Single Player bugs and crashes v37 plus (SVN) - After the 24th of December 2016

Well, yeah I think it is an actual event working as designed. It's not common to find in a game but it lurks and the way our event system works, once it starts happening it might happen more often than it should.
 
Hmm, okay, well I'm pretty sure it refers to a plane or perhaps a ship, yet it's affecting land units. I'll post a screenshot when it next occurs.
 
Ok, so it's affecting land units. That's interesting. Not sure if it's supposed to be doing that, if it's a design oversight, a failure of a filter, or as designed. The event sounds like it should only affect naval units or air units as you said.
 
When I removed some of the ship lost at sea events by request I also made a tweak to the bermuda triangle event, it was set to only happen once to only one civ, and it was pretty boring at that.
I changed it to be less related to something from real life (rewrote the text) and to happen pretty rarely and removed the limit on how many times it could occur. It wasn't supposed to fire off on land units though, I'll look into that.
 
Just started a new game and all animals are using my flag (I'm Greece, so they're all greek flagged). Doesn't matter if it's herbivores, carnivores or in between, they got my flag.
 
Well, yeah I think it is an actual event working as designed. It's not common to find in a game but it lurks and the way our event system works, once it starts happening it might happen more often than it should.
No it is not working as designed. It is supposed to be about ships. So far I have had a gatherer and a subdued horse lost at sea and I don't even have rafts yet! That even needs to be looked at.
 
No it is not working as designed. It is supposed to be about ships. So far I have had a gatherer and a subdued horse lost at sea and I don't even have rafts yet! That even needs to be looked at.
Toffer took the credit on this one so the fix is in his court. Thanks for owning up to it T!
 
It is probably something to do with PlotTypes as defined in the dll. It is set to 3 in the trigger, which by default is PLOT_OCEAN.

It is strange that the trigger both has iPlotType=3 and enumerates the terrain types as that is the same thing. perhaps is should only have one of these.

The even probably should have OtherPlayerHasTech set to the tech required to traverse oceans. Unless C2C has ways of crossing ocean before the tech.
 
My gatherer was just taken by the Bermuda Triangle event. I understand it's a bug, but I want this event gone from my game, how do I disable it?
Toffer's not a slow modder. Give him a moment to correct it. I'm not sure of a quick and safe method to disable it if its not modular.
 
SVN 9705. I seem to have trouble taking wooden palisades (the tile improvement) from enemy control. First unit of mine that moves on it doesn't change ownership of the tile, I need to move another unit on it to take it.
 
SVN 9705. I seem to have trouble taking wooden palisades (the tile improvement) from enemy control. First unit of mine that moves on it doesn't change ownership of the tile, I need to move another unit on it to take it.
This has been around for sometime iirc when Fixed Borders is On. DH was questioned about it by several posters.
 
SVN 9705. I seem to have trouble taking wooden palisades (the tile improvement) from enemy control. First unit of mine that moves on it doesn't change ownership of the tile, I need to move another unit on it to take it.

This has been around for sometime iirc when Fixed Borders is On. DH was questioned about it by several posters.
This may be related to some confusion as to the order of events in setXY in the code that needs to be sorted out and more fully charted and understood soon. I might find that some of the order of things needs to be restructured in a way that will naturally clear this up anyhow. Thanks for mentioning it.
 
SVN 9705. I seem to have trouble taking wooden palisades (the tile improvement) from enemy control. First unit of mine that moves on it doesn't change ownership of the tile, I need to move another unit on it to take it.
This has been around for sometime iirc when Fixed Borders is On. DH was questioned about it by several posters.
It is something in the Super Fort merge in the dll by Koshling. There are a couple of bugs in there probably more to do with how C2C works.
 
SVN9705: getting random CTD's every few turns, during the AI's turn. Minidump attached.
I see a theory that can be had in evaluating this minidump but it would be much more helpful if I could catch this in process. Do you have a save?
 
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