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I just confirmed it myself, AI starts with 11 stone throwers and 2 settlers on Deity difficulty.
They should start with 8 Stone Throwers, 2 Gatherers, 2 Wanderers, and 2 settlers.
Edit: {
Lol, of course, the AI don't have the techs for neither Wanderers or Gatherers, so the Stone Thrower is the best worker and explorer unit that the AI has access to...
How should we deal with this?
1. Code changes.
2. Give the AI Nomadic Lifestyle and Gathering techs when playing on Monarch or harder difficulty?
3. Remove tech prereq for the wanderer and gatherer?
Possible code change would be to add the ability to define exactly what unit represent the:
StartingDefenseUnits
StartingWorkerUnits
StartingExploreUnits
per era in the CIV4EraInfos.xml file.
Then the code can just look up what unit it should add based on what era the game starts in.
I could alternatively make some python code that handles starting units per era-and-difficulty (the exact unit types would be defined inside the python code then), but it seems more appropriate to do it through xml and the dll.
I just started a game in Industrial era and the worker units I started with were "Great Farmers"... lol..
Having a way to actually define what the starting units should be seems like a sensible approach at improving later than prehistoric starts too.
}