Single Player bugs and crashes v37 plus (SVN) - After the 24th of December 2016

Yeah. It is dead now.
 
Updated to today's SVN (9703). Started a new game. Subdued a mandrill. When it arrived in my city, the unit buttons at the bottom of the screen vanished:

View attachment 477932

I have same issue. its every animal. No screenshot because pressing f12 on steam inside civ 4 opens up civ pedia and lags the game a lot when it opens, and takes the picture of civ pedia instead.

But jungle spiders, puff adders, rhinos...every animal I've subdued (around 15 species thus far) has no abilities at all inside the city. Can't even sleep inside the city, and the turn won't end if they are in the city since they are still "active". outside the city, I can't make herds or anything with gazelles or giraffes either or anything else. I subdued a wolf as well, but can't do anything with it. So it appears every animal is affected. I'm in prehistoric era, but pretty far in and getting close to being able to tame horses.

This is latest SVN as well (at least as of yesterday)
 
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Someone again didnt check the debug before the update to the SVN i have this C++ err: and cant play with the current SVN

RuntimeError: unidentifiable C++ exception
ERR: Python function forceScreenRedraw failed, module CvScreensInterface
Traceback (most recent call last):

File "CvScreensInterface", line 1376, in forceScreenRedraw

File "CvMainInterface", line 1381, in redraw

File "CvMainInterface", line 2852, in updateSelectionButtons
 
Not just animals. Every unit in my cities are affected. Patrols and medical units in the city had blank buttons but units outside the cities were fine.
 
hmm... I'll do more research. We need to figure out which revision# is at fault exactly. I won't say it CAN'T be my last commit but it's very strange at least.
 
SVN is back up. N.B. Sourceforge has a twitter account for service outage: https://twitter.com/sfnet_ops

Regarding the vanishing subdued animals buttons bug, I have checked some earlier versions. SVN 9701 is ok. SVN 9702 has the vanished buttons.
 
I was playing with the latest SVN yesterday on a new game. I had a problem where the starting gathers (I play on settler because I'm bad at CIV :cry:) had no options when I put them in my city. The entire action bar was empty. If I moved them out of the city their actions returned but would be gone again if reentered. So this problem may not be just animals. I decided I don't like being on the 'cutting edge' and decided to wait for v38. The wait is already killing me! :cringe:
 
Kell Red: just right-click on the Caveman2Cosmos directory, choose "tortoiseSVN" then choose "update to revision" and fill in 9701 as the revision number. It should give you a working game. Or wait until one of the modders has fixed the bug.
 
SVN is back up. N.B. Sourceforge has a twitter account for service outage: https://twitter.com/sfnet_ops

Regarding the vanishing subdued animals buttons bug, I have checked some earlier versions. SVN 9701 is ok. SVN 9702 has the vanished buttons.
Awesome job Noriad! Thanks! I'll be able to review that commit then to see what could possibly have caused it.
 
I'm getting a ctd after the latest SVN update (9702). I think it's something that went awry in one of the last three SVN updates, as it was playing fine yesterday at 9699.

I click end turn, the game thinks a bit and then closes down, no message.

I'm playing nightmare/deity. Biggest size map I could get my hands on and it's been running for over nine months now, so it's gotten hit by several changes along the way. The date is screwed up f.ex. - but I don't mind :)

I've included the minidump. The save is too big, even packed as a rar file, so I've included a dropbox link to it.

https://www.dropbox.com/s/7a5clwxdvcqyj9n/Brasidas AD-151870-Summer.rar?dl=0


Edit: I tried another save from a different turn and the same thing happened, so it doesn't seem like it's a corrupt savegame.
I've been able to figure out what has been wrong with the units. Your save is past my ability to save. We're ecountering an object ID corruption and that has proven to be a very dramatic issue that can take place after major overflow issues. Given how far in you are, I'd say you exceeded some limit like unit count or other. There's still a number of overflow issues I know I need to solve. Suffice it to say, the main point is that your problem is very unrelated to the issue that's causing trouble with the unit mission panel.

As for the main issue here, sorry guys... guess I'm a little rusty. There's something I was trying to do and it didn't work. I really want to sort out HOW to do it so the idea of the project isn't dead. I just can't rely on a function I didn't write to be capable of creating the data I was hoping it could and writing a new function for it is going to take some further research into a few things regarding the map wrapping mathematics.

