strategyonly
C2C Supreme Commander
Go back 1 autosave, and see if it proceeds . . .Repeatable CTD.
Go back 1 autosave, and see if it proceeds . . .Repeatable CTD.
Hmm... I've not seen this in-game. Can you give a screenshot where it should be showing for the hover but isn't? In the XML for the Town Watchmen (which I assume is showing correctly) :
Do you have the save right before it CTD's? The one that worked? And have you completely left the game before you try to load a save?
You do know where the cache folder is right?
I won't be able to look into this immediately but I will try as soon as I can. It sounds like there may be some odd behaviors at work here with you being able to load later... anyhow, keep us posted.Repeatable CTD. When trying to load my most recent save, the game crashes before the loading screen can even fill the bar. (Sorry for the three minidump files. I'm new to this. I don't know which one you need.)
I had a similar problem before. I tried updating the SVN and loading again, with the same results. And then I tried an earlier autosave and I was able to continue the game, past the year/turn of the problem. This first occurrence actually began as a CTD from in-game, and the crashes repeated when trying to load an autosave. However, the crash I'm reporting now is my save, with no problems before trying to load.
I don't know how to check what my SVN version is... (I had it on my clipboard when I updated but lost it). I last updated sometime this morning EST.
I'll try updating SVN again, and seeing if the crash persists. I'll edit this post with the new version number if it helps. Update: Yep, happened again at revision: 9562
Unlikely.@Thunderbrd: Town Watchmen have no iPursuit value - could something like that make a difference?
Could it simply be a matter of the property manipulator display being on one of the hotkey pages? Like the Civil Info page perhaps?I'll see if I can come up with one. It's just that when you mouse over one of these LE units I'm not gettting the Hover display listing the -5(handcuff icon) or the -3(handcuff icon) to show for even TW now. I got an Eternity game just into Ancient era this afternoon so I'll see if I can capture a screenie or 2.
C:\Documents and Settings\Owner\Local Settings\Application Data\My Games\Beyond the Sword\cache
I can't find the "Documents and Settings" in that location, running Windows 10, and I've already enabled hidden folders.
If the crash comes back, I'll try to find it and see if it helps. Right now there's no more information I can provide when I'm not experiencing it.
Could it simply be a matter of the property manipulator display being on one of the hotkey pages? Like the Civil Info page perhaps?
I would advise reading the whole help hover panel. If you aren't using the hotkey pages, you can't see 90% of the data on the unit, as it is arranged to display differing abilities on different pages. Combat abilities, for example, will not display just hovering over the unit. You must hold down either shift, ctrl or alt when you go to hover over the unit to get that information. When you hover over the unit, the basic core help display will tell you what hotkey to use to get the kinds of information you're looking for. I know that shift is for all the unit's unitcombats. Alt and ctrl are also used and I can't recall which, offhand, is the one for combat information. The other shows civil information, and it's quite likely that I put Property Manipulator information there. You cannot just hover then hold down shift, alt or ctrl and expect the display to change. You must take the mouse off, depress the key for the page you want, hold it down, THEN move the mouse over the unit and THEN you'll see the right information displayed.I don't know as I'm not familiar with the hotkeys.
Unrelated but disturbing. I hope it HAS cleared up. I've not seen any problems here myself.I do know that I had to turn off a python event thing in the Civ4 .ini file a few versions back because I was getting tons of Event error msgs. Since then I don't get any display from combat or when I fight an animal. The only way I can find out what happened (besides units disappearing) is to click on the upper right main screen icon for what happened that turn.
Have been since forever. Even our Pbem. Too much data clutters the mind.In the core hover over information, you really don't get much information on the unit at all. I frankly don't know how a person could play C2C functionally without knowing this.
Well... how do you know what to train for a particular need? I guess you just go off of the information given by the icon art huh? lol I suppose it would vaguelly suffice to be able to play that way.Have been since forever. Even our Pbem. Too much data clutters the mind.
I can play your game. I did not update it to current SVN but kept it at the dll version you are using, SVN 9528. I played 4 turns. Your cities are Full of citizens. Many cities are in the +1000 to +1800 Crime levels. You keep trying to build Patrols but you've Neglected to build the basic Happiness giving buildings (and some of the basic Health as well).
1st Time C2C game! Welcome!This is my first C2C play (I played CIV for ten years, starting from CIV1, but first c2c) and I didn't think about crime or disease.... but after political philosophy very fast realize that I have to train more patrols (guard), because before it I have maybe 1 unit per city but now I know how I prevent crime in my cities.... but thanks for your help.
I think (in real economy) that in game should be (maybe is in later eras) in top-left corner (like tech, spy, culture) possibility to pass on some money to prevent crime in cities or prevent disease... I think that in real economy a lot of amount of taxes are used to prevent crime, disease ....
Assert Failed
File: CvGlobals.cpp
Line: 5463
SVN-Rev: 9535
Expression: stricmp(szType, "NONE")==0 || strcmp(szType, "")==0
Message: info type 'OUTCOME_ANIMAL_RECORD_TALE_ORAL_LASCAUX' not found, Current XML file is: xml\Units\Subdue_Animals_CIV4UnitCombatInfos.xml
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