Correct, TB felt cities were growing way too fast as it was, so he tweaked some values.you changed some settings related food?
I notice that some cties which had good food surplus and coud still grow now have now too little food and hunger.
I would honestly suggest turning off that option. Base XP works as that is advertised and has had more effort in balance. The cause for that jump is the likelihood of the pheasant withdrawing was VERY high and you must have only had a 1 or 2% chance of actually killing it.Something seems to be off with Dynamic XP. My spiked clubman just went from 1XP to 7 by killing a single pheasant!
but bad balanced. partailly too much food cut. Such intervention in a running game scrabbled any playing settlement expansion strategy. Forces me to continue with SVN 10491Correct, TB felt cities were growing way too fast as it was, so he tweaked some values.
You cities will recover in no time. Ihad a capital city go from 20 pop down to 16 after 4-5 turns. Then it stabilized is now back to that size and growing. Just not as fast as before. Adapt.but bad balanced. partailly too much food cut. Such intervention in a running game scrabbled any playing settlement expansion strategy. Forces me to continue with SVN 10491
Thanks for backing me up on this!You cities will recover in no time. Ihad a capital city go from 20 pop down to 16 after 4-5 turns. Then it stabilized is now back to that size and growing. Just not as fast as before. Adapt.
No it is not bad for balance, just a new equilibrium.but bad balanced. partailly too much food cut. Such intervention in a running game scrabbled any playing settlement expansion strategy. Forces me to continue with SVN 10491
I would honestly suggest turning off that option. Base XP works as that is advertised and has had more effort in balance. The cause for that jump is the likelihood of the pheasant withdrawing was VERY high and you must have only had a 1 or 2% chance of actually killing it.
It's in the BUG options.How do I turn it off mid-game? I've tried using the console as described here, (and indeed, I've used exactly that method for a few other mid-game changes) but dynamic xp doesn't seem to be listed. Is it given a different name in the code, or filed under a different set of options? Or am I just blind?
I know its old news, but so much for Better Unaltered GameplayIt's in the BUG options.
It can be accessed from the little round button with an image of a green grasshopper head, below your treasury in the upper left corner.
Game can't use more than 2900 MB at all.
A 2.4 GHZ CPU will struggle faster on a Scenario such as Pit's than a 3.0 or better CPU. Since the BtS Engine is single core. And if your are running background apps then you hinder the single core processing the game. And are you playing this on a laptop?
My wife has as good or better and couldn't get fully through Modern Era on a Huge map without frequent crashes (growing more frequent as it went) starting from late Ren era. I've not been able to find any 'leaks'. There are some things that can be done to improve on how much room we have still but it's a lot of work for a little gain. There might still be something to find that really solves things but past a point, the computer itself is not the limit, the game engine is.it's an i7 with 8 cores, 24 GB Ram, 4GB Vram (as you can see on image)
compared to an i5 with 3GHz CPU it may run some slower, as two cores (not one !) are in use by BtS, but this should not have any relation to memory allocation error.
When I play, there ar no other apps in background running, not even Antivirus, and Internet connection is off.
I do always, after done all my moves etc, a manual save each turn. This error happend when game tried to proceed autosav (which I also have on in ini).
But I read here, that that paging, if enabled, would prevent before this. So I'm surprised.
BTW: It's SVN 10518