Single Player bugs and crashes v38 plus (SVN) - After the 20th of February 2018

SVN 10517 just had a mid turn CTD. Below is minidump.

Will see if it replicates. If it does will add save game.

EDIT: Was able to proceed. Did notice during the turn that after about the 3rd unit to cycle thru the turn that the game lost who was next as I had many more units needing action. Screenshot below. You will notice the left bottom box is empty but there are several units in the screenshot with green active dots. Waiting for orders.
 

Attachments

  • MiniDump_10517.7z
    MiniDump_10517.7z
    14.2 KB · Views: 83
  • Civ4ScreenShot0046.JPG
    Civ4ScreenShot0046.JPG
    451.5 KB · Views: 123
Last edited:
you changed some settings related food?
I notice that some cties which had good food surplus and coud still grow now have now too little food and hunger.
I compare same save (v190) with the former SVN 10491 and the new SVN 10518
table SVN 10491.JPG table-SVN 10518.JPG
 
Last edited:
Something seems to be off with Dynamic XP. My spiked clubman just went from 1XP to 7 by killing a single pheasant!
 
Something seems to be off with Dynamic XP. My spiked clubman just went from 1XP to 7 by killing a single pheasant!
I would honestly suggest turning off that option. Base XP works as that is advertised and has had more effort in balance. The cause for that jump is the likelihood of the pheasant withdrawing was VERY high and you must have only had a 1 or 2% chance of actually killing it.
 
Correct, TB felt cities were growing way too fast as it was, so he tweaked some values.
but bad balanced. partailly too much food cut. Such intervention in a running game scrabbled any playing settlement expansion strategy. Forces me to continue with SVN 10491
 
but bad balanced. partailly too much food cut. Such intervention in a running game scrabbled any playing settlement expansion strategy. Forces me to continue with SVN 10491
You cities will recover in no time. Ihad a capital city go from 20 pop down to 16 after 4-5 turns. Then it stabilized is now back to that size and growing. Just not as fast as before. Adapt.
 
You cities will recover in no time. Ihad a capital city go from 20 pop down to 16 after 4-5 turns. Then it stabilized is now back to that size and growing. Just not as fast as before. Adapt.
Thanks for backing me up on this!

I know that it can be a little painful for games in progress but for the game as a whole the balance should be improved in a LOT of ways with the new food mechanics.
 
but bad balanced. partailly too much food cut. Such intervention in a running game scrabbled any playing settlement expansion strategy. Forces me to continue with SVN 10491
No it is not bad for balance, just a new equilibrium.
If you insist to play on the latest C2C development version (like a pre-Alpha/early-access version of a game), then you got to accept game-disturbing changes from time to time.
 
Last edited:
I would honestly suggest turning off that option. Base XP works as that is advertised and has had more effort in balance. The cause for that jump is the likelihood of the pheasant withdrawing was VERY high and you must have only had a 1 or 2% chance of actually killing it.

How do I turn it off mid-game? I've tried using the console as described here, (and indeed, I've used exactly that method for a few other mid-game changes) but dynamic xp doesn't seem to be listed. Is it given a different name in the code, or filed under a different set of options? Or am I just blind?
 
How do I turn it off mid-game? I've tried using the console as described here, (and indeed, I've used exactly that method for a few other mid-game changes) but dynamic xp doesn't seem to be listed. Is it given a different name in the code, or filed under a different set of options? Or am I just blind?
It's in the BUG options.
It can be accessed from the little round button with an image of a green grasshopper head, below your treasury in the upper left corner.
 
It's in the BUG options.
It can be accessed from the little round button with an image of a green grasshopper head, below your treasury in the upper left corner.
I know its old news, but so much for Better Unaltered Gameplay :p

Joke aside I think it would be more new player friendly if game changing BUG options were listed somewhere.
 
memory allocation error
(I thought that paging = on will prevent that?)
View attachment 522473
Game can't use more than 2900 MB at all.
>=8 GB of ram just ensures, that there is enough free room for game.

Also use latest SVN.

Medieval/Renaissance seems to be limit for @Pit2015 scenario.
 
I know that Yudishtira managed to proceed in his long game by saving at the end of every turn, process a turn, and (if it didn't CTD) he'd save and continue playing.
 
memory allocation error
(I thought that paging = on will prevent that?)
View attachment 522473
A 2.4 GHZ CPU will struggle faster on a Scenario such as Pit's than a 3.0 or better CPU. Since the BtS Engine is single core. And if your are running background apps then you hinder the single core processing the game. And are you playing this on a laptop?
 
it's an i7 with 8 cores, 24 GB Ram, 4GB Vram (as you can see on image)
compared to an i5 with 3GHz CPU it may run some slower, as two cores (not one !) are in use by BtS, but this should not have any relation to memory allocation error.
When I play, there ar no other apps in background running, not even Antivirus, and Internet connection is off.
I do always, after done all my moves etc, a manual save each turn. This error happend when game tried to proceed autosav (which I also have on in ini).
But I read here, that that paging, if enabled, would prevent before this. So I'm surprised.

BTW: It's SVN 10518
 
it's an i7 with 8 cores, 24 GB Ram, 4GB Vram (as you can see on image)
compared to an i5 with 3GHz CPU it may run some slower, as two cores (not one !) are in use by BtS, but this should not have any relation to memory allocation error.
When I play, there ar no other apps in background running, not even Antivirus, and Internet connection is off.
I do always, after done all my moves etc, a manual save each turn. This error happend when game tried to proceed autosav (which I also have on in ini).
But I read here, that that paging, if enabled, would prevent before this. So I'm surprised.

BTW: It's SVN 10518
My wife has as good or better and couldn't get fully through Modern Era on a Huge map without frequent crashes (growing more frequent as it went) starting from late Ren era. I've not been able to find any 'leaks'. There are some things that can be done to improve on how much room we have still but it's a lot of work for a little gain. There might still be something to find that really solves things but past a point, the computer itself is not the limit, the game engine is.
 
I will tell you this, If C2C on the BtS engine gets over 2.7 GB of memory usage you are in danger of having a MAF. If you hit 2.9 you are 90+% assured it will MAF. And the base BtS engine uses 1 Core No more No Less. The small amounts of Multithreading done by C2C coding Before the BtS engine gets the data may very well show up on the 2nd core. And your 2.4GHz CPU will be affected by this limitation worse than a 3.0, 3.2, or 3.4 or better CPU.

This is just how the Game is.
 
Back
Top Bottom