JosEPh_II
TBS WarLord
Was up early and now it's Not.SVN is back!
Was up early and now it's Not.SVN is back!
Updated to today's SVN (9703). Started a new game. Subdued a mandrill. When it arrived in my city, the unit buttons at the bottom of the screen vanished:
View attachment 477932
Awesome job Noriad! Thanks! I'll be able to review that commit then to see what could possibly have caused it.SVN is back up. N.B. Sourceforge has a twitter account for service outage: https://twitter.com/sfnet_ops
Regarding the vanishing subdued animals buttons bug, I have checked some earlier versions. SVN 9701 is ok. SVN 9702 has the vanished buttons.
I've been able to figure out what has been wrong with the units. Your save is past my ability to save. We're ecountering an object ID corruption and that has proven to be a very dramatic issue that can take place after major overflow issues. Given how far in you are, I'd say you exceeded some limit like unit count or other. There's still a number of overflow issues I know I need to solve. Suffice it to say, the main point is that your problem is very unrelated to the issue that's causing trouble with the unit mission panel.I'm getting a ctd after the latest SVN update (9702). I think it's something that went awry in one of the last three SVN updates, as it was playing fine yesterday at 9699.
I click end turn, the game thinks a bit and then closes down, no message.
I'm playing nightmare/deity. Biggest size map I could get my hands on and it's been running for over nine months now, so it's gotten hit by several changes along the way. The date is screwed up f.ex. - but I don't mind
I've included the minidump. The save is too big, even packed as a rar file, so I've included a dropbox link to it.
https://www.dropbox.com/s/7a5clwxdvcqyj9n/Brasidas AD-151870-Summer.rar?dl=0
Edit: I tried another save from a different turn and the same thing happened, so it doesn't seem like it's a corrupt savegame.
It sounds like your saves are incompatible with the latest assets. About 3-4 mos ago we completely broke compatibility and on numerous occasions before that.
I was referring to your other saves you said weren't working.The game was working sorta fine until 9702... It seems to me you aren't reading what I write?
All I can tell you is that the game has lost its ability to track the ID#s on your units, cities, plots and everything else that has an ID #. When it gets into a problem like this, I have proven to be unable to correct it, except perhaps to hotfix the issue directly - aka build a hack to correct it, a whole dll specifically for that game - but it always goes haywire again soon. You were:I was the one who first pointed out that 9702 was a problem. If I've somehow managed to survive through all those changes with a working save, that still doesn't explain how I have been able to keep loading and playing games until 9699. With 9702 my game started crashing at end turn. Now at 9704 It won't even load the save.
Is that an actual event or a bug?Finally got a little time to play after goodness knows how long, updated to the latest svn, and found a rather strange bug. My units are getting taken by the 'Bermuda Triangle' event (I am in the ancient era). I started a new game and had the same issue. Has anyone else experienced it?