JosEPh_II
TBS WarLord
Disagree. Having more than 1 of a critical resource does mean alot. Both for your Empire And as a means for substantial Trade. If you only have 1 of the resource and it's located on a frontier city that resource is vulnerable. Demanding protection and the resources to protect it. If it's not well protected that city or the plot the resource is on is subject to invasion and potential change of ownership. Losing resources like obsidian, copper, and iron early game can be devastatingly Bad if an Aggressor Empire is bent on acquiring it. Losing any of these 3 can and will send your army back to the stone age. There are mid to late era resources that can do the same thing to you as well.Of course, there are many other aspects from reality that are not shown in the game (volumetric resources comes to mind, which would probably favor larger empires again, because right now it doesn't mean anything if you have an important resource just once or ten times).
@BlueGenie,
AFAIK WFL does not give Commerce. It's all based on research but has more than just the condition of being behind a set % in tech. It also factors in Empire Pop size as well. You can be 1 tech behind the leader (which TD would not give you anything for) but because you are 1 pop behind you receive it's benefit. It's one of the reasons I stopped using it for Test games. Scope is rather large and too lenient imho.
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