Thunderbrd
C2C War Dog
Regardless, it helps them to reevaluate their moves every round based on what may or may not be new factors. However, I do realize this is probably a pain for human players. I'll have to program a different method to take place for automated units as opposed to an AI unit. Either that or I simply revert their movement commands to the old method for the most part.Doesn't work that way. If a missionary is sent to a city to spread a religion then no other automated missionary of any religion will head to that city until that missionary has done its thing or died on the way. Same with Executives. Having them on automate in a city means that I can generate enough of the missionaries of all the religions in the knowledge that they will eventually get their chance to spread their religion.
I am finding this new awake thing to be a real pain. I have built 20 each of two religions and set them to automate knowing that I have 20 cities that both religions need to be spread to. Now I have one on the way to each city and every turn I now have to automate the 20 missionaries that did not go just in case some of the ones spreading have done their thing. It is even worse because the automated units move after the ones now activated ask for orders so the spread is delayed by a turn more than it used to.
There's also still something very wrong with hunting AI. I just can't seem to zero in on what it could exactly be. Some things witnessed there earlier tonight.