The worst part is that I assumed what I worked on couldn't cause the problem that was caused but it did have a strange behavior to bring that about, tbh. Fix is coming - I corrected a crash point in the coding as well.
 
Well, that's rather odd, 'cause I've managed to get another turn out of the game without too many problems before the 9702 update.


Updating to 9704 I'm looking at another problem altogether. I decided to reinstall C2C from scratch (not Civ 4 mind you) and now none of my saves will load. The game ctds almost immediately while loading the save.

I've seen it mentioned somewhere that you should keep the UserSettings folder when removing the old C2C folder, could that be what I'm missing?

I have made sure the folder isn't read only, but it seems to not react to the change.
Obviously I've verified Civ 4 itself through Steam.

I can start a new game though, so the game isn't broken.
 
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It sounds like your saves are incompatible with the latest assets. About 3-4 mos ago we completely broke compatibility and on numerous occasions before that.
 
It sounds like your saves are incompatible with the latest assets. About 3-4 mos ago we completely broke compatibility and on numerous occasions before that.


The game was working sorta fine until 9702... It seems to me you aren't reading what I write? I was the one who first pointed out that 9702 was a problem. If I've somehow managed to survive through all those changes with a working save, that still doesn't explain how I have been able to keep loading and playing games until 9699. With 9702 my game started crashing at end turn. Now at 9704 It won't even load the save.

Even when I revert to 9699 the save still won't load. So I'm pretty sure it's a problem with reinstalling C2C.

Anyway, I'm fine with leaving the game as it is. Many of the ai were beginning to implode from constant civil wars (no idea why), so it would've been an easy win from there.
 
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The game was working sorta fine until 9702... It seems to me you aren't reading what I write?
I was referring to your other saves you said weren't working.

I was the one who first pointed out that 9702 was a problem. If I've somehow managed to survive through all those changes with a working save, that still doesn't explain how I have been able to keep loading and playing games until 9699. With 9702 my game started crashing at end turn. Now at 9704 It won't even load the save.
All I can tell you is that the game has lost its ability to track the ID#s on your units, cities, plots and everything else that has an ID #. When it gets into a problem like this, I have proven to be unable to correct it, except perhaps to hotfix the issue directly - aka build a hack to correct it, a whole dll specifically for that game - but it always goes haywire again soon. You were:
1) Saying that the game was acting a little funny in other ways leading up to this point
and
2) Have a game that is so incredibly advanced into the future timelines that it's entirely expectable for it to completely collapse as there are so many known problems by then that can compile into locked out bad gamestates like this that it's not abnormal for you to experience issues.
SO
3) The revision issue is very likely to be a coincidence that it came up at the same time as the problems others were experiencing.

However, as you stated the issues you now have, you may well have a problem with the reinstall of C2C.

The AI were probably imploding from crime issues that need to be corrected in the AI that foul up the later stages of the game.
 
Well it was crashing about every four turns, so I was just waiting for it to finally die, but I didn't expect to get completely locked out like this :) - thanks for the reply btw.
 
I know it can be frustrating to lose a game that wasn't quite finished. Unfortunately that's kinda our legacy with this mod if a player doesn't play to win by modern era. I am about to work on some of those overflow issues but if you were getting crashes so often, you were having memory problems trying to handle the size and scope it had grown into to begin with and saves may have been getting corrupted in the process as a result, which is not a matter of the code but a matter of the memory limits on your system causing irrevocable damage to the save data and gamestate.
 
Finally got a little time to play after goodness knows how long, updated to the latest svn, and found a rather strange bug. My units are getting taken by the 'Bermuda Triangle' event (I am in the ancient era). I started a new game and had the same issue. Has anyone else experienced it?
 
Finally got a little time to play after goodness knows how long, updated to the latest svn, and found a rather strange bug. My units are getting taken by the 'Bermuda Triangle' event (I am in the ancient era). I started a new game and had the same issue. Has anyone else experienced it?
Is that an actual event or a bug?
 
It's an actual event. I don't know if it's called Bermuda Triangle, but it talks about a unit mysteriously disappearing over the sea in a certain location. I'll start again and post the actual text so you can get a better idea of what I'm talking about.
 
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