I guess I better just leave it alone as I'm not sure any more. Too many years gone by since I did anything with AND2. And certainly Not anything associated with different languages.
So Dreifels you are on your own. Sorry.
JosEPh
Well since no one else seems to be chiming in on the long EoT (well SO did a while back), maybe it's my Comp. Perhaps I need to overclock my i7 2600K cpu from 3.2 ghz to 3.4 or 3.5? It's definitely not my ram as the game barely makes use of 2.8GHz before it crashes. (Actually when the game hits the 2.4Ghz mark it turns wonky on me).
All I know is I'm getting dragged down bad on doing any testing or playing past 200 turns on Epic GS. I guess I need to see how Normal and Snail do before they bog down too.![]()
JosEPh
I got "battle ship", "liner", "ship of the line"Presumably "ship of the line". You can also use translating software.![]()
Well since no one else seems to be chiming in on the long EoT (well SO did a while back), maybe it's my Comp. Perhaps I need to overclock my i7 2600K cpu from 3.2 ghz to 3.4 or 3.5? It's definitely not my ram as the game barely makes use of 2.8GHz before it crashes. (Actually when the game hits the 2.4Ghz mark it turns wonky on me).
All I know is I'm getting dragged down bad on doing any testing or playing past 200 turns on Epic GS. I guess I need to see how Normal and Snail do before they bog down too.![]()
JosEPh
I'm currently playing a deity game with latest SVN, and I do remember turn times getting very long, maybe late ancient? However, turn times returned to manageable levels later. I'm now late classic.
It's possible that where german should be defined but isn't could create an issue. That would mean you need the help of a translator to flesh out German translations.maybe it is related.
I compare with AND2
There my settings get stored in
\Mods\Rise of Mankind - A New Dawn\UserSettings\CustomDomAdv\CustomDomAdv_ger.txt
while the game reads from
Mods\Rise of Mankind - A New Dawn\UserSettings\CustomDomAdv\CustomDomAdv.txt
so that I always have to copy CustomDomAdv_ger.txt over the CustomDomAdv.txt and with the next update I have to do this again, as the CustomDomAdv.txt gets overwritten by any update.
If there is a similar operation in C2C, then it is clear why in your English svn version all is fine but not in my German svn version.
Good news that you'll take a look at the Domestic Advisor for us.Maybe & maybe not. The Domestic Advisor we use comes from BUG. The BUG we got the Domestic Advisor from is not the latest. Moving to the latest may be a way to solve the problem. It will also give me some understanding of the module so I can do other work on it if needed.
How we do the language localization is a big step up from the default BtS and I think AND2 went a step further, since they had active modders from a non English language background.
Another reason we use BUG is because it means we don't have to hard code the Mod folder name in the Python as BUG has a function/method which will return the actual folder name for you to use in the code. There may be a few places where defaults are being supplied which are potentially wrong eg the autolog, as I recently discovered. It needs a bit of a change to the Python to make it use a more sensible default but it needs a bit of thought put into it.
LOOKS like Ships of the Line. And the events that spawn massive amounts of barbarian pirates have always spawned them before you have the tech to match them and its as a result always been a very dangerous set of events.just meet 28 (!) barbarian French Musketiers and a Linienschiff (see image atttached, don't know the English word)
For both the tech required is not yet researched from any civ.
I think, that should not be, that barbarians (which are spawned) have better tech than in game is existing already. Also, 28 units on one place is a little too much for spawned barbars on one tile, I think.
City has access to the ocean in the upper right (northeast).city has no water field, so building a working boat is wasted.
Whisperr playtested today and confirmed 2 things:
1) The only starting with the city tile to work thing is infuriating to some players.
and
2) Rev is indeed totally whacked at the very start of the game. Something must have changed to make things much more unstable (way too much so) at the game start, perhaps a starting civic? SO? She reported that between the two it was impossible to get a start she could survive.
Rev....the worm that continues to eat at the core...... And this is the real root for her to not being able to survive a start. Not the 1 tile city start from the Culture level change. It is Rev that is for some players now the game killer. Where Rev all along has been the AI killer.
T-brd I have started over 10+ games with the Culture level change to test it. Over 5 of them have been on Deity, 1 on Immortal and 3 or 4 on Noble. Every Deity and Immortal start I have survived up to Sed Life or beyond (till the turn times stop me). It is really only a small starting change for city placement that actually does add strategy and a bit of tension for the player. Becuase most players think that that square of 9 tiles gives them a "buffer" against the opposition.
No the new game killer is what ever changed with Rev. And I assure you I have Not done anything to any Rev parts in any Mod files. Since I don't use it I don't really understand it's inner workings.
But the Changes to ALL the Civics is a starting place to look imho.
JosEPh
I have a CTD that is 100% repeatable during the NPC turn from my save even after updating to the newest SVN version.
Download of the dump and save as rar:
https://mega.nz/#!ZtlCXQBT!BVCAOkLcTKOXgfBlHJDh1tG3vOld8J7kqX2UyRls_j0
just now I got notification from all cities that coffe shop and rosting no longer working because no resource.
But I have coffee with plantage direct close to a city.
I look in city screen and right, coffee no longer listed as available resource.
What is that?
Edit
very confusing:
I lost coffee plantation in the city (had it before). But no idea, by what.